From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/rdge/materials/uber-material.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'js/lib/rdge/materials/uber-material.js') diff --git a/js/lib/rdge/materials/uber-material.js b/js/lib/rdge/materials/uber-material.js index 6bc35d51..e2f86511 100755 --- a/js/lib/rdge/materials/uber-material.js +++ b/js/lib/rdge/materials/uber-material.js @@ -237,7 +237,7 @@ var UberMaterial = function UberMaterial() { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var tex = renderer.getTextureByName(value, caps.environmentMap.wrap); this.registerTexture( tex ); @@ -265,7 +265,7 @@ var UberMaterial = function UberMaterial() { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var tex = renderer.getTextureByName(value, caps.diffuseMap.wrap); this.registerTexture( tex ); @@ -293,7 +293,7 @@ var UberMaterial = function UberMaterial() { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var tex = renderer.getTextureByName(value, caps.specularMap.wrap); this.registerTexture( tex ); @@ -321,7 +321,7 @@ var UberMaterial = function UberMaterial() { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var tex = renderer.getTextureByName(value, caps.normalMap.wrap); this.registerTexture( tex ); @@ -363,7 +363,7 @@ var UberMaterial = function UberMaterial() { this._shader = this.buildUberShader( this._ubershaderCaps ); // set up the material node - this._materialNode = createMaterialNode("uberMaterial"); + this._materialNode = RDGE.createMaterialNode("uberMaterial"); this._materialNode.setShader(this._shader); }; @@ -450,7 +450,7 @@ var UberMaterial = function UberMaterial() { var fshader = preproc + uberFShader; // build output jshader - var uberJShader = new jshader(); + var uberJShader = new RDGE.jshader(); uberJShader.def = { 'shaders': { 'defaultVShader': vshader, @@ -517,9 +517,9 @@ var UberMaterial = function UberMaterial() { } } } - technique.u_uvMatrix.set(caps.uvTransform || mat4.identity()); + technique.u_uvMatrix.set(caps.uvTransform || RDGE.mat4.identity()); - var renderer = g_Engine.getContext().renderer; + var renderer = RDGE.globals.engine.getContext().renderer; if(this._useDiffuseMap) { var tex = renderer.getTextureByName(caps.diffuseMap.texture, caps.diffuseMap.wrap, caps.diffuseMap.mips); this.registerTexture( tex ); -- cgit v1.2.3 From 8d1cc709340da845d76f84220fe92c11e6217ff3 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Tue, 3 Apr 2012 09:36:14 -0700 Subject: Made use of semicolons consistent and updated new files to use the new RDGE namespace --- js/lib/rdge/materials/uber-material.js | 1721 ++++++++++++++++---------------- 1 file changed, 841 insertions(+), 880 deletions(-) (limited to 'js/lib/rdge/materials/uber-material.js') diff --git a/js/lib/rdge/materials/uber-material.js b/js/lib/rdge/materials/uber-material.js index 4ff3676a..da6ea9f4 100755 --- a/js/lib/rdge/materials/uber-material.js +++ b/js/lib/rdge/materials/uber-material.js @@ -1,8 +1,8 @@ /* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. + */ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; var Material = require("js/lib/rdge/materials/material").Material; @@ -11,987 +11,948 @@ var UberMaterial = function UberMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// - this._name = "UberMaterial"; - this._shaderName = "uber"; - this.getShaderName = function() { return this._shaderName; }; - - // set some default values - this._ambientColor = [ 0.0, 0.0, 0.0, 1.0 ]; - this._diffuseColor = [ 1.0, 1.0, 1.0, 1.0 ]; - this._specularColor = [ 1.0, 1.0, 1.0, 1.0 ]; - this._specularPower = 32.0; - this._environmentAmount = 0.2; // 0 .. 1 - - // set the default maps - this._diffuseMapOb = { 'texture' : 'assets/images/rocky-diffuse.jpg', 'wrap' : 'REPEAT' }; - this._normalMapOb = { 'texture' : 'assets/images/rocky-normal.jpg', 'wrap' : 'REPEAT' }; - this._specularMapOb = { 'texture' : 'assets/images/rocky-spec.jpg', 'wrap' : 'REPEAT' }; - this._environmentMapOb = { 'texture' : 'assets/images/silver.png', 'wrap' : 'CLAMP', 'envReflection' : this._environmentAmount }; - - this._useDiffuseMap = true; - this._useNormalMap = true; - this._useSpecularMap = true; - this._useEnvironmentMap = true; - this._useLights = [true, true, true, true]; - - this._MAX_LIGHTS = 4; + this._name = "UberMaterial"; + this._shaderName = "uber"; + this.getShaderName = function () { return this._shaderName; }; + + // set some default values + this._ambientColor = [0.0, 0.0, 0.0, 1.0]; + this._diffuseColor = [1.0, 1.0, 1.0, 1.0]; + this._specularColor = [1.0, 1.0, 1.0, 1.0]; + this._specularPower = 32.0; + this._environmentAmount = 0.2; // 0 .. 1 + + // set the default maps + this._diffuseMapOb = { 'texture': 'assets/images/rocky-diffuse.jpg', 'wrap': 'REPEAT' }; + this._normalMapOb = { 'texture': 'assets/images/rocky-normal.jpg', 'wrap': 'REPEAT' }; + this._specularMapOb = { 'texture': 'assets/images/rocky-spec.jpg', 'wrap': 'REPEAT' }; + this._environmentMapOb = { 'texture': 'assets/images/silver.png', 'wrap': 'CLAMP', 'envReflection': this._environmentAmount }; + + this._useDiffuseMap = true; + this._useNormalMap = true; + this._useSpecularMap = true; + this._useEnvironmentMap = true; + this._useLights = [true, true, true, true]; + + this._MAX_LIGHTS = 4; /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// - this._propNames = ["ambientColor", "diffuseColor", "specularColor", "specularPower" , "diffuseMap", "normalMap", "specularMap", "environmentMap", "environmentAmount" ]; - this._propLabels = ["Ambient Color", "Diffuse Color", "Specular Color", "Specular Power", "Texture Map", "Bump Map", "Specular Map", "Environment Map", "Environment Map Amount" ]; - this._propTypes = ["color", "color", "color", "float", "file", "file", "file", "file", "float" ]; - this._propValues = []; - - this._propValues[ this._propNames[0] ] = this._ambientColor.slice(0); - this._propValues[ this._propNames[1] ] = this._diffuseColor.slice(0); - this._propValues[ this._propNames[2] ] = this._specularColor.slice(0); - this._propValues[ this._propNames[3] ] = this._specularPower; - this._propValues[ this._propNames[4] ] = this._diffuseMapOb['texture']; - this._propValues[ this._propNames[5] ] = this._normalMapOb['texture']; - this._propValues[ this._propNames[6] ] = this._specularMapOb['texture']; - this._propValues[ this._propNames[7] ] = this._environmentMapOb['texture']; - this._propValues[ this._propNames[8] ] = this._environmentMapOb['envReflection']; - - this.setProperty = function( prop, value ) { - if (prop == "color") prop = "ambientColor"; - var valid = this.validateProperty( prop, value ); - if (valid) { - this._propValues[prop] = value; - - switch (prop) - { - case "diffuseMap": - this.updateDiffuseMap(); - break; - case "normalMap": - this.updateNormalMap(); - break; - case "specularMap": - this.updateSpecularMap(); - break; - case "environmentMap": - this.updateEnvironmentMap(); - break; - case "environmentAmount": - this.updateEnvironmentAmount( value ); - break; - case "specularPower": - this.updateSpecularPower( value ); - break; - case "ambientColor": - this.updateAmbientColor( value ); - break; - case "diffuseColor": - this.updateDiffuseColor( value ); - break; - case "specularColor": - this.updateSpecularColor( value ); - break; - } - } - }; + this._propNames = ["ambientColor", "diffuseColor", "specularColor", "specularPower", "diffuseMap", "normalMap", "specularMap", "environmentMap", "environmentAmount"]; + this._propLabels = ["Ambient Color", "Diffuse Color", "Specular Color", "Specular Power", "Texture Map", "Bump Map", "Specular Map", "Environment Map", "Environment Map Amount"]; + this._propTypes = ["color", "color", "color", "float", "file", "file", "file", "file", "float"]; + this._propValues = []; + + this._propValues[this._propNames[0]] = this._ambientColor.slice(0); + this._propValues[this._propNames[1]] = this._diffuseColor.slice(0); + this._propValues[this._propNames[2]] = this._specularColor.slice(0); + this._propValues[this._propNames[3]] = this._specularPower; + this._propValues[this._propNames[4]] = this._diffuseMapOb['texture']; + this._propValues[this._propNames[5]] = this._normalMapOb['texture']; + this._propValues[this._propNames[6]] = this._specularMapOb['texture']; + this._propValues[this._propNames[7]] = this._environmentMapOb['texture']; + this._propValues[this._propNames[8]] = this._environmentMapOb['envReflection']; + + this.setProperty = function (prop, value) { + if (prop == "color") prop = "ambientColor"; + var valid = this.validateProperty(prop, value); + if (valid) { + this._propValues[prop] = value; + + switch (prop) { + case "diffuseMap": + this.updateDiffuseMap(); + break; + case "normalMap": + this.updateNormalMap(); + break; + case "specularMap": + this.updateSpecularMap(); + break; + case "environmentMap": + this.updateEnvironmentMap(); + break; + case "environmentAmount": + this.updateEnvironmentAmount(value); + break; + case "specularPower": + this.updateSpecularPower(value); + break; + case "ambientColor": + this.updateAmbientColor(value); + break; + case "diffuseColor": + this.updateDiffuseColor(value); + break; + case "specularColor": + this.updateSpecularColor(value); + break; + } + } + }; /////////////////////////////////////////////////////////////////////// - // define the 4 lights - this._lights = [ + // define the 4 lights + this._lights = [ { - 'type' : 'point', // can be 'directional', 'point' or 'spot' - 'spotInnerCutoff' : 14.0, // fragments in the inner cutoff 'cone' are full intensity. - 'spotOuterCutoff' : 15.0, // fragments outside the outer cutoff 'cone' are unlit. - 'position' : [ 8.0, 2.0, 8.0 ], // light position; ignored for directional lights - 'direction' : [ -1.0, -1.0, -1.0 ], // light direction; ignored for point lights - 'attenuation' : [ 1.0, 0.025, 0.00125 ], // light attenuation; constant, linear, quadratic - 'diffuseColor' : [ 1.0, 0.5, 0.5, 1.0 ], // diffuse light color - 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ] // specular light color + 'type': 'point', // can be 'directional', 'point' or 'spot' + 'spotInnerCutoff': 14.0, // fragments in the inner cutoff 'cone' are full intensity. + 'spotOuterCutoff': 15.0, // fragments outside the outer cutoff 'cone' are unlit. + 'position': [8.0, 2.0, 8.0], // light position; ignored for directional lights + 'direction': [-1.0, -1.0, -1.0], // light direction; ignored for point lights + 'attenuation': [1.0, 0.025, 0.00125], // light attenuation; constant, linear, quadratic + 'diffuseColor': [1.0, 0.5, 0.5, 1.0], // diffuse light color + 'specularColor': [1.0, 1.0, 1.0, 1.0] // specular light color }, { - 'type' : 'point', - 'spotInnerCutoff' : 9.0, - 'spotOuterCutoff' : 20.0, - 'position' : [ -8.0, 2.0, 8.0 ], - 'direction' : [ 1.0, -1.0, -1.0 ], - 'attenuation' : [ 1.0, 0.025, 0.00125 ], - 'diffuseColor' : [ 0.5, 1.0, 0.5, 1.0 ], - 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ] + 'type': 'point', + 'spotInnerCutoff': 9.0, + 'spotOuterCutoff': 20.0, + 'position': [-8.0, 2.0, 8.0], + 'direction': [1.0, -1.0, -1.0], + 'attenuation': [1.0, 0.025, 0.00125], + 'diffuseColor': [0.5, 1.0, 0.5, 1.0], + 'specularColor': [1.0, 1.0, 1.0, 1.0] }, { - 'type' : 'point', - 'spotInnerCutoff' : 9.0, - 'spotOuterCutoff' : 20.0, - 'position' : [ -8.0, 2.0, -8.0 ], - 'direction' : [ 1.0, -1.0, 1.0 ], - 'attenuation' : [ 1.0, 0.25, 0.0125 ], - 'diffuseColor' : [ 0.5, 0.5, 1.0, 1.0 ], - 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ] + 'type': 'point', + 'spotInnerCutoff': 9.0, + 'spotOuterCutoff': 20.0, + 'position': [-8.0, 2.0, -8.0], + 'direction': [1.0, -1.0, 1.0], + 'attenuation': [1.0, 0.25, 0.0125], + 'diffuseColor': [0.5, 0.5, 1.0, 1.0], + 'specularColor': [1.0, 1.0, 1.0, 1.0] }, { - 'type' : 'point', - 'spotInnerCutoff' : 9.0, - 'spotOuterCutoff' : 20.0, - 'position' : [ 8.0, 4.0, -8.0 ], - 'direction' : [ -1.0, -1.0, 1.0 ], - 'attenuation' : [ 1.0, 0.25, 0.0125 ], - 'diffuseColor' : [ 1.0, 1.0, 0.5, 1.0 ], - 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ] + 'type': 'point', + 'spotInnerCutoff': 9.0, + 'spotOuterCutoff': 20.0, + 'position': [8.0, 4.0, -8.0], + 'direction': [-1.0, -1.0, 1.0], + 'attenuation': [1.0, 0.25, 0.0125], + 'diffuseColor': [1.0, 1.0, 0.5, 1.0], + 'specularColor': [1.0, 1.0, 1.0, 1.0] } ]; - this._ubershaderCaps = + this._ubershaderCaps = { - // ubershader material properties. - 'material' : { - 'ambientColor' : this._ambientColor, // material ambient color - 'diffuseColor' : this._diffuseColor, // material diffuse color - 'specularColor' : this._specularColor, // material specular color - 'specularPower' : this._specularPower // material specular power (shininess) - }, - - // ubershader supports up to four lights. - 'lighting' : { - 'light0' : this._lights[0], - 'light1' : this._lights[1], - 'light2' : this._lights[2], - 'light3' : this._lights[3] - }, - - // uvTransform can be used to scale or offset the texture coordinates. - 'uvTransform' : [ 2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1], - - // optional diffuse map - 'diffuseMap' : this._diffuseMapOb, - - // optional normal map - 'normalMap' : this._normalMapOb, - - // optional specular map - 'specularMap' : this._specularMapOb, - - // optional environment map - 'environmentMap' : this._environmentMapOb + // ubershader material properties. + 'material': { + 'ambientColor': this._ambientColor, // material ambient color + 'diffuseColor': this._diffuseColor, // material diffuse color + 'specularColor': this._specularColor, // material specular color + 'specularPower': this._specularPower // material specular power (shininess) + }, + + // ubershader supports up to four lights. + 'lighting': { + 'light0': this._lights[0], + 'light1': this._lights[1], + 'light2': this._lights[2], + 'light3': this._lights[3] + }, + + // uvTransform can be used to scale or offset the texture coordinates. + 'uvTransform': [2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1], + + // optional diffuse map + 'diffuseMap': this._diffuseMapOb, + + // optional normal map + 'normalMap': this._normalMapOb, + + // optional specular map + 'specularMap': this._specularMapOb, + + // optional environment map + 'environmentMap': this._environmentMapOb }; - this.updateAmbientColor = function() { - this._ambientColor = this._propValues['ambientColor'].slice(0); - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - technique.u_ambientColor.set(this._ambientColor); - } - }; + this.updateAmbientColor = function () { + this._ambientColor = this._propValues['ambientColor'].slice(0); + var material = this._materialNode; + if (material) { + var technique = material.shaderProgram.defaultTechnique; + technique.u_ambientColor.set(this._ambientColor); + } + }; - this.updateDiffuseColor = function() { - this._diffuseColor = this._propValues['diffuseColor'].slice(0); + this.updateDiffuseColor = function () { + this._diffuseColor = this._propValues['diffuseColor'].slice(0); - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - technique.u_diffuseColor.set(this._diffuseColor); - } - }; + var material = this._materialNode; + if (material) { + var technique = material.shaderProgram.defaultTechnique; + technique.u_diffuseColor.set(this._diffuseColor); + } + }; - this.updateSpecularColor = function( value ) { - this._specularColor = this._propValues['specularColor']; + this.updateSpecularColor = function (value) { + this._specularColor = this._propValues['specularColor']; - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - technique.u_specularColor.set(this._specularColor); - } - }; + var material = this._materialNode; + if (material) { + var technique = material.shaderProgram.defaultTechnique; + technique.u_specularColor.set(this._specularColor); + } + }; - this.updateSpecularPower = function( value) { - this._specularPower = this._propValues['specularPower']; + this.updateSpecularPower = function (value) { + this._specularPower = this._propValues['specularPower']; - var material = this._materialNode; - if (material) - { - var technique = material.shaderProgram.defaultTechnique; - technique.u_specularPower.set([this._specularPower]); - } - }; + var material = this._materialNode; + if (material) { + var technique = material.shaderProgram.defaultTechnique; + technique.u_specularPower.set([this._specularPower]); + } + }; - this.updateEnvironmentAmount = function(value) { - this._environmentMapOb.envReflectionAmount = value; + this.updateEnvironmentAmount = function (value) { + this._environmentMapOb.envReflectionAmount = value; - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - technique.u_envReflection.set([this._environmentMapOb.envReflection]); - } - }; + var material = this._materialNode; + if (material) { + var technique = material.shaderProgram.defaultTechnique; + technique.u_envReflection.set([this._environmentMapOb.envReflection]); + } + }; - this.updateEnvironmentMap = function() { - var value = this._propValues[ "environmentMap" ]; - this._environmentMapOb.texture = value; - - if ((value == null) || (value.length == 0)) { - if (this._useEnvironmentMap) { - this._useEnvironmentMap = false; - this.rebuildShader(); - } - } else { - if (!this._useEnvironmentMap) { - this._useEnvironmentMap = true; - this.rebuildShader(); - } else { - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - var renderer = RDGE.globals.engine.getContext().renderer; - if (renderer && technique) { - var tex = renderer.getTextureByName(value, caps.environmentMap.wrap); - this.registerTexture( tex ); - technique.s_environmentMap.set( tex ); - } - } - } - } - }; + this.updateEnvironmentMap = function () { + var value = this._propValues["environmentMap"]; + this._environmentMapOb.texture = value; - this.updateDiffuseMap = function(value) { - var value = this._propValues[ "diffuseMap" ]; - this._diffuseMapOb.texture = value; - - if ((value == null) || (value.length == 0)) { - if (this._useDiffuseMap) { - this._useDiffuseMap = false; - this.rebuildShader(); - } - } else { - if (!this._useDiffuseMap) { - this._useDiffuseMap = true; - this.rebuildShader(); - } else { - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - var renderer = RDGE.globals.engine.getContext().renderer; - if (renderer && technique) { - var tex = renderer.getTextureByName(value, caps.diffuseMap.wrap); - this.registerTexture( tex ); - technique.s_diffuseMap.set( tex ); - } - } - } - } - }; + if ((value == null) || (value.length == 0)) { + if (this._useEnvironmentMap) { + this._useEnvironmentMap = false; + this.rebuildShader(); + } + } else { + if (!this._useEnvironmentMap) { + this._useEnvironmentMap = true; + this.rebuildShader(); + } else { + var material = this._materialNode; + if (material) { + var technique = material.shaderProgram.defaultTechnique; + var renderer = RDGE.globals.engine.getContext().renderer; + if (renderer && technique) { + var tex = renderer.getTextureByName(value, caps.environmentMap.wrap); + this.registerTexture(tex); + technique.s_environmentMap.set(tex); + } + } + } + } + }; - this.updateSpecularMap = function() { - var value = this._propValues[ "specularMap" ]; - this._specularMapOb.texture = value; - - if ((value == null) || (value.length == 0)) { - if (this._useSpecularMap) { - this._useSpecularMap = false; - this.rebuildShader(); - } - } else { - if (!this._useSpecularMap) { - this._useSpecularMap = true; - this.rebuildShader(); - } else { - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - var renderer = RDGE.globals.engine.getContext().renderer; - if (renderer && technique) { - var tex = renderer.getTextureByName(value, caps.specularMap.wrap); - this.registerTexture( tex ); - technique.s_specularMap.set( tex ); - } - } - } - } - }; + this.updateDiffuseMap = function (value) { + var value = this._propValues["diffuseMap"]; + this._diffuseMapOb.texture = value; - this.updateNormalMap = function(value) { - var value = this._propValues[ "normalMap" ]; - this._normalMapOb.texture = value; - - if ((value == null) || (value.length == 0)) { - if (this._useNormalMap) { - this._useNormalMap = false; - this.rebuildShader(); - } - } else { - if (!this._useNormalMap) { - this._useNormalMap = true; - this.rebuildShader(); - } else { - var material = this._materialNode; - if (material) { - var technique = material.shaderProgram.defaultTechnique; - var renderer = RDGE.globals.engine.getContext().renderer; - if (renderer && technique) { - var tex = renderer.getTextureByName(value, caps.normalMap.wrap); - this.registerTexture( tex ); - technique.s_normalMap.set( tex ); - } - } - } - } - }; - - // duplcate method requirde - this.dup = function() { - // allocate a new uber material - var newMat = new UberMaterial(); - - newMat._useDiffuseMap = this._useDiffuseMap; - newMat._useEnvironmentMap = this._useEnvironmentMap; - newMat._useLights = this._useLights; - newMat._useNormalMap = this._useNormalMap; - newMat._useSpecularMap = this._useSpecularMap; - newMat.rebuildShader(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i 0) - { - this._ubershaderCaps.lighting = + if (this._lights.length > 0) { + this._ubershaderCaps.lighting = { - 'light0' : this._lights[0], - 'light1' : this._lights[1], - 'light2' : this._lights[2], - 'light3' : this._lights[3] + 'light0': this._lights[0], + 'light1': this._lights[1], + 'light2': this._lights[2], + 'light3': this._lights[3] } - } - } + } + } - var diffuseMap = pu.nextValue( "diffuseMap: " ) - if(diffuseMap) { - this.setProperty( "diffuseMap", diffuseMap ); -} + var diffuseMap = pu.nextValue("diffuseMap: ") + if (diffuseMap) { + this.setProperty("diffuseMap", diffuseMap); + } - var normalMap = pu.nextValue( "normalMap: " ); - if(normalMap) { - this.setProperty( "normalMap", normalMap ); -} + var normalMap = pu.nextValue("normalMap: "); + if (normalMap) { + this.setProperty("normalMap", normalMap); + } - var specularMap = pu.nextValue( "specularMap: " ); - if(specularMap) { - this.setProperty( "specularMap", specularMap ); -} + var specularMap = pu.nextValue("specularMap: "); + if (specularMap) { + this.setProperty("specularMap", specularMap); + } - var environmentMap = pu.nextValue( "environmentMap: " ); - if(environmentMap) - { - this.setProperty( "environmentMap", environmentMap ); - this.setProperty( "environmentAmount", Number( pu.nextValue( "environmentAmount" ) ) ); - } + var environmentMap = pu.nextValue("environmentMap: "); + if (environmentMap) { + this.setProperty("environmentMap", environmentMap); + this.setProperty("environmentAmount", Number(pu.nextValue("environmentAmount"))); + } - this.rebuildShader(); - }; + this.rebuildShader(); + }; - this.importJSON = function( jObj ) - { - if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" ); - this.setName( jObj.name ); + this.importJSON = function (jObj) { + if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); + this.setName(jObj.name); - if (jObj.materialProps) - { - var ambientColor = jObj.materialProps.ambientColor; this.setProperty( "ambientColor", ambientColor ); - var diffuseColor = jObj.materialProps.diffuseColor; this.setProperty( "diffuseColor", diffuseColor ); - var specularColor = jObj.materialProps.specularColor; this.setProperty( "specularColor", specularColor ); - var specularPower = jObj.materialProps.specularPower; this.setProperty( "specularPower", specularPower ); - } + if (jObj.materialProps) { + var ambientColor = jObj.materialProps.ambientColor; this.setProperty("ambientColor", ambientColor); + var diffuseColor = jObj.materialProps.diffuseColor; this.setProperty("diffuseColor", diffuseColor); + var specularColor = jObj.materialProps.specularColor; this.setProperty("specularColor", specularColor); + var specularPower = jObj.materialProps.specularPower; this.setProperty("specularPower", specularPower); + } - var lightArray = jObj.lights; - if (lightArray) - { - this._lights = []; - for (var i=0; i 0) - { - this._ubershaderCaps.lighting = + if (this._lights.length > 0) { + this._ubershaderCaps.lighting = { - 'light0' : this._lights[0], - 'light1' : this._lights[1], - 'light2' : this._lights[2], - 'light3' : this._lights[3] + 'light0': this._lights[0], + 'light1': this._lights[1], + 'light2': this._lights[2], + 'light3': this._lights[3] } - } - } + } + } - var diffuseMap = jObj['diffuseMap']; - if(diffuseMap) { - this.setProperty( "diffuseMap", diffuseMap ); -} + var diffuseMap = jObj['diffuseMap']; + if (diffuseMap) { + this.setProperty("diffuseMap", diffuseMap); + } - var normalMap = jObj['normalMap']; - if(normalMap) { - this.setProperty( "normalMap", normalMap ); -} + var normalMap = jObj['normalMap']; + if (normalMap) { + this.setProperty("normalMap", normalMap); + } - var specularMap = jObj['specularMap']; - if(specularMap) { - this.setProperty( "specularMap", specularMap ); -} + var specularMap = jObj['specularMap']; + if (specularMap) { + this.setProperty("specularMap", specularMap); + } - var environmentMap = jObj['environmentMap']; - if(environmentMap) - { - this.setProperty( "environmentMap", environmentMap ); - this.setProperty( "environmentAmount", jObj['environmentAmount'] ); - } + var environmentMap = jObj['environmentMap']; + if (environmentMap) { + this.setProperty("environmentMap", environmentMap); + this.setProperty("environmentAmount", jObj['environmentAmount']); + } - this.rebuildShader(); - }; + this.rebuildShader(); + }; - this.exportJSON = function() - { - // every material needs the base type and instance name - var caps = this._ubershaderCaps; - var jObj = + this.exportJSON = function () { + // every material needs the base type and instance name + var caps = this._ubershaderCaps; + var jObj = { - 'material' : this.getShaderName(), - 'name' : this.getName() + 'material': this.getShaderName(), + 'name': this.getName() }; - // export the material properties - if (typeof caps.material != 'undefined') - { - jObj.materialProps = + // export the material properties + if (typeof caps.material != 'undefined') { + jObj.materialProps = { - 'ambientColor' : this._ambientColor, - 'diffuseColor' : this._diffuseColor, - 'specularColor' : this._specularColor, - 'specularPower' : this._specularPower + 'ambientColor': this._ambientColor, + 'diffuseColor': this._diffuseColor, + 'specularColor': this._specularColor, + 'specularPower': this._specularPower }; - - } - if (typeof caps.lighting != 'undefined') - { - var lightArray = []; - for (var i=0; i 0) - jObj.lights = lightArray; - } + if (typeof caps.lighting != 'undefined') { + var lightArray = []; + for (var i = 0; i < this._MAX_LIGHTS; i++) { + var light = caps.lighting["light" + i]; + if (typeof light != "undefined") { + var lightObj = {} + lightObj['light' + i] = light.type; + + // output the light secific data + if (light.type === 'directional') { + lightObj['light' + i + 'Dir'] = light['direction']; + } + else if (light.type === 'spot') { + lightObj['light' + i + 'Pos'] = light['position']; + lightObj['light' + i + 'SpotInnerCutoff'] = light['spotInnerCutoff']; + lightObj['light' + i + 'SpotOuterCutoff'] = light['spotOuterCutoff']; + } + else // light.type === 'point' + { + lightObj['light' + i + 'Pos'] = (light['position'] || [0, 0, 0]); + lightObj['light' + i + 'Attenuation'] = (light['attenuation'] || [1, 0, 0]); + } + + // common to all lights + lightObj['light' + i + 'Color'] = (light['diffuseColor'] || [1, 1, 1, 1]); + lightObj['light' + i + 'SpecularColor'] = (light['specularColor'] || [1, 1, 1, 1]); + + lightArray.push(lightObj); + } + } - if(typeof caps.diffuseMap != 'undefined') { - jObj['diffuseMap'] = caps.diffuseMap.texture; -} + if (lightArray.length > 0) + jObj.lights = lightArray; + } - if(typeof caps.normalMap != 'undefined') { - jObj['normalMap'] = caps.normalMap.texture; -} + if (typeof caps.diffuseMap != 'undefined') { + jObj['diffuseMap'] = caps.diffuseMap.texture; + } - if(typeof caps.specularMap != 'undefined') { - jObj['specularMap'] = caps.specularMap.texture; -} + if (typeof caps.normalMap != 'undefined') { + jObj['normalMap'] = caps.normalMap.texture; + } - if(typeof caps.environmentMap != 'undefined') - { - jObj['environmentMap'] = caps.environmentMap.texture; - jObj['environmentAmount'] = caps.environmentMap.envReflection; - } + if (typeof caps.specularMap != 'undefined') { + jObj['specularMap'] = caps.specularMap.texture; + } - return jObj; - }; + if (typeof caps.environmentMap != 'undefined') { + jObj['environmentMap'] = caps.environmentMap.texture; + jObj['environmentAmount'] = caps.environmentMap.envReflection; + } + return jObj; + }; - this.export = function() - { - // every material needs the base type and instance name - var exportStr = "material: " + this.getShaderName() + "\n"; - exportStr += "name: " + this.getName() + "\n"; - - var caps = this._ubershaderCaps; - - // export the material properties - if (typeof caps.material != 'undefined') - { - exportStr += "materialProps: true\n"; - exportStr += "ambientColor: " + this._ambientColor + "\n"; - exportStr += "diffuseColor: " + this._diffuseColor + "\n"; - exportStr += "specularColor: " + this._specularColor + "\n"; - exportStr += "specularPower: " + this._specularPower + "\n"; - } - if (typeof caps.lighting != 'undefined') - { - exportStr += "lightProps: true\n"; + this.export = function () { + // every material needs the base type and instance name + var exportStr = "material: " + this.getShaderName() + "\n"; + exportStr += "name: " + this.getName() + "\n"; - var light = caps.lighting['light' + i]; - for (var i=0; i