From 3a754133dbc138390503341fd2e9beba3e43aa4b Mon Sep 17 00:00:00 2001
From: Jose Antonio Marquez
Date: Fri, 27 Jan 2012 12:05:17 -0800
Subject: Merged old FileIO
---
js/helper-classes/3D/GLMatrix/gl-matrix.js | 0
js/helper-classes/3D/GLMatrix/notice.txt | 0
js/helper-classes/3D/LinePlaneIntersectRec.js | 0
js/helper-classes/3D/ParseUtils.js | 0
js/helper-classes/3D/Rectangle.js | 0
js/helper-classes/3D/StageLine.js | 0
js/helper-classes/3D/draw-utils.js | 0
js/helper-classes/3D/element-planes.js | 0
js/helper-classes/3D/glUtils.js | 0
js/helper-classes/3D/hit-record.js | 0
js/helper-classes/3D/math-utils.js | 0
js/helper-classes/3D/snap-2d-record.js | 0
js/helper-classes/3D/snap-manager.js | 0
js/helper-classes/3D/vec-utils.js | 0
js/helper-classes/3D/view-utils.js | 0
js/helper-classes/Properties3D.js | 0
js/helper-classes/RDGE/GLAnchorPoint.js | 0
js/helper-classes/RDGE/GLBrushStroke.js | 0
js/helper-classes/RDGE/GLCircle.js | 0
js/helper-classes/RDGE/GLGeomObj.js | 0
js/helper-classes/RDGE/GLLight.js | 0
js/helper-classes/RDGE/GLLine.js | 0
js/helper-classes/RDGE/GLMaterial.js | 0
js/helper-classes/RDGE/GLPath.js | 0
js/helper-classes/RDGE/GLRectangle.js | 0
js/helper-classes/RDGE/GLSubpath.js | 0
js/helper-classes/RDGE/GLWorld.js | 0
js/helper-classes/RDGE/Materials/BrickMaterial.js | 0
js/helper-classes/RDGE/Materials/BumpMetalMaterial.js | 0
js/helper-classes/RDGE/Materials/FlatMaterial.js | 0
js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js | 0
js/helper-classes/RDGE/Materials/JuliaMaterial.js | 0
js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js | 0
js/helper-classes/RDGE/Materials/LinearGradientMaterial.js | 0
js/helper-classes/RDGE/Materials/MandelMaterial.js | 0
js/helper-classes/RDGE/Materials/PlasmaMaterial.js | 0
js/helper-classes/RDGE/Materials/PulseMaterial.js | 0
js/helper-classes/RDGE/Materials/QuiltMaterial.js | 0
js/helper-classes/RDGE/Materials/RadialBlurMaterial.js | 0
js/helper-classes/RDGE/Materials/RadialGradientMaterial.js | 0
js/helper-classes/RDGE/Materials/StitchMaterial.js | 0
js/helper-classes/RDGE/Materials/TunnelMaterial.js | 0
js/helper-classes/RDGE/Materials/TwistMaterial.js | 0
js/helper-classes/RDGE/Materials/UberMaterial.js | 0
js/helper-classes/RDGE/MaterialsLibrary.js | 0
js/helper-classes/RDGE/precompiled.js | 0
js/helper-classes/RDGE/rdge-compiled.js | 0
js/helper-classes/RDGE/src/core/script/MeshManager.js | 0
js/helper-classes/RDGE/src/core/script/RenderInitProcs.js | 0
js/helper-classes/RDGE/src/core/script/RenderProcs.js | 0
js/helper-classes/RDGE/src/core/script/ScreenQuad.js | 0
js/helper-classes/RDGE/src/core/script/ShaderManager.js | 0
js/helper-classes/RDGE/src/core/script/TextureManager.js | 0
js/helper-classes/RDGE/src/core/script/animation.js | 0
js/helper-classes/RDGE/src/core/script/box.js | 0
js/helper-classes/RDGE/src/core/script/camera.js | 0
js/helper-classes/RDGE/src/core/script/engine.js | 0
js/helper-classes/RDGE/src/core/script/fx/blur.js | 0
js/helper-classes/RDGE/src/core/script/fx/ssao.js | 0
js/helper-classes/RDGE/src/core/script/init_state.js | 0
js/helper-classes/RDGE/src/core/script/input.js | 0
js/helper-classes/RDGE/src/core/script/jpass.js | 0
js/helper-classes/RDGE/src/core/script/jshader.js | 0
js/helper-classes/RDGE/src/core/script/lightmanager.js | 0
js/helper-classes/RDGE/src/core/script/math/mat4.js | 0
js/helper-classes/RDGE/src/core/script/math/quat.js | 0
js/helper-classes/RDGE/src/core/script/math/vec2.js | 0
js/helper-classes/RDGE/src/core/script/math/vec3.js | 0
js/helper-classes/RDGE/src/core/script/math/vec4.js | 0
js/helper-classes/RDGE/src/core/script/objectManager.js | 0
js/helper-classes/RDGE/src/core/script/particle.js | 0
js/helper-classes/RDGE/src/core/script/precompiled.js | 0
js/helper-classes/RDGE/src/core/script/renderUtils.js | 0
js/helper-classes/RDGE/src/core/script/rendercontext.js | 0
js/helper-classes/RDGE/src/core/script/renderer.js | 0
js/helper-classes/RDGE/src/core/script/run_state.js | 0
js/helper-classes/RDGE/src/core/script/runtime.js | 0
js/helper-classes/RDGE/src/core/script/scenegraph.js | 0
js/helper-classes/RDGE/src/core/script/scenegraphNodes.js | 0
js/helper-classes/RDGE/src/core/script/shadowLight.js | 0
js/helper-classes/RDGE/src/core/script/sockets.js | 0
js/helper-classes/RDGE/src/core/script/ubershader.js | 0
js/helper-classes/RDGE/src/core/script/util/dbgpanel.js | 0
js/helper-classes/RDGE/src/core/script/util/fpsTracker.js | 0
js/helper-classes/RDGE/src/core/script/util/statTracker.js | 0
js/helper-classes/RDGE/src/core/script/utilities.js | 0
js/helper-classes/Utils.js | 0
87 files changed, 0 insertions(+), 0 deletions(-)
mode change 100644 => 100755 js/helper-classes/3D/GLMatrix/gl-matrix.js
mode change 100644 => 100755 js/helper-classes/3D/GLMatrix/notice.txt
mode change 100644 => 100755 js/helper-classes/3D/LinePlaneIntersectRec.js
mode change 100644 => 100755 js/helper-classes/3D/ParseUtils.js
mode change 100644 => 100755 js/helper-classes/3D/Rectangle.js
mode change 100644 => 100755 js/helper-classes/3D/StageLine.js
mode change 100644 => 100755 js/helper-classes/3D/draw-utils.js
mode change 100644 => 100755 js/helper-classes/3D/element-planes.js
mode change 100644 => 100755 js/helper-classes/3D/glUtils.js
mode change 100644 => 100755 js/helper-classes/3D/hit-record.js
mode change 100644 => 100755 js/helper-classes/3D/math-utils.js
mode change 100644 => 100755 js/helper-classes/3D/snap-2d-record.js
mode change 100644 => 100755 js/helper-classes/3D/snap-manager.js
mode change 100644 => 100755 js/helper-classes/3D/vec-utils.js
mode change 100644 => 100755 js/helper-classes/3D/view-utils.js
mode change 100644 => 100755 js/helper-classes/Properties3D.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLAnchorPoint.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLBrushStroke.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLCircle.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLGeomObj.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLLight.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLLine.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLPath.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLRectangle.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLSubpath.js
mode change 100644 => 100755 js/helper-classes/RDGE/GLWorld.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/BrickMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/BumpMetalMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/FlatMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/JuliaMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/LinearGradientMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/MandelMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/PlasmaMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/PulseMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/QuiltMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/StitchMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/TunnelMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/TwistMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/Materials/UberMaterial.js
mode change 100644 => 100755 js/helper-classes/RDGE/MaterialsLibrary.js
mode change 100644 => 100755 js/helper-classes/RDGE/precompiled.js
mode change 100644 => 100755 js/helper-classes/RDGE/rdge-compiled.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/MeshManager.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/RenderInitProcs.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/RenderProcs.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/ScreenQuad.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/ShaderManager.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/TextureManager.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/animation.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/box.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/camera.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/engine.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/fx/blur.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/fx/ssao.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/init_state.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/input.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/jpass.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/jshader.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/lightmanager.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/math/mat4.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/math/quat.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/math/vec2.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/math/vec3.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/math/vec4.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/objectManager.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/particle.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/precompiled.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/renderUtils.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/rendercontext.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/renderer.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/run_state.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/runtime.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/scenegraph.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/shadowLight.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/sockets.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/ubershader.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/util/dbgpanel.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/util/fpsTracker.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/util/statTracker.js
mode change 100644 => 100755 js/helper-classes/RDGE/src/core/script/utilities.js
mode change 100644 => 100755 js/helper-classes/Utils.js
(limited to 'js/helper-classes')
diff --git a/js/helper-classes/3D/GLMatrix/gl-matrix.js b/js/helper-classes/3D/GLMatrix/gl-matrix.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/GLMatrix/notice.txt b/js/helper-classes/3D/GLMatrix/notice.txt
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/LinePlaneIntersectRec.js b/js/helper-classes/3D/LinePlaneIntersectRec.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/ParseUtils.js b/js/helper-classes/3D/ParseUtils.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/Rectangle.js b/js/helper-classes/3D/Rectangle.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/StageLine.js b/js/helper-classes/3D/StageLine.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/draw-utils.js b/js/helper-classes/3D/draw-utils.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/element-planes.js b/js/helper-classes/3D/element-planes.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/glUtils.js b/js/helper-classes/3D/glUtils.js
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diff --git a/js/helper-classes/3D/hit-record.js b/js/helper-classes/3D/hit-record.js
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diff --git a/js/helper-classes/3D/math-utils.js b/js/helper-classes/3D/math-utils.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/snap-2d-record.js b/js/helper-classes/3D/snap-2d-record.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/3D/snap-manager.js b/js/helper-classes/3D/snap-manager.js
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diff --git a/js/helper-classes/3D/vec-utils.js b/js/helper-classes/3D/vec-utils.js
old mode 100644
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diff --git a/js/helper-classes/3D/view-utils.js b/js/helper-classes/3D/view-utils.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/Properties3D.js b/js/helper-classes/Properties3D.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/RDGE/GLAnchorPoint.js b/js/helper-classes/RDGE/GLAnchorPoint.js
old mode 100644
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diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js
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diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
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diff --git a/js/helper-classes/RDGE/GLGeomObj.js b/js/helper-classes/RDGE/GLGeomObj.js
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diff --git a/js/helper-classes/RDGE/GLLight.js b/js/helper-classes/RDGE/GLLight.js
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diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js
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diff --git a/js/helper-classes/RDGE/GLMaterial.js b/js/helper-classes/RDGE/GLMaterial.js
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diff --git a/js/helper-classes/RDGE/GLPath.js b/js/helper-classes/RDGE/GLPath.js
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diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js
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diff --git a/js/helper-classes/RDGE/GLSubpath.js b/js/helper-classes/RDGE/GLSubpath.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/RDGE/Materials/BrickMaterial.js b/js/helper-classes/RDGE/Materials/BrickMaterial.js
old mode 100644
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diff --git a/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js b/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js b/js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/JuliaMaterial.js b/js/helper-classes/RDGE/Materials/JuliaMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js b/js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js b/js/helper-classes/RDGE/Materials/LinearGradientMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/MandelMaterial.js b/js/helper-classes/RDGE/Materials/MandelMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/PlasmaMaterial.js b/js/helper-classes/RDGE/Materials/PlasmaMaterial.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/RDGE/Materials/PulseMaterial.js b/js/helper-classes/RDGE/Materials/PulseMaterial.js
old mode 100644
new mode 100755
diff --git a/js/helper-classes/RDGE/Materials/QuiltMaterial.js b/js/helper-classes/RDGE/Materials/QuiltMaterial.js
old mode 100644
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diff --git a/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js b/js/helper-classes/RDGE/Materials/RadialBlurMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/StitchMaterial.js b/js/helper-classes/RDGE/Materials/StitchMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/TunnelMaterial.js b/js/helper-classes/RDGE/Materials/TunnelMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/TwistMaterial.js b/js/helper-classes/RDGE/Materials/TwistMaterial.js
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diff --git a/js/helper-classes/RDGE/Materials/UberMaterial.js b/js/helper-classes/RDGE/Materials/UberMaterial.js
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diff --git a/js/helper-classes/RDGE/MaterialsLibrary.js b/js/helper-classes/RDGE/MaterialsLibrary.js
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diff --git a/js/helper-classes/RDGE/precompiled.js b/js/helper-classes/RDGE/precompiled.js
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diff --git a/js/helper-classes/RDGE/rdge-compiled.js b/js/helper-classes/RDGE/rdge-compiled.js
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diff --git a/js/helper-classes/RDGE/src/core/script/MeshManager.js b/js/helper-classes/RDGE/src/core/script/MeshManager.js
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diff --git a/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js b/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js
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diff --git a/js/helper-classes/RDGE/src/core/script/RenderProcs.js b/js/helper-classes/RDGE/src/core/script/RenderProcs.js
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diff --git a/js/helper-classes/RDGE/src/core/script/ScreenQuad.js b/js/helper-classes/RDGE/src/core/script/ScreenQuad.js
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diff --git a/js/helper-classes/RDGE/src/core/script/ShaderManager.js b/js/helper-classes/RDGE/src/core/script/ShaderManager.js
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diff --git a/js/helper-classes/RDGE/src/core/script/TextureManager.js b/js/helper-classes/RDGE/src/core/script/TextureManager.js
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diff --git a/js/helper-classes/RDGE/src/core/script/animation.js b/js/helper-classes/RDGE/src/core/script/animation.js
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diff --git a/js/helper-classes/RDGE/src/core/script/box.js b/js/helper-classes/RDGE/src/core/script/box.js
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diff --git a/js/helper-classes/RDGE/src/core/script/camera.js b/js/helper-classes/RDGE/src/core/script/camera.js
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diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js
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diff --git a/js/helper-classes/RDGE/src/core/script/fx/blur.js b/js/helper-classes/RDGE/src/core/script/fx/blur.js
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diff --git a/js/helper-classes/RDGE/src/core/script/fx/ssao.js b/js/helper-classes/RDGE/src/core/script/fx/ssao.js
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diff --git a/js/helper-classes/RDGE/src/core/script/init_state.js b/js/helper-classes/RDGE/src/core/script/init_state.js
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diff --git a/js/helper-classes/RDGE/src/core/script/input.js b/js/helper-classes/RDGE/src/core/script/input.js
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diff --git a/js/helper-classes/RDGE/src/core/script/jpass.js b/js/helper-classes/RDGE/src/core/script/jpass.js
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diff --git a/js/helper-classes/RDGE/src/core/script/jshader.js b/js/helper-classes/RDGE/src/core/script/jshader.js
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diff --git a/js/helper-classes/RDGE/src/core/script/lightmanager.js b/js/helper-classes/RDGE/src/core/script/lightmanager.js
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diff --git a/js/helper-classes/RDGE/src/core/script/math/mat4.js b/js/helper-classes/RDGE/src/core/script/math/mat4.js
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diff --git a/js/helper-classes/RDGE/src/core/script/math/quat.js b/js/helper-classes/RDGE/src/core/script/math/quat.js
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diff --git a/js/helper-classes/RDGE/src/core/script/math/vec2.js b/js/helper-classes/RDGE/src/core/script/math/vec2.js
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diff --git a/js/helper-classes/RDGE/src/core/script/math/vec3.js b/js/helper-classes/RDGE/src/core/script/math/vec3.js
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diff --git a/js/helper-classes/RDGE/src/core/script/math/vec4.js b/js/helper-classes/RDGE/src/core/script/math/vec4.js
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diff --git a/js/helper-classes/RDGE/src/core/script/objectManager.js b/js/helper-classes/RDGE/src/core/script/objectManager.js
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diff --git a/js/helper-classes/RDGE/src/core/script/particle.js b/js/helper-classes/RDGE/src/core/script/particle.js
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diff --git a/js/helper-classes/RDGE/src/core/script/precompiled.js b/js/helper-classes/RDGE/src/core/script/precompiled.js
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diff --git a/js/helper-classes/RDGE/src/core/script/renderUtils.js b/js/helper-classes/RDGE/src/core/script/renderUtils.js
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diff --git a/js/helper-classes/RDGE/src/core/script/rendercontext.js b/js/helper-classes/RDGE/src/core/script/rendercontext.js
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diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js
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diff --git a/js/helper-classes/RDGE/src/core/script/run_state.js b/js/helper-classes/RDGE/src/core/script/run_state.js
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diff --git a/js/helper-classes/RDGE/src/core/script/runtime.js b/js/helper-classes/RDGE/src/core/script/runtime.js
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diff --git a/js/helper-classes/RDGE/src/core/script/scenegraph.js b/js/helper-classes/RDGE/src/core/script/scenegraph.js
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diff --git a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
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diff --git a/js/helper-classes/RDGE/src/core/script/shadowLight.js b/js/helper-classes/RDGE/src/core/script/shadowLight.js
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diff --git a/js/helper-classes/RDGE/src/core/script/sockets.js b/js/helper-classes/RDGE/src/core/script/sockets.js
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diff --git a/js/helper-classes/RDGE/src/core/script/ubershader.js b/js/helper-classes/RDGE/src/core/script/ubershader.js
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diff --git a/js/helper-classes/RDGE/src/core/script/util/dbgpanel.js b/js/helper-classes/RDGE/src/core/script/util/dbgpanel.js
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diff --git a/js/helper-classes/RDGE/src/core/script/util/fpsTracker.js b/js/helper-classes/RDGE/src/core/script/util/fpsTracker.js
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diff --git a/js/helper-classes/RDGE/src/core/script/util/statTracker.js b/js/helper-classes/RDGE/src/core/script/util/statTracker.js
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diff --git a/js/helper-classes/RDGE/src/core/script/utilities.js b/js/helper-classes/RDGE/src/core/script/utilities.js
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diff --git a/js/helper-classes/Utils.js b/js/helper-classes/Utils.js
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--
cgit v1.2.3
From 6321075d93044c6747682a8e7280b5996da7ec52 Mon Sep 17 00:00:00 2001
From: hwc487
Date: Thu, 2 Feb 2012 11:57:58 -0800
Subject: added some additional shaders
---
js/helper-classes/RDGE/Materials/DeformMaterial.js | 133 +++++++++++++++++++++
js/helper-classes/RDGE/Materials/FlyMaterial.js | 133 +++++++++++++++++++++
.../RDGE/Materials/ReliefTunnelMaterial.js | 133 +++++++++++++++++++++
.../RDGE/Materials/SquareTunnelMaterial.js | 133 +++++++++++++++++++++
js/helper-classes/RDGE/Materials/StarMaterial.js | 133 +++++++++++++++++++++
js/helper-classes/RDGE/Materials/WaterMaterial.js | 133 +++++++++++++++++++++
.../RDGE/Materials/ZInvertMaterial.js | 133 +++++++++++++++++++++
js/helper-classes/RDGE/MaterialsLibrary.js | 21 ++++
8 files changed, 952 insertions(+)
create mode 100644 js/helper-classes/RDGE/Materials/DeformMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/FlyMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/ReliefTunnelMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/SquareTunnelMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/StarMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/WaterMaterial.js
create mode 100644 js/helper-classes/RDGE/Materials/ZInvertMaterial.js
(limited to 'js/helper-classes')
diff --git a/js/helper-classes/RDGE/Materials/DeformMaterial.js b/js/helper-classes/RDGE/Materials/DeformMaterial.js
new file mode 100644
index 00000000..ddc97383
--- /dev/null
+++ b/js/helper-classes/RDGE/Materials/DeformMaterial.js
@@ -0,0 +1,133 @@
+/*
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function DeformMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "DeformMaterial";
+ this._shaderName = "deform";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new DeformMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function FlyMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "FlyMaterial";
+ this._shaderName = "tunnel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new FlyMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function ReliefTunnelMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "ReliefTunnelMaterial";
+ this._shaderName = "tunnel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new ReliefTunnelMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function SquareTunnelMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "SquareTunnelMaterial";
+ this._shaderName = "tunnel";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new SquareTunnelMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function StarMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "StarMaterial";
+ this._shaderName = "star";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new StarMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function WaterMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "WaterMaterial";
+ this._shaderName = "water";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new WaterMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i
+ This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
+
+
+
+///////////////////////////////////////////////////////////////////////
+// Class GLMaterial
+// RDGE representation of a material.
+///////////////////////////////////////////////////////////////////////
+function ZInvertMaterial()
+{
+ // initialize the inherited members
+ this.inheritedFrom = PulseMaterial;
+ this.inheritedFrom();
+
+ ///////////////////////////////////////////////////////////////////////
+ // Instance variables
+ ///////////////////////////////////////////////////////////////////////
+ this._name = "ZInvertMaterial";
+ this._shaderName = "zinvert";
+
+ this._texMap = 'assets/images/rocky-normal.jpg';
+
+ this._time = 0.0;
+ this._dTime = 0.01;
+
+ ///////////////////////////////////////////////////////////////////////
+ // Properties
+ ///////////////////////////////////////////////////////////////////////
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+
+ ///////////////////////////////////////////////////////////////////////
+ // Material Property Accessors
+ ///////////////////////////////////////////////////////////////////////
+
+ ///////////////////////////////////////////////////////////////////////
+
+
+ ///////////////////////////////////////////////////////////////////////
+ // Methods
+ ///////////////////////////////////////////////////////////////////////
+ // duplcate method requirde
+ this.dup = function( world )
+ {
+ // allocate a new uber material
+ var newMat = new ZInvertMaterial();
+
+ // copy over the current values;
+ var propNames = [], propValues = [], propTypes = [], propLabels = [];
+ this.getAllProperties( propNames, propValues, propTypes, propLabels);
+ var n = propNames.length;
+ for (var i=0; i