From 648ee61ae84216d0236e0dbc211addc13b2cfa3a Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Fri, 6 Jul 2012 11:52:06 -0700 Subject: Expand tabs --- js/lib/rdge/texture.js | 600 ++++++++++++++++++++++++------------------------- 1 file changed, 300 insertions(+), 300 deletions(-) (limited to 'js/lib/rdge/texture.js') diff --git a/js/lib/rdge/texture.js b/js/lib/rdge/texture.js index 30452489..dc0da247 100644 --- a/js/lib/rdge/texture.js +++ b/js/lib/rdge/texture.js @@ -38,311 +38,311 @@ var __textureCounter = 0; /////////////////////////////////////////////////////////////////////// function Texture( dstWorld, texMapName, wrap, mips ) { - /////////////////////////////////////////////////////////////////////// - // Instance variables - /////////////////////////////////////////////////////////////////////// - this._texture; + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._texture; // the canvas generating the texture map (if there is one) - this._srcCanvas; - this._srcWorld; - - // texture attributes - if (typeof texMapName === "string") - this._texMapName = texMapName.slice(); - else - this._srcCanvas = texMapName; - - - // set default values for wrap and mips - if (wrap === undefined) - wrap = "REPEAT"; - if (mips === undefined) - mips = true; - this._wrap = wrap; - this._mips = mips; - - // cache whether or not the source is animated - this._isAnimated = false; - - // the destination world that will use the texture map - this._dstWorld = dstWorld; - - this._texCount = __textureCounter; - __textureCounter++; - - /////////////////////////////////////////////////////////////////////// - // Property Accessors - /////////////////////////////////////////////////////////////////////// - this.getTexture = function() { return this._texture; } - - this.setSrcWorld = function(w) { this._srcWorld = w; } - this.getSrcWorld = function() { return this._srcWorld; } - - this.setDstWorld = function(w) { this._dstWorld = w; } - this.getDstWorld = function() { return this._dstWorld; } - - this.isAnimated = function() { return this._isAnimated; } - - /////////////////////////////////////////////////////////////////////// - // Methods - /////////////////////////////////////////////////////////////////////// - - this.init = function() - { - // determine if the source is a canvas or an image file - var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; - //var root = viewUtils.application.ninja.currentDocument.documentRoot; - var root; - if (viewUtils.application.ninja.currentDocument) - root = viewUtils.application.ninja.currentDocument.model.documentRoot; - var srcCanvas = this._srcCanvas; - if (!srcCanvas && root) - srcCanvas = this.findCanvas( this._texMapName, root ); - if (srcCanvas) - { - this._srcCanvas = srcCanvas; - var srcWorld - if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld) - srcWorld = srcCanvas.elementModel.shapeModel.GLWorld; - if (!srcWorld) srcWorld = srcCanvas.__GLWorld; - if (srcWorld) - { - this._srcWorld = srcWorld; - - // add a notifier to the world - srcWorld.addListener( this, this.worldCallback, { srcWorld: this._srcWorld } ); - - // check if the source is animated - this._isAnimated = srcWorld._hasAnimatedMaterials; - } - - this.loadFromCanvas(); - } - else - { - this.loadFromFile(); - } - } - - this.worldCallback = function( type, callbackObj, calleeData, callerData ) - { - console.log( "texture callback, type: " + type ); - if (calleeData.srcWorld) - { - var srcWorld = callbackObj.getSrcWorld(); - var dstWorld = callbackObj.getDstWorld(); - var notifier = srcWorld._notifier; - var texture = this.callbackObj; - if (texture) - { - switch (type) - { - case notifier.OBJECT_DELETE: - texture.rebuildSrcLocally(); - break; - - case notifier.OBJECT_REINSTANTIATE: - break; - - case notifier.OBJECT_CHANGE: - break; - - case notifier.FIRST_RENDER: - texture._isAnimated = srcWorld.hasAnimatedMaterials(); - break; - - default: - throw new Exception( "unrecognized texture callback type: " + type ); - break; - } - } - } - } - - this.rebuildSrcLocally = function() - { - var srcWorld = this._srcWorld; - if (srcWorld) - { - // get the data from the old world - var jStr = srcWorld.exportJSON(); - var index = jStr.indexOf( ';' ); - if ((jStr[0] === 'v') && (index < 24)) - jStr = jStr.substr( index+1 ); - var jObj = JSON.parse( jStr ); - var oldCanvas = srcWorld.getCanvas(); - - // create a new canvas - var NJUtils = require("js/lib/NJUtils").NJUtils; - this._srcCanvas = NJUtils.makeNJElement("canvas", "texture_internal_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); - srcCanvas = this._srcCanvas; - srcCanvas.width = oldCanvas.width; - srcCanvas.height = oldCanvas.height; - - // rebuild the world - var GLWorld = require("js/lib/drawing/world").World; - this._srcWorld = new GLWorld( this._srcCanvas, true, true ); - this._srcWorld.importJSON( jObj ); - - this._isLocal = true; - } - } - - this.loadFromFile = function() - { - var tex = this._texture; - this._srcCanvas = null; - - // only load if something has changed - //if (this._texMapName !== texMapName) // does RDGE allow us to change wrap or mips? - { - var texMapName = this._texMapName; - var wrap = this._wrap; - var mips = this._mips; - - var dstWorld = this.getDstWorld(); - if (dstWorld) - { - var renderer = dstWorld.getRenderer(); - tex = renderer.getTextureByName(texMapName, wrap, mips ); - this._texture = tex; - dstWorld.textureToLoad( tex ); - } - } - - return tex; - } - - var __texCounter = 0; - this.loadFromCanvas = function() - { - var NJUtils = require("js/lib/NJUtils").NJUtils; - - var srcCanvas = this._srcCanvas; - var wrap = this._wrap; - var mips = this._mips; - - this._texMapName = "GLTexture_" + __texCounter; - __texCounter++; - - // create the texture - var world = this.getDstWorld(); - tex = world.getGLContext().createTexture(); - this._texture = tex; - tex.texparams = new _texparams(wrap, mips); // defined in renderer.js - tex.image = new Image; - - // create the canvas and context to render into - var doc = srcCanvas.ownerDocument; - //this._renderCanvas = doc.createElement("texture_canvas"); - this._renderCanvas = NJUtils.makeNJElement("canvas", "texture_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); - - this.render(); - - return tex; - } - - this.render = function() - { - if (!this._srcCanvas) - return; - var srcCanvas = this._srcCanvas; - - if (this._isLocal) - { - this._srcWorld.update(); - this._srcWorld.draw(); - } - - var world = this.getDstWorld(); - if (!world) - { - console.log( "no world in GLTexture.render" ); - return; - } - var renderer = world.getRenderer(); - - var width = srcCanvas.width, height = srcCanvas.height; - if (!this.isPowerOfTwo(width) || !this.isPowerOfTwo(height)) - { - width = this.nextLowerPowerOfTwo( width ); - height = this.nextLowerPowerOfTwo( height ); - } - - // create a canvas to be used as the image for the texture map - var renderCanvas = this._renderCanvas; - if (!renderCanvas) - { - console.log( "no render canvas in GLTexture.render" ); - return; - } - renderCanvas.width = width; - renderCanvas.height = height; - var renderCtx = renderCanvas.getContext("2d"); - - // create the texture - var tex = this._texture; - if (!tex) - { - console.log( "no texture in GLTexture.render" ); - return; - } - - // copy the source canvas to the context to be used in the texture - renderCtx.drawImage(srcCanvas, 0, 0, width, height); - /* - renderCtx.fillStyle = "#00000a"; - renderCtx.fillRect(0, 0, width, height ); - var imageData = renderCtx.getImageData(0,0,width, height); - for (var i=3; i> i; - } - return x + 1; - } + this.nextHighestPowerOfTwo = function(x) + { + --x; + for (var i = 1; i < 32; i <<= 1) { + x = x | x >> i; + } + return x + 1; + } - this.nextLowerPowerOfTwo = function(x) - { - return this.nextHighestPowerOfTwo(x) >> 1; - } - - this.findCanvas = function( id, elt ) - { - if (elt.id && elt.id === id) - return elt; + this.nextLowerPowerOfTwo = function(x) + { + return this.nextHighestPowerOfTwo(x) >> 1; + } + + this.findCanvas = function( id, elt ) + { + if (elt.id && elt.id === id) + return elt; - if (elt.children) - { - var nKids = elt.children.length; - for (var i=0; i> 1; @@ -332,7 +332,7 @@ function Texture( dstWorld, texMapName, wrap, mips ) { if (elt.id && elt.id === id) return elt; - + if (elt.children) { var nKids = elt.children.length; -- cgit v1.2.3 From fdbec324dad4ab33d97282ab021d2c1661bc097c Mon Sep 17 00:00:00 2001 From: Kris Kowal Date: Mon, 9 Jul 2012 16:27:52 -0700 Subject: BSD License --- js/lib/rdge/texture.js | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) (limited to 'js/lib/rdge/texture.js') diff --git a/js/lib/rdge/texture.js b/js/lib/rdge/texture.js index 0d58de1b..70f337d4 100644 --- a/js/lib/rdge/texture.js +++ b/js/lib/rdge/texture.js @@ -1,24 +1,25 @@ /* -Copyright (c) 2012, Motorola Mobility, Inc +Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. -BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - - Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - Neither the name of Motorola Mobility nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of Motorola Mobility LLC nor the names of its + contributors may be used to endorse or promote products derived from this + software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -- cgit v1.2.3