From 67dd4bdd47a0324507bed232d22068aa198549fe Mon Sep 17 00:00:00 2001 From: hwc487 Date: Wed, 11 Jul 2012 09:48:19 -0700 Subject: re-wrote the radial blur shader. Changed tolerances in the deformation shaders. --- js/lib/rdge/materials/taper-material.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js/lib/rdge/materials/taper-material.js') diff --git a/js/lib/rdge/materials/taper-material.js b/js/lib/rdge/materials/taper-material.js index 73e344d5..929dffa6 100644 --- a/js/lib/rdge/materials/taper-material.js +++ b/js/lib/rdge/materials/taper-material.js @@ -61,7 +61,7 @@ var TaperMaterial = function TaperMaterial() this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; this._hasVertexDeformation = true; - this._vertexDeformationTolerance = 0.02; // should be a property + this._vertexDeformationTolerance = 0.1; // should be a property this.getVertexDeformationTolerance = function() { return this._propValues[this._propNames[7]]; }; -- cgit v1.2.3