From 4d7b86f55c504ee4e8c2460cf6b60cb9a2cf18f0 Mon Sep 17 00:00:00 2001 From: Jose Antonio Marquez Date: Tue, 13 Mar 2012 10:34:33 -0700 Subject: Cleaning up webGL runtime --- js/mediators/io-mediator.js | 28 +++++++--------------------- 1 file changed, 7 insertions(+), 21 deletions(-) (limited to 'js/mediators/io-mediator.js') diff --git a/js/mediators/io-mediator.js b/js/mediators/io-mediator.js index 472b3004..d81f4543 100644 --- a/js/mediators/io-mediator.js +++ b/js/mediators/io-mediator.js @@ -408,7 +408,7 @@ exports.IoMediator = Montage.create(Component, { if (!webgllibtag) { webgllibtag = template.document.content.document.createElement('script'); webgllibtag.setAttribute('type', 'text/javascript'); - webgllibtag.setAttribute('src', rdgeDirName+'/CanvasRuntime.js'); + webgllibtag.setAttribute('src', rdgeDirName+'/canvas-runtime.js'); webgllibtag.setAttribute('data-ninja-webgl-lib', 'true'); template.document.content.document.head.appendChild(webgllibtag); } @@ -425,31 +425,17 @@ exports.IoMediator = Montage.create(Component, { webgljstag.setAttribute('data-ninja-webgl-js', 'true'); template.document.content.document.head.appendChild(webgljstag); } - - ///////////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////////// //TODO: Decide if this should be over-writter or only written on creation + var rootElement = 'document.body'; //TODO: Set actual root element webgljstag.innerHTML = "\ //Loading webGL/canvas data on window load\n\ -window.addEventListener('load', initWebGl, false);\n\ -function initWebGl (e) {\n\ - window.removeEventListener('load', initWebGl, false);\n\ - var cvsDataMngr, ninjaWebGlData = JSON.parse((document.querySelectorAll(['script[data-ninja-webgl]'])[0].innerHTML.replace(\"(\", \"\")).replace(\")\", \"\"));\n\ - if (ninjaWebGlData && ninjaWebGlData.data) {\n\ - for (var n=0; ninjaWebGlData.data[n]; n++) {\n\ - ninjaWebGlData.data[n] = unescape(ninjaWebGlData.data[n]);\n\ - }\n\ - }\n\ - //Creating data manager\n\ - cvsDataMngr = new CanvasDataManager();\n\ - //Loading data to canvas(es)\n\ - cvsDataMngr.loadGLData(document.body, ninjaWebGlData.data, '"+rdgeDirName+"/');\n\ +window.addEventListener('load', loadWebGL, false);\n\ +function loadWebGL (e) {\n\ + window.removeEventListener('load', loadWebGL, false);\n\ + //Calling method to initialize all webGL/canvas(es)\n\ + initWebGl("+rootElement+", '"+rdgeDirName+"/');\n\ }\ "; - ///////////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////////// - //TODO: This data should be saved to a JSON file eventually json = '\n({\n\t"version": "'+rdgeVersion+'",\n\t"directory": "'+rdgeDirName+'/",\n\t"data": ['; //Looping through data to create escaped array -- cgit v1.2.3