From 76f2021618c0a6a99a1b855233e353e84ca99467 Mon Sep 17 00:00:00 2001 From: Pushkar Joshi Date: Tue, 13 Mar 2012 11:23:32 -0700 Subject: Add a smoothing amount parameter, and hide options based on checkboxes --- js/lib/geom/brush-stroke.js | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'js/lib/geom') diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 4c42539a..52f81ffe 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js @@ -39,10 +39,7 @@ var BrushStroke = function GLBrushStroke() { this._strokeDoSmoothing = false; this._strokeUseCalligraphic = false; this._strokeAngle = 0; - - //the wetness of the brush (currently this is multiplied to the square of the stroke width, but todo should be changed to not depend on stroke width entirely - //smaller value means more samples for the path - this._WETNESS_FACTOR = 0.25; + this._strokeAmountSmoothing = 0; //threshold that tells us whether two samples are too far apart this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5; @@ -125,7 +122,7 @@ var BrushStroke = function GLBrushStroke() { //add the point only if it is some epsilon away from the previous point var numPoints = this._Points.length; if (numPoints>0) { - var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD;//this._WETNESS_FACTOR*this._strokeWidth; + var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD; var prevPt = this._Points[numPoints-1]; var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); @@ -196,6 +193,10 @@ var BrushStroke = function GLBrushStroke() { this._strokeDoSmoothing = s; } + this.setSmoothingAmount = function(a){ + this._strokeAmountSmoothing = a; + } + this.setStrokeUseCalligraphic = function(c){ this._strokeUseCalligraphic = c; } @@ -252,7 +253,7 @@ var BrushStroke = function GLBrushStroke() { //**** add samples to the path if needed...linear interpolation for now //if (numPoints>1) { if (0){ - var threshold = this._WETNESS_FACTOR*this._strokeWidth; + var threshold = this._MAX_SAMPLE_DISTANCE_THRESHOLD; var prevPt = this._Points[0]; var prevIndex = 0; for (var i=1;i1) { @@ -330,7 +331,7 @@ var BrushStroke = function GLBrushStroke() { console.log("Inserted "+numInsertedPoints+" additional CatmullRom points"); //now do 3-4 iterations of Laplacian smoothing (setting the points to the average of their neighbors) - var numLaplacianIterations = 3; //todo figure out the proper number of Laplacian iterations (perhaps as a function of stroke width) + var numLaplacianIterations = this._strokeAmountSmoothing; for (var n=0;n