From 67dd4bdd47a0324507bed232d22068aa198549fe Mon Sep 17 00:00:00 2001 From: hwc487 Date: Wed, 11 Jul 2012 09:48:19 -0700 Subject: re-wrote the radial blur shader. Changed tolerances in the deformation shaders. --- js/lib/rdge/materials/material.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js/lib/rdge/materials/material.js') diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index 0f6f6c92..e8571e9d 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js @@ -57,7 +57,7 @@ var Material = function GLMaterial( world ) { // vertex deformation variables this._hasVertexDeformation = false; this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax) - this._vertexDeformationTolerance = 0.02; + this._vertexDeformationTolerance = 0.1; // RDGE variables this._shader = null; -- cgit v1.2.3