From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/rdge/materials/twist-vert-material.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'js/lib/rdge/materials/twist-vert-material.js') diff --git a/js/lib/rdge/materials/twist-vert-material.js b/js/lib/rdge/materials/twist-vert-material.js index c2573071..1f7b06b1 100644 --- a/js/lib/rdge/materials/twist-vert-material.js +++ b/js/lib/rdge/materials/twist-vert-material.js @@ -49,7 +49,7 @@ function TwistVertMaterial() this.init = function() { // set up the shader - this._shader = new jshader(); + this._shader = new RDGE.jshader(); this._shader.def = twistVertShaderDef; this._shader.init(); @@ -57,7 +57,7 @@ function TwistVertMaterial() this._shader.twistMe.color.set( this.getColor() ); // set up the material node - this._materialNode = createMaterialNode("twistVertMaterial"); + this._materialNode = RDGE.createMaterialNode("twistVertMaterial"); this._materialNode.setShader(this._shader); // initialize the twist vert properties @@ -189,7 +189,7 @@ function TwistVertMaterial() if (material) { var technique = material.shaderProgram['default']; - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var texMapName = this._propValues[this._propNames[5]]; -- cgit v1.2.3 From 8d1cc709340da845d76f84220fe92c11e6217ff3 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Tue, 3 Apr 2012 09:36:14 -0700 Subject: Made use of semicolons consistent and updated new files to use the new RDGE namespace --- js/lib/rdge/materials/twist-vert-material.js | 486 +++++++++++++-------------- 1 file changed, 231 insertions(+), 255 deletions(-) (limited to 'js/lib/rdge/materials/twist-vert-material.js') diff --git a/js/lib/rdge/materials/twist-vert-material.js b/js/lib/rdge/materials/twist-vert-material.js index 9af1953d..0cf4d954 100644 --- a/js/lib/rdge/materials/twist-vert-material.js +++ b/js/lib/rdge/materials/twist-vert-material.js @@ -1,278 +1,254 @@ /* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. + */ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; /////////////////////////////////////////////////////////////////////// // Class GLMaterial // RDGE representation of a material. /////////////////////////////////////////////////////////////////////// -function TwistVertMaterial() -{ - // initialize the inherited members - this.inheritedFrom = GLMaterial; - this.inheritedFrom(); - - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._name = "TwistVertMaterial"; - this._shaderName = "twistVert"; - - this._color = [1,0,0,1]; - - this._tex0 = 'assets/images/rocky-normal.jpg'; - this._tex1 = 'assets/images/metal.png'; - - this._angle = 0.0; - this._deltaTime = 0.01; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getColor = function() { return this._color; } - this.getShaderName = function() { return this._shaderName; } - - this.isAnimated = function() { return true; } - this.hasVertexDeformation = function() { return this._hasVertexDeformation; } - this._hasVertexDeformation = true; - this._vertexDeformationTolerance = 0.02; // should be a property - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - // duplcate method requirde - this.dup = function() { return new TwistVertMaterial(); } - - this.init = function( world ) - { - this.setWorld( world ); - - // set up the shader - this._shader = new RDGE.jshader(); - this._shader.def = twistVertShaderDef; - this._shader.init(); - - // set the defaults - this._shader.twistMe.color.set( this.getColor() ); - - // set up the material node - this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); - this._materialNode.setShader(this._shader); - - // initialize the twist vert properties - this.updateShaderValues(); - } - - - /////////////////////////////////////////////////////////////////////// - // Material Property Accessors - /////////////////////////////////////////////////////////////////////// - this._propNames = ["color", "u_limit1", "u_limit2", "u_center", "u_twistAmount", "u_tex0", "u_tex1" ]; - this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Center", "Twist Amount", "Front facing texture map", "Back facing texture map"]; - this._propTypes = ["color", "float", "float", "float", "float", "file", "file"]; - this._propValues = []; - - // initialize the property values - this._propValues[ this._propNames[0] ] = this._color.slice(); - this._propValues[ this._propNames[1] ] = 0.25; - this._propValues[ this._propNames[2] ] = 0.75; - this._propValues[ this._propNames[3] ] = 0.0; - this._propValues[ this._propNames[4] ] = 2.0*Math.PI; - this._propValues[ this._propNames[5] ] = this._tex0.slice(); - this._propValues[ this._propNames[6] ] = this._tex1.slice(); - - this.setProperty = function( prop, value ) - { - // make sure we have legitimate input - if (this.validateProperty( prop, value )) - { - switch (prop) - { - case "color": - case "u_tex1": - case "u_tex0": this._propValues[prop] = value.slice(); break; - default: this._propValues[prop] = value; break; - } - - this.updateShaderValues(); - } - } - /////////////////////////////////////////////////////////////////////// - - this.exportJSON = function() - { - var jObj = +function TwistVertMaterial() { + // initialize the inherited members + this.inheritedFrom = GLMaterial; + this.inheritedFrom(); + + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "TwistVertMaterial"; + this._shaderName = "twistVert"; + + this._color = [1, 0, 0, 1]; + + this._tex0 = 'assets/images/rocky-normal.jpg'; + this._tex1 = 'assets/images/metal.png'; + + this._angle = 0.0; + this._deltaTime = 0.01; + + /////////////////////////////////////////////////////////////////////// + // Property Accessors + /////////////////////////////////////////////////////////////////////// + this.getColor = function () { return this._color; }; + this.getShaderName = function () { return this._shaderName; }; + + this.isAnimated = function () { return true; }; + this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; + this._hasVertexDeformation = true; + this._vertexDeformationTolerance = 0.02; // should be a property + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + // duplcate method requirde + this.dup = function () { return new TwistVertMaterial(); }; + + this.init = function (world) { + this.setWorld(world); + + // set up the shader + this._shader = new RDGE.jshader(); + this._shader.def = twistVertShaderDef; + this._shader.init(); + + // set the defaults + this._shader.twistMe.color.set(this.getColor()); + + // set up the material node + this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); + this._materialNode.setShader(this._shader); + + // initialize the twist vert properties + this.updateShaderValues(); + }; + + + /////////////////////////////////////////////////////////////////////// + // Material Property Accessors + /////////////////////////////////////////////////////////////////////// + this._propNames = ["color", "u_limit1", "u_limit2", "u_center", "u_twistAmount", "u_tex0", "u_tex1"]; + this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Center", "Twist Amount", "Front facing texture map", "Back facing texture map"]; + this._propTypes = ["color", "float", "float", "float", "float", "file", "file"]; + this._propValues = []; + + // initialize the property values + this._propValues[this._propNames[0]] = this._color.slice(); + this._propValues[this._propNames[1]] = 0.25; + this._propValues[this._propNames[2]] = 0.75; + this._propValues[this._propNames[3]] = 0.0; + this._propValues[this._propNames[4]] = 2.0 * Math.PI; + this._propValues[this._propNames[5]] = this._tex0.slice(); + this._propValues[this._propNames[6]] = this._tex1.slice(); + + this.setProperty = function (prop, value) { + // make sure we have legitimate input + if (this.validateProperty(prop, value)) { + switch (prop) { + case "color": + case "u_tex1": + case "u_tex0": this._propValues[prop] = value.slice(); break; + default: this._propValues[prop] = value; break; + } + + this.updateShaderValues(); + } + }; + /////////////////////////////////////////////////////////////////////// + + this.exportJSON = function () { + var jObj = { - 'material' : this.getShaderName(), - 'name' : this.getName(), - 'color' : this._propValues["color"] + 'material': this.getShaderName(), + 'name': this.getName(), + 'color': this._propValues["color"] }; - return jObj; - } - - this.importJSON = function( jObj ) - { - if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" ); - this.setName( jObj.name ); - - try - { - var color = jObj.color; - this.setProperty( "color", color); - } - catch (e) - { - throw new Error( "could not import material: " + importStr ); - } - } - - this.export = function() - { - // this function should be overridden by subclasses - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - - if (this._shader) - exportStr += "color: " + String(this._shader.twistMe.color) + "\n"; - else - exportStr += "color: " + this.getColor() + "\n"; - exportStr += "endMaterial\n"; - - return exportStr; - } - - this.import = function( importStr ) - { - var pu = new MaterialParser( importStr ); - var material = pu.nextValue( "material: " ); - if (material != this.getShaderName()) throw new Error( "ill-formed material" ); - this.setName( pu.nextValue( "name: ") ); - - var rtnStr; - try - { - var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); - - this.setProperty( "color", color); - - var endKey = "endMaterial\n"; - var index = importStr.indexOf( endKey ); - index += endKey.length; - rtnStr = importStr.substr( index ); - } - catch (e) - { - throw new Error( "could not import material: " + importStr ); - } - - return rtnStr; - } - - this.update = function( time ) - { - if (this._shader && this._shader.twistMe) - { - var angle = this._angle; - angle += this._deltaTime; - if (angle > this._propValues[ "u_twistAmount" ]) - { - angle = this._propValues[ "u_twistAmount" ]; - this._deltaTime = -this._deltaTime; - } - else if (angle < 0.0) - { - angle = 0; - this._deltaTime = -this._deltaTime; - } - this._angle = angle; - this._shader.twistMe["u_twistAmount"].set( [angle] ); - } - } - - this.updateShaderValues = function() - { - if (this._shader && this._shader.twistMe) - { - var nProps = this._propNames.length; - for (var i=0; i this._propValues["u_twistAmount"]) { + angle = this._propValues["u_twistAmount"]; + this._deltaTime = -this._deltaTime; + } + else if (angle < 0.0) { + angle = 0; + this._deltaTime = -this._deltaTime; + } + this._angle = angle; + this._shader.twistMe["u_twistAmount"].set([angle]); + } + }; + + this.updateShaderValues = function () { + if (this._shader && this._shader.twistMe) { + var nProps = this._propNames.length; + for (var i = 0; i < nProps; i++) { + var propName = this._propNames[i]; + var propValue = this._propValues[propName]; + switch (propName) { + case "u_tex0": + case "u_tex1": + case "color": this._shader.twistMe[propName].set(propValue); break; + default: this._shader.twistMe[propName].set([propValue]); break; + } + } + } + }; + + this.updateTextures = function () { + var material = this._materialNode; + if (material) { + var technique = material.shaderProgram['default']; + var renderer = RDGE.globals.engine.getContext().renderer; + if (renderer && technique) { + var texMapName = this._propValues[this._propNames[5]]; + var wrap = 'REPEAT', mips = true; + var tex = this.loadTexture(texMapName, wrap, mips); + if (tex) technique.u_tex0.set(tex); + + texMapName = this._propValues[this._propNames[6]]; + tex = this.loadTexture(texMapName, wrap, mips); + if (tex) technique.u_tex1.set(tex); + } + } + }; +}; /////////////////////////////////////////////////////////////////////////////////////// // RDGE shader - + // shader spec (can also be loaded from a .JSON file, or constructed at runtime) -twistVertShaderDef = +twistVertShaderDef = { - 'shaders': { // shader files - 'defaultVShader':"assets/shaders/TwistVert.vert.glsl", - 'defaultFShader':"assets/shaders/TwistVert.frag.glsl" - }, - 'techniques': { // rendering control - 'twistMe':[ // simple color pass + 'shaders': { // shader files + 'defaultVShader': "assets/shaders/TwistVert.vert.glsl", + 'defaultFShader': "assets/shaders/TwistVert.frag.glsl" + }, + 'techniques': { // rendering control + 'twistMe': [ // simple color pass { - 'vshader' : 'defaultVShader', - 'fshader' : 'defaultFShader', - - // attributes - 'attributes' : + 'vshader': 'defaultVShader', + 'fshader': 'defaultFShader', + + // attributes + 'attributes': { - 'vert' : { 'type' : 'vec3' }, - 'normal' : { 'type' : 'vec3' }, - 'texcoord' : { 'type' : 'vec2' } + 'vert': { 'type': 'vec3' }, + 'normal': { 'type': 'vec3' }, + 'texcoord': { 'type': 'vec2' } }, - // attributes - 'params' : + // attributes + 'params': { - 'color' : { 'type' : 'vec4' }, - - 'u_limit1': { 'type': 'float' }, - 'u_limit2': { 'type': 'float' }, - 'u_limit3': { 'type': 'float' }, - 'u_minVal': { 'type': 'float' }, - 'u_maxVal': { 'type': 'float' }, - 'u_center': { 'type': 'float' }, - 'u_twistAmount': { 'type': 'float' } + 'color': { 'type': 'vec4' }, + + 'u_limit1': { 'type': 'float' }, + 'u_limit2': { 'type': 'float' }, + 'u_limit3': { 'type': 'float' }, + 'u_minVal': { 'type': 'float' }, + 'u_maxVal': { 'type': 'float' }, + 'u_center': { 'type': 'float' }, + 'u_twistAmount': { 'type': 'float' } } - } + } ] - } + } }; -- cgit v1.2.3 From 18609d375e7aab9cb48c9b3f5b291f85cbd28683 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Tue, 3 Apr 2012 13:39:32 -0700 Subject: removed old unused import and export functions. --- js/lib/rdge/materials/twist-vert-material.js | 38 ---------------------------- 1 file changed, 38 deletions(-) (limited to 'js/lib/rdge/materials/twist-vert-material.js') diff --git a/js/lib/rdge/materials/twist-vert-material.js b/js/lib/rdge/materials/twist-vert-material.js index 0cf4d954..54e5168f 100644 --- a/js/lib/rdge/materials/twist-vert-material.js +++ b/js/lib/rdge/materials/twist-vert-material.js @@ -121,44 +121,6 @@ function TwistVertMaterial() { } }; - this.export = function () { - // this function should be overridden by subclasses - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - - if (this._shader) - exportStr += "color: " + String(this._shader.twistMe.color) + "\n"; - else - exportStr += "color: " + this.getColor() + "\n"; - exportStr += "endMaterial\n"; - - return exportStr; - }; - - this.import = function (importStr) { - var pu = new MaterialParser(importStr); - var material = pu.nextValue("material: "); - if (material != this.getShaderName()) throw new Error("ill-formed material"); - this.setName(pu.nextValue("name: ")); - - var rtnStr; - try { - var color = eval("[" + pu.nextValue("color: ") + "]"); - - this.setProperty("color", color); - - var endKey = "endMaterial\n"; - var index = importStr.indexOf(endKey); - index += endKey.length; - rtnStr = importStr.substr(index); - } - catch (e) { - throw new Error("could not import material: " + importStr); - } - - return rtnStr; - }; - this.update = function (time) { if (this._shader && this._shader.twistMe) { var angle = this._angle; -- cgit v1.2.3