From 04343eda8c2f870b0da55cfdc8003c99fe1cc4de Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:53:10 -0700 Subject: Remove trailing spaces --- js/lib/rdge/materials/linear-gradient-material.js | 32 +++++++++++------------ 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'js/lib/rdge/materials/linear-gradient-material.js') diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js index d216a2c0..da6d205c 100755 --- a/js/lib/rdge/materials/linear-gradient-material.js +++ b/js/lib/rdge/materials/linear-gradient-material.js @@ -107,15 +107,15 @@ var LinearGradientMaterial = function LinearGradientMaterial() { /////////////////////////////////////////////////////////////////////////////////////// // RDGE shader - + // shader spec (can also be loaded from a .JSON file, or constructed at runtime) var linearGradientMaterialDef = -{'shaders': +{'shaders': { // shader file 'defaultVShader':"assets/shaders/linearGradient.vert.glsl", 'defaultFShader':"assets/shaders/linearGradient.frag.glsl", - + // this shader is inline 'dirLightVShader': "\ uniform mat4 u_mvMatrix;\ @@ -130,7 +130,7 @@ var linearGradientMaterialDef = vNormal.xyz = (u_normalMatrix*vec4(a_nrm, 0.0)).xyz;\ gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ vPos = (u_worldMatrix * vec4(a_pos,1.0)).xyz;\ - }", + }", 'dirLightFShader': "\ precision highp float;\ uniform vec4 u_light1Diff;\ @@ -150,7 +150,7 @@ var linearGradientMaterialDef = }" }, 'techniques': - { + { 'default': [ { @@ -164,16 +164,16 @@ var linearGradientMaterialDef = 'texcoord' : { 'type' : 'vec2' } }, // parameters - 'params' : + 'params' : { - 'u_color1' : { 'type' : 'vec4' }, - 'u_color2' : { 'type' : 'vec4' }, - 'u_color3' : { 'type' : 'vec4' }, + 'u_color1' : { 'type' : 'vec4' }, + 'u_color2' : { 'type' : 'vec4' }, + 'u_color3' : { 'type' : 'vec4' }, 'u_color4' : { 'type' : 'vec4' }, - 'u_colorStop1': { 'type' : 'float' }, - 'u_colorStop2': { 'type' : 'float' }, - 'u_colorStop3': { 'type' : 'float' }, - 'u_colorStop4': { 'type' : 'float' }, + 'u_colorStop1': { 'type' : 'float' }, + 'u_colorStop2': { 'type' : 'float' }, + 'u_colorStop3': { 'type' : 'float' }, + 'u_colorStop4': { 'type' : 'float' }, 'u_cos_sin_angle': { 'type' : 'vec2' }, 'u_texTransform': { 'type' : 'mat3' } //'u_colorCount': {'type' : 'int' } @@ -181,7 +181,7 @@ var linearGradientMaterialDef = }, // render states - 'states' : + 'states' : { 'depthEnable' : true, 'offset':[1.0, 0.1] @@ -197,12 +197,12 @@ var linearGradientMaterialDef = 'a_nrm' : { 'type' : 'vec3' } }, // parameters - 'params' : + 'params' : { }, // render states - 'states' : + 'states' : { 'depthEnable' : true, "blendEnable" : true, -- cgit v1.2.3