From 8d1cc709340da845d76f84220fe92c11e6217ff3 Mon Sep 17 00:00:00 2001
From: John Mayhew
Date: Tue, 3 Apr 2012 09:36:14 -0700
Subject: Made use of semicolons consistent and updated new files to use the
new RDGE namespace
---
js/lib/rdge/materials/cloud-material.js | 390 +++--
js/lib/rdge/materials/deform-material.js | 88 +-
js/lib/rdge/materials/flat-material.js | 151 +-
js/lib/rdge/materials/fly-material.js | 5 +-
js/lib/rdge/materials/julia-material.js | 2 +-
js/lib/rdge/materials/keleidoscope-material.js | 2 +-
js/lib/rdge/materials/linear-gradient-material.js | 489 +++---
js/lib/rdge/materials/mandel-material.js | 2 +-
js/lib/rdge/materials/material-parser.js | 81 +-
js/lib/rdge/materials/pulse-material.js | 10 +-
js/lib/rdge/materials/radial-blur-material.js | 446 +++---
js/lib/rdge/materials/radial-gradient-material.js | 495 +++---
js/lib/rdge/materials/relief-tunnel-material.js | 132 +-
js/lib/rdge/materials/square-tunnel-material.js | 133 +-
js/lib/rdge/materials/star-material.js | 133 +-
js/lib/rdge/materials/taper-material.js | 439 +++---
js/lib/rdge/materials/tunnel-material.js | 79 +-
js/lib/rdge/materials/twist-material.js | 161 +-
js/lib/rdge/materials/twist-vert-material.js | 486 +++---
js/lib/rdge/materials/uber-material.js | 1721 ++++++++++-----------
js/lib/rdge/materials/water-material.js | 275 ++--
js/lib/rdge/materials/z-invert-material.js | 132 +-
22 files changed, 2857 insertions(+), 2995 deletions(-)
(limited to 'js/lib')
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 85088f91..092553ce 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -1,8 +1,8 @@
/*
- This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
- */
+This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
var Material = require("js/lib/rdge/materials/material").Material;
@@ -14,275 +14,263 @@ var CloudMaterial = function CloudMaterial() {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
- this._name = "CloudMaterial";
- this._shaderName = "cloud";
+ this._name = "CloudMaterial";
+ this._shaderName = "cloud";
- this._texMap = 'assets/images/cloud2.jpg';
- this._diffuseColor = [0.5, 0.5, 0.5, 0.5];
+ this._texMap = 'assets/images/cloud2.jpg';
+ this._diffuseColor = [0.5, 0.5, 0.5, 0.5];
- this._time = 0.0;
- this._dTime = 0.01;
+ this._time = 0.0;
+ this._dTime = 0.01;
///////////////////////////////////////////////////////////////////////
// Property Accessors
///////////////////////////////////////////////////////////////////////
- this.getName = function() { return this._name; };
- this.getShaderName = function() { return this._shaderName; };
+ this.getName = function () { return this._name; };
+ this.getShaderName = function () { return this._shaderName; };
- this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null };
- this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); };
+ this.getTextureMap = function () { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null };
+ this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); };
- this.setDiffuseColor = function(c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); };
- this.getDiffuseColor = function() { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; };
+ this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); };
+ this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; };
- this.isAnimated = function() { return true; };
+ this.isAnimated = function () { return true; };
///////////////////////////////////////////////////////////////////////
// Material Property Accessors
///////////////////////////////////////////////////////////////////////
- this._propNames = ["texmap", "diffusecolor"];
- this._propLabels = ["Texture map", "Diffuse Color"];
- this._propTypes = ["file", "color"];
- this._propValues = [];
+ this._propNames = ["texmap", "diffusecolor"];
+ this._propLabels = ["Texture map", "Diffuse Color"];
+ this._propTypes = ["file", "color"];
+ this._propValues = [];
- this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
- this._propValues[ this._propNames[1] ] = this._diffuseColor.slice();
+ this._propValues[this._propNames[0]] = this._texMap.slice(0);
+ this._propValues[this._propNames[1]] = this._diffuseColor.slice();
- this.setProperty = function( prop, value )
- {
- if (prop === 'color') prop = 'diffusecolor';
+ this.setProperty = function (prop, value) {
+ if (prop === 'color') prop = 'diffusecolor';
- // make sure we have legitimate imput
- var ok = this.validateProperty( prop, value );
- if (!ok) {
- console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
+ // make sure we have legitimate imput
+ var ok = this.validateProperty(prop, value);
+ if (!ok) {
+ console.log("invalid property in Radial Gradient Material:" + prop + " : " + value);
}
- switch (prop)
- {
- case "texmap":
- this.setTextureMap(value);
- break;
-
- case "diffusecolor":
- this.setDiffuseColor( value );
- break;
-
- case "color":
- break;
- }
- };
+ switch (prop) {
+ case "texmap":
+ this.setTextureMap(value);
+ break;
+
+ case "diffusecolor":
+ this.setDiffuseColor(value);
+ break;
+
+ case "color":
+ break;
+ }
+ };
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
- // duplcate method requirde
- this.dup = function( world )
- {
- // save the world
- if (world) this.setWorld( world );
-
- // allocate a new uber material
- var newMat = new CloudMaterial();
-
- // copy over the current values;
- var propNames = [], propValues = [], propTypes = [], propLabels = [];
- this.getAllProperties( propNames, propValues, propTypes, propLabels);
- var n = propNames.length;
- for (var i=0; i 200.0) this._time = 0.0;
- }
- }
- };
+ if (this._time > 200.0) this._time = 0.0;
+ }
+ }
+ };
- // JSON export
- this.exportJSON = function()
- {
- var jObj =
+ // JSON export
+ this.exportJSON = function () {
+ var jObj =
{
- 'material' : this.getShaderName(),
- 'name' : this.getName(),
- 'texture' : this._propValues[this._propNames[0]]
+ 'material': this.getShaderName(),
+ 'name': this.getName(),
+ 'texture': this._propValues[this._propNames[0]]
};
- return jObj;
- };
+ return jObj;
+ };
- this.importJSON = function( jObj )
- {
- if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" );
- this.setName( jObj.name );
+ this.importJSON = function (jObj) {
+ if (this.getShaderName() != jObj.material) throw new Error("ill-formed material");
+ this.setName(jObj.name);
try {
- this._propValues[this._propNames[0]] = jObj.texture;
+ this._propValues[this._propNames[0]] = jObj.texture;
}
- catch (e)
- {
- throw new Error( "could not import material: " + jObj );
+ catch (e) {
+ throw new Error("could not import material: " + jObj);
}
- }
+ };
+
+ this.export = function () {
+ // every material needs the base type and instance name
+ var exportStr = "material: " + this.getShaderName() + "\n";
+ exportStr += "name: " + this.getName() + "\n";
- this.export = function() {
- // every material needs the base type and instance name
- var exportStr = "material: " + this.getShaderName() + "\n";
- exportStr += "name: " + this.getName() + "\n";
+ var world = this.getWorld();
+ if (!world)
+ throw new Error("no world in material.export, " + this.getName());
- var world = this.getWorld();
- if (!world)
- throw new Error( "no world in material.export, " + this.getName() );
+ var texMapName = this._propValues[this._propNames[0]];
+ exportStr += "texture: " + texMapName + "\n";
- var texMapName = this._propValues[this._propNames[0]];
- exportStr += "texture: " +texMapName + "\n";
-
- // every material needs to terminate like this
- exportStr += "endMaterial\n";
+ // every material needs to terminate like this
+ exportStr += "endMaterial\n";
- return exportStr;
- };
+ return exportStr;
+ };
- this.import = function( importStr ) {
- var pu = new MaterialParser( importStr );
- var material = pu.nextValue( "material: " );
- if (material != this.getShaderName()) throw new Error( "ill-formed material" );
- this.setName( pu.nextValue( "name: ") );
+ this.import = function (importStr) {
+ var pu = new MaterialParser(importStr);
+ var material = pu.nextValue("material: ");
+ if (material != this.getShaderName()) throw new Error("ill-formed material");
+ this.setName(pu.nextValue("name: "));
- var rtnStr;
+ var rtnStr;
try {
- this._propValues[this._propNames[0]] = pu.nextValue( "texture: " );
+ this._propValues[this._propNames[0]] = pu.nextValue("texture: ");
var endKey = "endMaterial\n";
- var index = importStr.indexOf( endKey );
+ var index = importStr.indexOf(endKey);
index += endKey.length;
- rtnStr = importStr.substr( index );
+ rtnStr = importStr.substr(index);
}
- catch (e)
- {
- throw new Error( "could not import material: " + importStr );
+ catch (e) {
+ throw new Error("could not import material: " + importStr);
}
- return rtnStr;
- }
+ return rtnStr;
+ };
};
///////////////////////////////////////////////////////////////////////////////////////
// RDGE shader
-
+
// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
var cloudMaterialDef =
-{'shaders':
+{ 'shaders':
{
- 'defaultVShader':"assets/shaders/Cloud.vert.glsl",
- 'defaultFShader':"assets/shaders/Cloud.frag.glsl"
+ 'defaultVShader': "assets/shaders/Cloud.vert.glsl",
+ 'defaultFShader': "assets/shaders/Cloud.frag.glsl"
},
- 'techniques':
- {
- 'default':
+ 'techniques':
+ {
+ 'default':
[
{
- 'vshader' : 'defaultVShader',
- 'fshader' : 'defaultFShader',
- // attributes
- 'attributes' :
+ 'vshader': 'defaultVShader',
+ 'fshader': 'defaultFShader',
+ // attributes
+ 'attributes':
{
- 'vert' : { 'type' : 'vec3' },
- 'normal' : { 'type' : 'vec3' },
- 'texcoord' : { 'type' : 'vec2' }
+ 'vert': { 'type': 'vec3' },
+ 'normal': { 'type': 'vec3' },
+ 'texcoord': { 'type': 'vec2' }
},
- // parameters
- 'params' :
+ // parameters
+ 'params':
{
- 'u_tex0': { 'type' : 'tex2d' },
- 'u_time' : { 'type' : 'float' },
- 'u_DiffuseColor' : { 'type' : 'vec4' }
+ 'u_tex0': { 'type': 'tex2d' },
+ 'u_time': { 'type': 'float' },
+ 'u_DiffuseColor': { 'type': 'vec4' }
},
- // render states
- 'states' :
+ // render states
+ 'states':
{
- 'depthEnable' : true,
- 'offset':[1.0, 0.1]
+ 'depthEnable': true,
+ 'offset': [1.0, 0.1]
}
}
]
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js
index 8746bb47..328330bf 100644
--- a/js/lib/rdge/materials/deform-material.js
+++ b/js/lib/rdge/materials/deform-material.js
@@ -10,20 +10,20 @@ var DeformMaterial = function DeformMaterial() {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
- this._name = "DeformMaterial";
- this._shaderName = "deform";
+ this._name = "DeformMaterial";
+ this._shaderName = "deform";
- this._texMap = 'assets/images/rocky-normal.jpg';
+ this._texMap = 'assets/images/rocky-normal.jpg';
- this._time = 0.0;
- this._dTime = 0.01;
+ this._time = 0.0;
+ this._dTime = 0.01;
///////////////////////////////////////////////////////////////////////
// Properties
///////////////////////////////////////////////////////////////////////
- // all defined in parent PulseMaterial.js
- // load the local default value
- this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
+ // all defined in parent PulseMaterial.js
+ // load the local default value
+ this._propValues[this._propNames[0]] = this._texMap.slice(0);
///////////////////////////////////////////////////////////////////////
// Material Property Accessors
@@ -35,44 +35,44 @@ var DeformMaterial = function DeformMaterial() {
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
- // duplcate method requirde
- this.dup = function( world ) {
- // allocate a new uber material
- var newMat = new DeformMaterial();
-
- // copy over the current values;
- var propNames = [], propValues = [], propTypes = [], propLabels = [];
- this.getAllProperties( propNames, propValues, propTypes, propLabels);
- var n = propNames.length;
- for (var i=0; i */
-var MaterialParser = function MaterialParser( theStr ) {
+var MaterialParser = function MaterialParser(theStr) {
- this._strBuffer = theStr;
+ this._strBuffer = theStr;
- this.nextValue = function( prop, endKeyArg, advanceBufferArg ) {
- if (!this._strBuffer) return;
+ this.nextValue = function (prop, endKeyArg, advanceBufferArg) {
+ if (!this._strBuffer) return;
- // make the 2 & 3rd argument optional. default is to advance the string
- var endKey = "\n", advanceBuffer = true;
- if (endKeyArg) {
- endKey = endKeyArg;
+ // make the 2 & 3rd argument optional. default is to advance the string
+ var endKey = "\n", advanceBuffer = true;
+ if (endKeyArg) {
+ endKey = endKeyArg;
}
- if (advanceBufferArg) {
- advanceBuffer = advanceBufferArg;
+ if (advanceBufferArg) {
+ advanceBuffer = advanceBufferArg;
}
- var iStart = this._strBuffer.indexOf( prop );
- if (iStart < 0) return;
+ var iStart = this._strBuffer.indexOf(prop);
+ if (iStart < 0) return;
- var iEnd = this._strBuffer.indexOf( endKey, iStart );
- if (iEnd < 0) throw new Error( "property " + prop + " improperly terminated: " + this._strBuffer);
+ var iEnd = this._strBuffer.indexOf(endKey, iStart);
+ if (iEnd < 0) throw new Error("property " + prop + " improperly terminated: " + this._strBuffer);
- iStart += prop.length;
- var nChars = iEnd - iStart;
- var rtnStr = this._strBuffer.substr( iStart, nChars );
+ iStart += prop.length;
+ var nChars = iEnd - iStart;
+ var rtnStr = this._strBuffer.substr(iStart, nChars);
- if (advanceBuffer) {
- this._strBuffer = this._strBuffer.substr( iEnd + endKey.length );
+ if (advanceBuffer) {
+ this._strBuffer = this._strBuffer.substr(iEnd + endKey.length);
}
- return rtnStr;
- };
+ return rtnStr;
+ };
- this.nextToken = function() {
- if (!this._strBuffer) return;
+ this.nextToken = function () {
+ if (!this._strBuffer) return;
- // find the limits
- var index = this._strBuffer.search( /\S/ ); // first non-whitespace character
- if (index > 0) this._strBuffer = this._strBuffer.slice(index);
- index = this._strBuffer.search( /\s/ ); // first whitespace character marking the end of the token
+ // find the limits
+ var index = this._strBuffer.search(/\S/); // first non-whitespace character
+ if (index > 0) this._strBuffer = this._strBuffer.slice(index);
+ index = this._strBuffer.search(/\s/); // first whitespace character marking the end of the token
- var token;
- if (index > 0) {
- token = this._strBuffer.slice(0, index);
- this._strBuffer = this._strBuffer.slice( index );
- }
+ var token;
+ if (index > 0) {
+ token = this._strBuffer.slice(0, index);
+ this._strBuffer = this._strBuffer.slice(index);
+ }
- return token;
- };
+ return token;
+ };
- this.advancePastToken = function( token ) {
- var index = this._strBuffer.indexOf( token );
- if (index < 0) {
- console.log( "could not find token: " + token + " in string: " + this._strBuffer );
+ this.advancePastToken = function (token) {
+ var index = this._strBuffer.indexOf(token);
+ if (index < 0) {
+ console.log("could not find token: " + token + " in string: " + this._strBuffer);
} else {
- this._strBuffer = this._strBuffer.substr( index + token.length );
+ this._strBuffer = this._strBuffer.substr(index + token.length);
}
- }
-
+ };
};
if (typeof exports === "object") {
diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index 47059533..6dabc759 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -66,9 +66,8 @@ var PulseMaterial = function PulseMaterial() {
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
- // duplcate method requirde
- this.dup = function( world )
- {
+ // duplicate method required
+ this.dup = function( world ) {
// save the world
if (world) this.setWorld( world );
@@ -86,8 +85,7 @@ var PulseMaterial = function PulseMaterial() {
return newMat;
};
- this.init = function( world )
- {
+ this.init = function( world ) {
// save the world
if (world) this.setWorld( world );
@@ -233,7 +231,7 @@ var PulseMaterial = function PulseMaterial() {
}
return rtnStr;
- }
+ };
};
///////////////////////////////////////////////////////////////////////////////////////
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js
index 8a624556..67ed81af 100644
--- a/js/lib/rdge/materials/radial-blur-material.js
+++ b/js/lib/rdge/materials/radial-blur-material.js
@@ -1,8 +1,8 @@
/*
- This file contains proprietary software owned by Motorola Mobility, Inc.
- No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
- (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
- */
+This file contains proprietary software owned by Motorola Mobility, Inc.
+No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
+ */
var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
var Material = require("js/lib/rdge/materials/material").Material;
@@ -11,263 +11,255 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
- this._name = "RadialBlurMaterial";
- this._shaderName = "radialBlur";
+ this._name = "RadialBlurMaterial";
+ this._shaderName = "radialBlur";
- this._texMap = 'assets/images/cubelight.png';
- this._color = [1,0,0,1];
+ this._texMap = 'assets/images/cubelight.png';
+ this._color = [1, 0, 0, 1];
- this._time = 0.0;
- this._dTime = 0.01;
+ this._time = 0.0;
+ this._dTime = 0.01;
///////////////////////////////////////////////////////////////////////
// Property Accessors
///////////////////////////////////////////////////////////////////////
- this.getName = function() { return this._name; };
- this.getShaderName = function() { return this._shaderName; };
+ this.getName = function () { return this._name; };
+ this.getShaderName = function () { return this._shaderName; };
- this.getTextureMap = function() { return this._texMap.slice(0); };
- this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); };
+ this.getTextureMap = function () { return this._texMap.slice(0); };
+ this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); };
- this.isAnimated = function() { return true; };
+ this.isAnimated = function () { return true; };
///////////////////////////////////////////////////////////////////////
// Material Property Accessors
///////////////////////////////////////////////////////////////////////
- this._propNames = ["texmap", "color"];
- this._propLabels = ["Texture map", "Color"];
- this._propTypes = ["file", "color"];
- this._propValues = [];
-
- this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
- this._propValues[ this._propNames[1] ] = this._color.slice(0);
-
- this.setProperty = function( prop, value ) {
- // make sure we have legitimate imput
- var ok = this.validateProperty( prop, value );
- if (!ok) {
- console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value );
+ this._propNames = ["texmap", "color"];
+ this._propLabels = ["Texture map", "Color"];
+ this._propTypes = ["file", "color"];
+ this._propValues = [];
+
+ this._propValues[this._propNames[0]] = this._texMap.slice(0);
+ this._propValues[this._propNames[1]] = this._color.slice(0);
+
+ this.setProperty = function (prop, value) {
+ // make sure we have legitimate imput
+ var ok = this.validateProperty(prop, value);
+ if (!ok) {
+ console.log("invalid property in Radial Gradient Material:" + prop + " : " + value);
}
- switch (prop)
- {
- case "texmap":
- this.setTextureMap(value);
- break;
-
- case "color":
- this._propValues[prop] = value.slice(0);
- if (this._shader && this._shader['default']) {
- this._shader['default'][prop].set(value);
+ switch (prop) {
+ case "texmap":
+ this.setTextureMap(value);
+ break;
+
+ case "color":
+ this._propValues[prop] = value.slice(0);
+ if (this._shader && this._shader['default']) {
+ this._shader['default'][prop].set(value);
}
- break;
- }
- };
+ break;
+ }
+ };
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
- // duplcate method requirde
- this.dup = function( ) {
- // allocate a new uber material
- var newMat = new RadialBlurMaterial();
-
- // copy over the current values;
- var propNames = [], propValues = [], propTypes = [], propLabels = [];
- this.getAllProperties( propNames, propValues, propTypes, propLabels);
- var n = propNames.length;
- for (var i=0; i