From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/rdge/materials/linear-gradient-material.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'js/lib/rdge/materials/linear-gradient-material.js') diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js index 2c52c67d..d9307274 100755 --- a/js/lib/rdge/materials/linear-gradient-material.js +++ b/js/lib/rdge/materials/linear-gradient-material.js @@ -207,12 +207,12 @@ var LinearGradientMaterial = function LinearGradientMaterial() { this.setWorld( world ); // set up the shader - this._shader = new jshader(); + this._shader = new RDGE.jshader(); this._shader.def = linearGradientMaterialDef; this._shader.init(); // set up the material node - this._materialNode = createMaterialNode( this.getShaderName() ); + this._materialNode = RDGE.createMaterialNode(this.getShaderName()); this._materialNode.setShader(this._shader); // send the current values to the shader -- cgit v1.2.3