From 431b6fa7610e59074b4ebb3e9e712672f185b8ad Mon Sep 17 00:00:00 2001 From: hwc487 Date: Thu, 19 Jul 2012 11:44:50 -0700 Subject: Renamed Raiders material to Dark Blur, and Paris to Blue Sky. --- js/lib/rdge/materials/water-material.js | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'js/lib/rdge/materials/water-material.js') diff --git a/js/lib/rdge/materials/water-material.js b/js/lib/rdge/materials/water-material.js index c7e7313c..9997244c 100644 --- a/js/lib/rdge/materials/water-material.js +++ b/js/lib/rdge/materials/water-material.js @@ -165,16 +165,16 @@ var waterMaterialDef = } }; -var ParisMaterial = function ParisMaterial() +var BlueSkyMaterial = function BlueSkyMaterial() { // initialize the inherited members this.inheritedFrom = WaterMaterial; this.inheritedFrom(); - this._name = "Paris"; - this._shaderName = "paris"; + this._name = "Blue Sky"; + this._shaderName = "blueSky"; - this._defaultTexMap = 'assets/images/paris.png'; + this._defaultTexMap = 'assets/images/bluesky.png'; this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); //this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; @@ -191,7 +191,7 @@ var ParisMaterial = function ParisMaterial() this._shader.init(); // set up the material node - this._materialNode = RDGE.createMaterialNode("parisMaterial" + "_" + world.generateUniqueNodeID()); + this._materialNode = RDGE.createMaterialNode("blueSkyMaterial" + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); this._time = 0; @@ -206,9 +206,9 @@ var ParisMaterial = function ParisMaterial() } -ParisMaterial.prototype = new PulseMaterial(); +BlueSkyMaterial.prototype = new PulseMaterial(); if (typeof exports === "object") { - exports.ParisMaterial = ParisMaterial; + exports.BlueSkyMaterial = BlueSkyMaterial; } -- cgit v1.2.3