From 2078bfa96afaef40acb4edac99848ba55e808ef1 Mon Sep 17 00:00:00 2001 From: Valerio Virgillito Date: Thu, 3 May 2012 15:15:21 -0700 Subject: Refactor creating elements. Removed makeNJElement and separated the model creation Signed-off-by: Valerio Virgillito --- js/tools/BrushTool.js | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'js/tools/BrushTool.js') diff --git a/js/tools/BrushTool.js b/js/tools/BrushTool.js index ded56ecc..5c334b92 100644 --- a/js/tools/BrushTool.js +++ b/js/tools/BrushTool.js @@ -374,13 +374,11 @@ exports.BrushTool = Montage.create(ShapeTool, { return; } - var left = Math.round(midPt[0] - 0.5 * w); - var top = Math.round(midPt[1] - 0.5 * h); - if (!canvas) { - var newCanvas = NJUtils.makeNJElement("canvas", "Brushstroke", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); - var elementModel = TagTool.makeElement(w, h, planeMat, midPt, newCanvas, true); - ElementMediator.addElements(newCanvas, elementModel.data, false); + var newCanvas = document.application.njUtils.make("canvas", {"data-RDGE-id": NJUtils.generateRandom()}, this.application.ninja.currentDocument); + document.application.njUtils.createModelWithShape(newCanvas, "Brushstroke"); + var styles = document.application.njUtils.stylesFromDraw(newCanvas, w, h, {midPt: midPt, planeMat: planeMat}); + this.application.ninja.elementMediator.addElements(newCanvas, styles, false); // create all the GL stuff var world = this.getGLWorld(newCanvas, this._useWebGL); -- cgit v1.2.3