From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/geom/shape-primitive.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'js/lib/geom/shape-primitive.js') diff --git a/js/lib/geom/shape-primitive.js b/js/lib/geom/shape-primitive.js index bf0087b2..97873d32 100644 --- a/js/lib/geom/shape-primitive.js +++ b/js/lib/geom/shape-primitive.js @@ -8,11 +8,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot var ShapePrimitive = {}; ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; // to setup a primitive you must define it // create a new primitive definition here to then fill out - var prim = new rdgePrimitiveDefinition(); + var prim = new RDGE.rdgePrimitiveDefinition(); // the vertex definition declares how the data will be delivered to the shader // the position of an element in array determines which attribute in a shader the -- cgit v1.2.3