From d7d78d4a4e8cf82c56379d25efbe679b3b823abc Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Thu, 1 Mar 2012 11:22:46 -0800 Subject: show feedback on mouseover on a part of the path where a new anchor will be added if clicked --- js/helper-classes/RDGE/GLSubpath.js | 147 ++++++++++++++++++++++++++++++------ 1 file changed, 124 insertions(+), 23 deletions(-) (limited to 'js/helper-classes') diff --git a/js/helper-classes/RDGE/GLSubpath.js b/js/helper-classes/RDGE/GLSubpath.js index f3d8ad36..2fb91d33 100755 --- a/js/helper-classes/RDGE/GLSubpath.js +++ b/js/helper-classes/RDGE/GLSubpath.js @@ -505,7 +505,6 @@ GLSubpath.prototype._isWithinBoundingBox = function(point, ctrlPts, radius) { GLSubpath.prototype.pickAnchor = function (pickX, pickY, pickZ, radius) { var numAnchors = this._Anchors.length; var selAnchorIndex = -1; - var retCode = this.SEL_NONE; var radSq = radius * radius; var minDistance = Infinity; //check if the clicked location is close to the currently selected anchor position @@ -515,9 +514,23 @@ GLSubpath.prototype.pickAnchor = function (pickX, pickY, pickZ, radius) { if (distSq < minDistance && distSq < radSq) { selAnchorIndex = this._selectedAnchorIndex; minDistance = distSq; - retCode = retCode | this.SEL_ANCHOR; + } else { + //check the prev and next of the selected anchor if the above did not register a hit + distSq = this._Anchors[this._selectedAnchorIndex].getPrevDistanceSq(pickX, pickY, pickZ); + if (distSq < minDistance && distSq < radSq){ + selAnchorIndex = this._selectedAnchorIndex; + minDistance = distSq; + } else { + //check the next for this anchor point + distSq = this._Anchors[this._selectedAnchorIndex].getNextDistanceSq(pickX, pickY, pickZ); + if (distSqx || this._BBoxMin[1]>y || this._BBoxMin[2]>z){ + return false; + } + if (this._BBoxMax[0]=0 && this._selectedAnchorIndex=0 && selAnchorIndex === -1) { + var distSq = this._Anchors[this._selectedAnchorIndex].getPrevDistanceSq(pickX, pickY, pickZ); + if (distSq < minDistance && distSq < radSq){ + selAnchorIndex = this._selectedAnchorIndex; + minDistance = distSq; + } else { + //check the next for this anchor point + distSq = this._Anchors[this._selectedAnchorIndex].getNextDistanceSq(pickX, pickY, pickZ); + if (distSq