From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/rdge/materials/tunnel-material.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'js/lib/rdge/materials/tunnel-material.js') diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js index fe787d16..53a2d4f2 100644 --- a/js/lib/rdge/materials/tunnel-material.js +++ b/js/lib/rdge/materials/tunnel-material.js @@ -51,12 +51,12 @@ var TunnelMaterial = function TunnelMaterial() { if (world) this.setWorld( world ); // set up the shader - this._shader = new jshader(); + this._shader = new RDGE.jshader(); this._shader.def = tunnelMaterialDef; this._shader.init(); // set up the material node - this._materialNode = createMaterialNode("tunnelMaterial"); + this._materialNode = RDGE.createMaterialNode("tunnelMaterial"); this._materialNode.setShader(this._shader); this._time = 0; -- cgit v1.2.3 From 8d1cc709340da845d76f84220fe92c11e6217ff3 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Tue, 3 Apr 2012 09:36:14 -0700 Subject: Made use of semicolons consistent and updated new files to use the new RDGE namespace --- js/lib/rdge/materials/tunnel-material.js | 79 ++++++++++++++++---------------- 1 file changed, 39 insertions(+), 40 deletions(-) (limited to 'js/lib/rdge/materials/tunnel-material.js') diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js index 13cafc4f..83bf9021 100644 --- a/js/lib/rdge/materials/tunnel-material.js +++ b/js/lib/rdge/materials/tunnel-material.js @@ -11,64 +11,63 @@ var TunnelMaterial = function TunnelMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// - this._name = "TunnelMaterial"; - this._shaderName = "tunnel"; + this._name = "TunnelMaterial"; + this._shaderName = "tunnel"; - this._texMap = 'assets/images/rocky-normal.jpg'; + this._texMap = 'assets/images/rocky-normal.jpg'; - this._time = 0.0; - this._dTime = 0.001; + this._time = 0.0; + this._dTime = 0.001; /////////////////////////////////////////////////////////////////////// // Properties /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); + // all defined in parent PulseMaterial.js + // load the local default value + this._propValues[this._propNames[0]] = this._texMap.slice(0); /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function( world ) { - // allocate a new uber material - var newMat = new TunnelMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i