From 903b01b9d0501e6f974034273385a0517107b1e3 Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Tue, 27 Mar 2012 12:42:42 -0700 Subject: File IO for the brush stroke AND changing the data type of brush stroke from GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE --- js/lib/geom/brush-stroke.js | 80 +++++++++++++++++++++++++++++---------------- 1 file changed, 52 insertions(+), 28 deletions(-) (limited to 'js/lib/geom/brush-stroke.js') diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 9c8822a7..d849e3d7 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js @@ -20,10 +20,10 @@ var BrushStroke = function GLBrushStroke() { /////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////// - this._Points = []; //current state of points in stage-world space (may be different from input) - this._OrigPoints = []; //copy of input points without any smoothing - this._LocalPoints = []; //_Points in local coordinates...do this before rendering the points in the canvas - this._stageWorldCenter = [0,0,0]; //coordinate for the canvas midPoint: a 3D vector in stage world space + this._Points = []; //current state of points in stage-world space (may be different from input) + this._LocalPoints = []; //_Points in local coordinates...do this before rendering the points in the canvas + this._OrigLocalPoints = []; //copy of input points without any smoothing + this._stageWorldCenter = [0,0,0]; //coordinate for the canvas midPoint: a 3D vector in stage world space this._BBoxMin = [0, 0, 0]; this._BBoxMax = [0, 0, 0]; this._isDirty = true; @@ -79,7 +79,7 @@ var BrushStroke = function GLBrushStroke() { }; this.geomType = function () { - return this.GEOM_TYPE_CUBIC_BEZIER; + return this.GEOM_TYPE_BRUSH_STROKE; }; this.setDrawingTool = function (tool) { @@ -107,7 +107,10 @@ var BrushStroke = function GLBrushStroke() { }; this.getNumPoints = function () { - return this._Points.length; + if (this._LocalPoints.length) + return this._LocalPoints.length; + else + return this._Points.length; }; this.getPoint = function (index) { @@ -283,7 +286,7 @@ var BrushStroke = function GLBrushStroke() { //remove all the points this.clear = function () { this._Points = []; - this._OrigPoints = []; + this._OrigLocalPoints = []; this._isDirty=true; this._isInit = false; }; @@ -404,13 +407,13 @@ var BrushStroke = function GLBrushStroke() { this._updateBoundingBox(); //compute the bbox to obtain the width and height used below var halfwidth = 0.5*(this._BBoxMax[0]-this._BBoxMin[0]); var halfheight = 0.5*(this._BBoxMax[1]-this._BBoxMin[1]); - this._OrigPoints = []; + this._OrigLocalPoints = []; for (i=0;i1) { - this._copyCoordinates3D(this._OrigPoints, this._LocalPoints); + this._copyCoordinates3D(this._OrigLocalPoints , this._LocalPoints); //iterations of Laplacian smoothing (setting the points to the average of their neighbors) var numLaplacianIterations = this._strokeAmountSmoothing; for (var n=0;n + + retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]]; + retObject.planeMat = [this._planeMat[0],this._planeMat[1],this._planeMat[2],this._planeMat[3]]; + retObject.planeMatInv = [this._planeMatInv[0],this._planeMatInv[1],this._planeMatInv[2],this._planeMatInv[3]]; + retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]]; + + //stroke appearance properties retObject.strokeWidth = this._strokeWidth; retObject.strokeColor = this._strokeColor; - retObject.secondStrokeColor = this._secondStrokeColor; retObject.strokeHardness = this._strokeHardness; - retObject.strokeDoSmoothing = this._strokeDoSmoothing; retObject.strokeUseCalligraphic = this._strokeUseCalligraphic; retObject.strokeAngle = this._strokeAngle; + + //stroke smoothing properties + retObject.strokeDoSmoothing = this._strokeDoSmoothing; retObject.strokeAmountSmoothing = this._strokeAmountSmoothing; - retObject.addedSamples = this._addedSamples; + return retObject; }; @@ -669,22 +684,31 @@ var BrushStroke = function GLBrushStroke() { if (this.geomType()!== jo.geomType){ return; } - this._Points = jo.points.splice(0); //todo is this splice necessary? - this._planeCenter = jo.planeCenter; - this._planeMat = jo.planeMat; - this._planeMatInv = jo.planeMatInv ; + //the geometry for this object + this._LocalPoints = jo.localPoints.slice(0); + this._copyCoordinates3D(jo.localPoints, this._LocalPoints); //todo is this necessary in addition to the slice(0) above? + this._OrigLocalPoints = jo.origLocalPoints.slice(0); + this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo + + this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]]; + this._planeMat = [jo.planeMat[0], jo.planeMat[1],jo.planeMat[2],jo.planeMat[3]]; + this._planeMatInv = [jo.planeMatInv[0],jo.planeMatInv[1],jo.planeMatInv[2],jo.planeMatInv[3]]; + this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]]; + + //stroke appearance properties this._strokeWidth = jo.strokeWidth; - this._strokeColor = jo.strokeColor; - this._secondStrokeColor = jo.secondStrokeColor; + this._strokeColor = jo.strokeColor; this._strokeHardness = jo.strokeHardness; - this._strokeDoSmoothing = jo.strokeDoSmoothing; this._strokeUseCalligraphic = jo.strokeUseCalligraphic; this._strokeAngle = jo.strokeAngle; + + //stroke smoothing properties + this._strokeDoSmoothing = jo.strokeDoSmoothing; this._strokeAmountSmoothing = jo.strokeAmountSmoothing; - this._addedSamples = jo.addedSamples; - //force a re-computation of meta-geometry before rendering - this._isDirty = true; + this._isInit = true; //do not re-initialize this brush stroke + this._isDirty = true; //force a re-computation of meta-geometry before rendering + this.update(); //after this, the stroke is ready to be rendered }; -- cgit v1.2.3