From a5d4d57a3575bb3b97fe692ddffca3127463ae94 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Fri, 9 Mar 2012 14:27:23 -0800 Subject: further removal of authortime asset path replacement. --- js/document/html-document.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'js') diff --git a/js/document/html-document.js b/js/document/html-document.js index f57c61ee..79450494 100755 --- a/js/document/html-document.js +++ b/js/document/html-document.js @@ -382,7 +382,7 @@ exports.HTMLDocument = Montage.create(TextDocument, { for (var i=0; i");var f=this.def.shaders[a.vshader],g=this.def.shaders[a.fshader];this.ctx.useProgram(null);var h=null,l=null;f.indexOf("{")!=-1?l=f:(l=new XMLHttpRequest,l.open("GET",f,!1),l.send(null),l=l.responseText);h=this.buildShader(this.ctx.VERTEX_SHADER, -l);l=null;f.indexOf("{")!=-1?l=g:(l=new XMLHttpRequest,l.open("GET",g,!1),l.send(null),l=l.responseText);l=this.buildShader(this.ctx.FRAGMENT_SHADER,l);if(!h||!l)return null;this.compiledShaders[a.vshader]=h;this.compiledShaders[a.fshader]=l;f=this.ctx.createProgram();if(!f)return null;this.ctx.attachShader(f,h);this.ctx.attachShader(f,l);g=0;a.attribPairs=[];for(var n in a.attributes)a.attribPairs.push({loc:g,name:n}),this.ctx.bindAttribLocation(f,g++,n);this.ctx.linkProgram(f);return!this.ctx.getProgramParameter(f, -this.ctx.LINK_STATUS)?(a=this.ctx.getProgramInfoLog(f),window.console.log("Error in program linking:"+a),this.ctx.deleteProgram(f),this.ctx.deleteProgram(l),this.ctx.deleteProgram(h),null):f};this.setLightContext=function(a){for(t in this.technique)for(var f=this.technique.passes.length,g=0;g");var f=this.def.shaders[a.vshader],g=this.def.shaders[a.fshader];this.ctx.useProgram(null);var h=null,l=null;f.indexOf("{")!=-1? +l=f:(l=new XMLHttpRequest,l.open("GET",f,!1),l.send(null),l=l.responseText);h=this.buildShader(this.ctx.VERTEX_SHADER,l);l=null;f.indexOf("{")!=-1?l=g:(l=new XMLHttpRequest,l.open("GET",g,!1),l.send(null),l=l.responseText);l=this.buildShader(this.ctx.FRAGMENT_SHADER,l);if(!h||!l)return null;this.compiledShaders[a.vshader]=h;this.compiledShaders[a.fshader]=l;f=this.ctx.createProgram();if(!f)return null;this.ctx.attachShader(f,h);this.ctx.attachShader(f,l);g=0;a.attribPairs=[];for(var n in a.attributes)a.attribPairs.push({loc:g, +name:n}),this.ctx.bindAttribLocation(f,g++,n);this.ctx.linkProgram(f);return!this.ctx.getProgramParameter(f,this.ctx.LINK_STATUS)?(a=this.ctx.getProgramInfoLog(f),window.console.log("Error in program linking:"+a),this.ctx.deleteProgram(f),this.ctx.deleteProgram(l),this.ctx.deleteProgram(h),null):f};this.setLightContext=function(a){for(t in this.technique)for(var f=this.technique.passes.length,g=0;ge[0]+a)return!1;b=Math.abs(d[1]);if(Math.abs(m[1])>e[1]+b)return!1;f=Math.abs(d[2]);if(Math.abs(m[2])>e[2]+f)return!1;a+=1.192092896E-7;b+=1.192092896E-7;f+=1.192092896E-7;return Math.abs(m[1]*d[2]-m[2]*d[1])>e[1]*f+e[2]*b?!1:Math.abs(m[2]*d[0]-m[0]*d[2])>e[0]*f+e[2]*a?!1:Math.abs(m[0]*d[1]-m[1]* d[0])>e[0]*b+e[1]*a?!1:!0}function hitTest(a,b,f){for(var g=null,h=null,l=0;l0?this.stateTop-1:0;this.stateStack[this.stateTop]&&this.stateStack[this.stateTop].ReInit()};this.PopAll=function(){for(;this.stateStack[this.stateTop]!=null;)this.PopState()};this.tick=function(a){this.stateStack[this.stateTop]!=null&&(this.stateStack[this.stateTop].Update(a),this.stateStack[this.stateTop].Resize(),this.stateStack[this.stateTop].Draw())}};g_enableBenchmarks=!0; -function Engine(){this.sceneMap=[];this.stateTop=void 0;this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.lightManager=this.defaultContext=null;clearColor=[0,0,0,0];panelObjectManager=new objectManager;this.initializeComplete=!1;this.RDGECanvas=null;this.canvasToRendererMap={};this.canvasNameToStateStack={};this.canvasCtxList=[];invalidObj=/([()]|function)/;isValidObj=function(a){return invalidObj.test(a)?(window.console.error("invalid object name passed to RDGE, "+ +function Engine(){this._assetPath="assets/";this.sceneMap=[];this.stateTop=void 0;this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.lightManager=this.defaultContext=null;clearColor=[0,0,0,0];panelObjectManager=new objectManager;this.initializeComplete=!1;this.RDGECanvas=null;this.canvasToRendererMap={};this.canvasNameToStateStack={};this.canvasCtxList=[];invalidObj=/([()]|function)/;isValidObj=function(a){return invalidObj.test(a)?(window.console.error("invalid object name passed to RDGE, "+ a+" - looks like a function"),!1):!0};contextDef=function(){this.startUpState=this.ctxStateManager=this.renderer=this.id=null;this.sceneGraphMap=[];this.currentScene=null;this.getScene=function(){return this.sceneGraphMap[this.currentScene]};this.debug={frameCounter:0,mat4CallCount:0}};this.ctxMan=contextManager=new objectManager;contextManager.currentCtx=null;contextManager._addObject=contextManager.addObject;contextManager.contextMap={};contextManager.addObject=function(a){this.contextMap[a.id]= a;return this._addObject(a)};contextManager.start=function(){for(var a=this.objects.length,b=0;b=0&&(f=a.substr(b+7),f=this._assetPath+f);return f}} Engine.prototype.init=function(a,b,f){this.GlInit(f);globalParamFuncSet=function(a){this.data=a.data;this.type=a.type;this.set=function(a){for(var b=this.data?this.data.length:0,f=0;f0?f[Math.min(l,h-1)]:f;else b0){b=b.positions;for(g=0;g= 0) + { + rtnPath = url.substr( index + searchStr.length ); + rtnPath = this._assetPath + rtnPath; + } + return rtnPath; + } } diff --git a/js/helper-classes/RDGE/src/core/script/fx/ssao.js b/js/helper-classes/RDGE/src/core/script/fx/ssao.js index 05793594..9761b02d 100755 --- a/js/helper-classes/RDGE/src/core/script/fx/ssao.js +++ b/js/helper-classes/RDGE/src/core/script/fx/ssao.js @@ -32,7 +32,7 @@ function fxSSAO(enHRDepth) } // Load random normal texture - this.randTexture = createTexture(gl, "assets/images/random_normal.png"); + this.randTexture = createTexture(gl, g_Engine._assetPath+"images/random_normal.png"); gl.bindTexture(gl.TEXTURE_2D, this.randTexture); gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.REPEAT); diff --git a/js/helper-classes/RDGE/src/core/script/init_state.js b/js/helper-classes/RDGE/src/core/script/init_state.js index 4b97a4f4..5ffbbd13 100755 --- a/js/helper-classes/RDGE/src/core/script/init_state.js +++ b/js/helper-classes/RDGE/src/core/script/init_state.js @@ -42,16 +42,16 @@ LoadState.prototype.Init = function() if(this.sceneName) { this.loadScene("assets_web/mesh/" + this.sceneName + ".json", this.sceneName); - } - - if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) - this.userRunState.onLoadState(); + } + + if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) + this.userRunState.onLoadState(); } LoadState.prototype.ReInit = function() { - if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) - this.userRunState.onLoadState(); + if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) + this.userRunState.onLoadState(); } LoadState.prototype.Resize = function() diff --git a/js/helper-classes/RDGE/src/core/script/jshader.js b/js/helper-classes/RDGE/src/core/script/jshader.js index 36c5939e..ceb67536 100755 --- a/js/helper-classes/RDGE/src/core/script/jshader.js +++ b/js/helper-classes/RDGE/src/core/script/jshader.js @@ -191,8 +191,8 @@ jshader = function(addr) { case "mat2": this.data = [0, 0, 0, 0]; break; case "float": this.data = [0]; break; case "int": this.data = [0]; break; - case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; - case "texCube": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; + case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; + case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; } } else { @@ -243,8 +243,8 @@ jshader = function(addr) { case "mat2": this.data = [0, 0, 0, 0]; break; case "float": this.data = [0]; break; case "int": this.data = [0]; break; - case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; - case "texCube": this.data = [ctx.canvas.renderer.getTextureByName("assets/images/white.png")]; break; + case "tex2d": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; + case "texCube": this.data = [ctx.canvas.renderer.getTextureByName(g_Engine._assetPath+"images/white.png")]; break; } } else { diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js index a50b8a68..c01068a4 100755 --- a/js/helper-classes/RDGE/src/core/script/renderer.js +++ b/js/helper-classes/RDGE/src/core/script/renderer.js @@ -338,6 +338,7 @@ _renderer = function(canvas) { if (tex === undefined) { // load the texture + name = g_Engine.remapAssetFolder( name ); tex = this.createTexture(name + ext, wrap, mips); this.textureMap[name] = tex; tex.lookUpName = name; diff --git a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js index e80a14fb..93ee12bf 100755 --- a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js +++ b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js @@ -336,7 +336,7 @@ materialNodeTemplate = function(matNode) matNode.setTexture = function(texType, texName) { var renderer = g_Engine.getContext().renderer; - this.textureList[texType].handle = renderer.getTextureByName("assets/images/" + texName); + this.textureList[texType].handle = renderer.getTextureByName(g_Engine._assetPath+"/images/" + texName); this.textureList[texType].unit = texType; this.textureList[texType].type = UNIFORMTYPE.TEXTURE2D; diff --git a/js/helper-classes/RDGE/src/core/script/utilities.js b/js/helper-classes/RDGE/src/core/script/utilities.js index e19c727f..e55f2b33 100755 --- a/js/helper-classes/RDGE/src/core/script/utilities.js +++ b/js/helper-classes/RDGE/src/core/script/utilities.js @@ -159,7 +159,7 @@ function createShader(ctx, strVertShaderName, strFragShaderName, attribs) } else { var vshaderRequest = new XMLHttpRequest(); - vshaderRequest.open("GET", 'assets/shaders/' + strVertShaderName + '.glsl', false); + vshaderRequest.open("GET", g_Engine._assetPath+'shaders/' + strVertShaderName + '.glsl', false); vshaderRequest.send(null); vShader = vshaderRequest.responseText; } @@ -169,7 +169,7 @@ function createShader(ctx, strVertShaderName, strFragShaderName, attribs) } else { var fshaderRequest = new XMLHttpRequest(); - fshaderRequest.open("GET", 'assets/shaders/' + strFragShaderName + '.glsl', false); + fshaderRequest.open("GET", g_Engine._assetPath+'shaders/' + strFragShaderName + '.glsl', false); fshaderRequest.send(null); fShader = fshaderRequest.responseText; } diff --git a/js/helper-classes/RDGE/src/tools/rdge-compiled.js b/js/helper-classes/RDGE/src/tools/rdge-compiled.js index a211d17f..d1040d73 100644 --- a/js/helper-classes/RDGE/src/tools/rdge-compiled.js +++ b/js/helper-classes/RDGE/src/tools/rdge-compiled.js @@ -54,14 +54,14 @@ this.ctx.clearColor(1,0,0,1);this.clearColor=[1,0,0,1];this.clearFlags=this.ctx. 5123;this.INT=5124;this.UNSIGNED_INT=5125;this.FLOAT=5126;this.VS_ELEMENT_FLOAT4=4;this.VS_ELEMENT_FLOAT3=this.VS_ELEMENT_NORM=this.VS_ELEMENT_POS=3;this.VS_ELEMENT_UV=this.VS_ELEMENT_FLOAT2=2;this.VS_ELEMENT_FLOAT=1;this.MAX_ELEM_TYPES=7;this.BUFFER_STATIC=35040;this.BUFFER_DYNAMIC=35044;this.BUFFER_STREAM=35048;this.MAX_MATERIAL_LIGHTS=4;this.usedTextureUnits=5;this.vpY=this.vpX=0;this.vpWidth=a.width;this.vpHeight=a.height;this.cameraMan=new cameraManager;this.buffers=[];this.cullBackFace=function(){this.ctx.cullFace(this.ctx.Back)}; this.cullFrontFace=function(){this.ctx.cullFace(this.ctx.FRONT)};this.disableCulling=function(){this.ctx.disable(this.ctx.CULL_FACE)};this.enableCulling=function(){this.ctx.enable(this.ctx.CULL_FACE)};this.enablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.disablePolyOffsetFill=function(){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL)};this.enablePointSprites=function(){};this.disablePointSprites=function(){};this.setClearColor=function(a){this.clearColor=a.slice(); this.ctx.clearColor(a[0],a[1],a[2],a[3])};this.setClearFlags=function(a){this.clearFlags=a};this._clear=function(){this.ctx.clear(this.clearFlags)};this.clear=function(a){this.ctx.clear(a)};this.flush=function(){this.ctx.flush()};this.setViewPort=function(a,b,h,l){this.vpX=a;this.vpY=b;this.vpWidth=h;this.vpHeight=l;this.ctx.viewport(this.vpX,this.vpY,this.vpWidth,this.vpHeight)};this.cameraManager=function(){return this.cameraMan};this.textureMap=[];this.rttMap=[];this.getTextureByName=function(a, -b,h){var l=a.split(".")[1],n=this.textureMap[a];n===void 0?(n=this.createTexture(a+(l?"":".png"),b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedTextureCount++;b===void 0&&(b="CLAMP");h===void 0&&(h=!0);if(l)l.image=new Image,l.image.src=a,l.image.context=g_Engine.getContext(),l.texparams= -new _texparams(b,h),l.image.onload=function(){this.context.ctxStateManager.RDGEInitState.loadTexture(l);this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")},l.image.onerror=function(){this.context.renderer.unloadedTextureCount--;l.callback&&l.callback(l);this.context.renderer.unloadedTextureCount<0&&console.log("more textures loaded then created...")};return l};this.commitTexture=function(a){this.ctx.bindTexture(this.ctx.TEXTURE_2D, -a);this.ctx.texImage2D(this.ctx.TEXTURE_2D,0,this.ctx.RGBA,this.ctx.RGBA,this.ctx.UNSIGNED_BYTE,a.image);a.texparams.mips&&this.ctx.generateMipmap(this.ctx.TEXTURE_2D);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MAG_FILTER,this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_MIN_FILTER,a.texparams.mips?this.ctx.LINEAR_MIPMAP_LINEAR:this.ctx.LINEAR);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_S,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT: -this.ctx.CLAMP_TO_EDGE);this.ctx.texParameteri(this.ctx.TEXTURE_2D,this.ctx.TEXTURE_WRAP_T,a.texparams.wrap==="REPEAT"?this.ctx.REPEAT:this.ctx.CLAMP_TO_EDGE);this.ctx.bindTexture(this.ctx.TEXTURE_2D,null)};this.verify=function(a){var b=this.ctx.getError();b!=0&&window.console.log("GLError ( "+a+") : "+b)};this.createRenderTargetTexture=function(a,b,h,l){var n=this.ctx,o=n.createFramebuffer();n.bindFramebuffer(n.FRAMEBUFFER,o);o.width=b;o.height=h;b=n.createTexture();n.bindTexture(n.TEXTURE_2D,b); -try{n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,null)}catch(p){h=new WebctxUnsignedByteArray(o.width*o.height*4),n.texImage2D(n.TEXTURE_2D,0,n.RGBA,o.width,o.height,0,n.RGBA,n.UNSIGNED_BYTE,h)}n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,l?n.LINEAR_MIPMAP_NEAREST:n.LINEAR);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);l&& -n.generateMipmap(n.TEXTURE_2D);l=n.createRenderbuffer();n.bindRenderbuffer(n.RENDERBUFFER,l);n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height);n.getError(n.bindFramebuffer(n.FRAMEBUFFER,o));n.getError(n.bindRenderbuffer(n.RENDERBUFFER,l));n.getError(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,o.width,o.height));n.bindRenderbuffer(n.RENDERBUFFER,null);n.getError(n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,b,0));n.getError(n.framebufferRenderbuffer(n.FRAMEBUFFER, -n.DEPTH_ATTACHMENT,n.RENDERBUFFER,l));n.bindFramebuffer(n.FRAMEBUFFER,null);n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null);b.id="RT_"+nodeIdGen.getId();b.frameBuffer=o;this.textureMap[a]&&window.console.log("Notification: render target: "+a+" has overwritten an existing render target");return this.textureMap[a]=b};this.defaultShaderDefintion={shaders:{defaultVShader:"assets/shaders/test_vshader.glsl",defaultFShader:"assets/shaders/test_fshader.glsl"}, -techniques:{defaultTechnique:[{vshader:"defaultVShader",fshader:"defaultFShader",attributes:{vert:{type:"vec3"},normal:{type:"vec3"},texcoord:{type:"vec2"}},params:{},states:{depthEnable:!0,blendEnable:!1,culling:!0,cullFace:"BACK"}}]}}}; +b,h){var l=a.split(".")[1],l=l?"":".png",n=this.textureMap[a];n===void 0?(a=g_Engine.remapAssetFolder(a),n=this.createTexture(a+l,b,h),this.textureMap[a]=n,n.lookUpName=a,n.previouslyReferenced=!1):n.previouslyReferenced=!0;return n};this.unloadedTextureCount=0;_texparams=function(a,b){this.wrap=a;this.mips=b};this.createTexture=function(a,b,h){var l=this.ctx.createTexture();this.unloadedT