From 723ea402b74efa0424b96c7e125c8ebb2b72410c Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Mon, 26 Mar 2012 17:36:27 -0700 Subject: Fixed issue with WebGL materials not working after file-save or chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari --- js/lib/rdge/materials/radial-blur-material.js | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'js/lib/rdge/materials') diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js index f4a4baa2..fee02a1d 100644 --- a/js/lib/rdge/materials/radial-blur-material.js +++ b/js/lib/rdge/materials/radial-blur-material.js @@ -282,10 +282,26 @@ var RaidersMaterial = function RaidersMaterial() this.inheritedFrom(); this._name = "RaidersMaterial"; - this._shaderName = "radialBlur"; + this._shaderName = "raiders"; this._texMap = 'assets/images/raiders.png'; this._propValues[ this._propNames[0] ] = this._texMap.slice(0); + + + // duplcate method requirde + this.dup = function( world ) { + // allocate a new uber material + var newMat = new RaidersMaterial(); + + // copy over the current values; + var propNames = [], propValues = [], propTypes = [], propLabels = []; + this.getAllProperties( propNames, propValues, propTypes, propLabels); + var n = propNames.length; + for (var i=0; i