From fb0a659c9ca3479fd6799325498b11f074689936 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Mon, 2 Apr 2012 14:57:31 -0700 Subject: -Namespaced all RDGE javascript. -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js --- js/lib/rdge/materials/z-invert-material.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'js/lib/rdge/materials/z-invert-material.js') diff --git a/js/lib/rdge/materials/z-invert-material.js b/js/lib/rdge/materials/z-invert-material.js index 051b724f..fff01a15 100644 --- a/js/lib/rdge/materials/z-invert-material.js +++ b/js/lib/rdge/materials/z-invert-material.js @@ -29,7 +29,7 @@ var ZInvertMaterial = function ZInvertMaterial() { /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// - // duplcate method requirde + // duplicate method required this.dup = function( world ) { // allocate a new uber material var newMat = new ZInvertMaterial(); @@ -50,12 +50,12 @@ var ZInvertMaterial = function ZInvertMaterial() { if (world) this.setWorld( world ); // set up the shader - this._shader = new jshader(); + this._shader = new RDGE.jshader(); this._shader.def = zInvertMaterialDef; this._shader.init(); // set up the material node - this._materialNode = createMaterialNode("zInvertMaterial"); + this._materialNode = RDGE.createMaterialNode("zInvertMaterial"); this._materialNode.setShader(this._shader); this._time = 0; -- cgit v1.2.3 From 8d1cc709340da845d76f84220fe92c11e6217ff3 Mon Sep 17 00:00:00 2001 From: John Mayhew Date: Tue, 3 Apr 2012 09:36:14 -0700 Subject: Made use of semicolons consistent and updated new files to use the new RDGE namespace --- js/lib/rdge/materials/z-invert-material.js | 132 ++++++++++++++--------------- 1 file changed, 66 insertions(+), 66 deletions(-) (limited to 'js/lib/rdge/materials/z-invert-material.js') diff --git a/js/lib/rdge/materials/z-invert-material.js b/js/lib/rdge/materials/z-invert-material.js index aaa1976d..fc7632eb 100644 --- a/js/lib/rdge/materials/z-invert-material.js +++ b/js/lib/rdge/materials/z-invert-material.js @@ -1,8 +1,8 @@ /* - This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. -
*/ +This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. + */ var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; @@ -11,102 +11,102 @@ var ZInvertMaterial = function ZInvertMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// - this._name = "ZInvertMaterial"; - this._shaderName = "zinvert"; + this._name = "ZInvertMaterial"; + this._shaderName = "zinvert"; - this._texMap = 'assets/images/rocky-normal.jpg'; + this._texMap = 'assets/images/rocky-normal.jpg'; - this._time = 0.0; - this._dTime = 0.01; + this._time = 0.0; + this._dTime = 0.01; /////////////////////////////////////////////////////////////////////// // Properties /////////////////////////////////////////////////////////////////////// - // all defined in parent PulseMaterial.js - // load the local default value - this._propValues[ this._propNames[0] ] = this._texMap.slice(0); + // all defined in parent PulseMaterial.js + // load the local default value + this._propValues[this._propNames[0]] = this._texMap.slice(0); /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// - // duplicate method required - this.dup = function( world ) { - // allocate a new uber material - var newMat = new ZInvertMaterial(); - - // copy over the current values; - var propNames = [], propValues = [], propTypes = [], propLabels = []; - this.getAllProperties( propNames, propValues, propTypes, propLabels); - var n = propNames.length; - for (var i=0; i