From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/rdge/materials/twist-material.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'js/lib/rdge/materials/twist-material.js') diff --git a/js/lib/rdge/materials/twist-material.js b/js/lib/rdge/materials/twist-material.js index eb562e99..8648d60b 100644 --- a/js/lib/rdge/materials/twist-material.js +++ b/js/lib/rdge/materials/twist-material.js @@ -51,12 +51,12 @@ var TwistMaterial = function TwistMaterial() { if (world) this.setWorld( world ); // set up the shader - this._shader = new jshader(); + this._shader = new RDGE.jshader(); this._shader.def = twistMaterialDef; this._shader.init(); // set up the material node - this._materialNode = createMaterialNode("twistMaterial"); + this._materialNode = RDGE.createMaterialNode("twistMaterial"); this._materialNode.setShader(this._shader); this._time = 0; @@ -75,7 +75,7 @@ var TwistMaterial = function TwistMaterial() { if (material) { var technique = material.shaderProgram['default']; - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { if (this._shader && this._shader['default']) this._shader['default'].u_time.set( [this._time] ); -- cgit v1.2.3