From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/geom/line.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'js/lib/geom/line.js') diff --git a/js/lib/geom/line.js b/js/lib/geom/line.js index da63b21c..e8d967f0 100755 --- a/js/lib/geom/line.js +++ b/js/lib/geom/line.js @@ -167,7 +167,7 @@ var Line = function GLLine( world, xOffset, yOffset, width, height, slope, strok if (!world._useWebGL) return; // make sure RDGE has the correct context - g_Engine.setContext( world.getCanvas().rdgeid ); + RDGE.globals.engine.setContext( world.getCanvas().rdgeid ); // create the gl buffer var gl = world.getGLContext(); @@ -328,7 +328,7 @@ var Line = function GLLine( world, xOffset, yOffset, width, height, slope, strok indices.push( index ); index++; } - var prim = ShapePrimitive.create(strokeVertices, strokeNormals, strokeTextures, indices, g_Engine.getContext().renderer.TRIANGLES, indices.length); + var prim = ShapePrimitive.create(strokeVertices, strokeNormals, strokeTextures, indices, RDGE.globals.engine.getContext().renderer.TRIANGLES, indices.length); var strokeMaterial = this.makeStrokeMaterial(); -- cgit v1.2.3