From 4b199cf04af83f59895d4d1e9a2d8443c1ec8e06 Mon Sep 17 00:00:00 2001 From: hwc487 Date: Tue, 3 Apr 2012 09:36:14 -0700 Subject: started the flag material --- js/lib/geom/geom-obj.js | 2 + js/lib/rdge/materials/flag-material.js | 142 +++++++++++++++++++++++++++++++++ js/models/materials-model.js | 3 + 3 files changed, 147 insertions(+) create mode 100644 js/lib/rdge/materials/flag-material.js (limited to 'js') diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js index 11b9303a..0c0d7c01 100755 --- a/js/lib/geom/geom-obj.js +++ b/js/lib/geom/geom-obj.js @@ -309,6 +309,7 @@ var GeomObj = function GLGeomObj() { case "tunnel": case "reliefTunnel": case "squareTunnel": + case "flag": case "twist": case "fly": case "julia": @@ -382,6 +383,7 @@ var GeomObj = function GLGeomObj() { case "tunnel": case "reliefTunnel": case "squareTunnel": + case "flag": case "twist": case "fly": case "julia": diff --git a/js/lib/rdge/materials/flag-material.js b/js/lib/rdge/materials/flag-material.js new file mode 100644 index 00000000..77991a8c --- /dev/null +++ b/js/lib/rdge/materials/flag-material.js @@ -0,0 +1,142 @@ +/* + This file contains proprietary software owned by Motorola Mobility, Inc.
+ No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
+ (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. +
*/ + + +var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; +var Texture = require("js/lib/rdge/texture").Texture; + +var FlagMaterial = function FlagMaterial() { + /////////////////////////////////////////////////////////////////////// + // Instance variables + /////////////////////////////////////////////////////////////////////// + this._name = "FlagMaterial"; + this._shaderName = "flag"; + + this._texMap = 'assets/images/us_flag.png'; + + this._time = 0.0; + this._dTime = 0.1; + + this._defaultWaveWidth = 1.0; + this._defaultWaveHeight = 1.0; + + /////////////////////////////////////////////////////////////////////// + // Properties + /////////////////////////////////////////////////////////////////////// + // all defined in parent PulseMaterial.js + // load the local default value + this._propNames = ["texmap", "wavewidth", "waveheight" ]; + this._propLabels = ["Texture map", "Wave Width", "Wave Height" ]; + this._propTypes = ["file", "float", "float" ]; + this._propValues = []; + + this._propValues[ this._propNames[0] ] = this._texMap.slice(0); + this._propValues[ this._propNames[1] ] = this._defaultWaveWidth; + this._propValues[ this._propNames[2] ] = this._defaultWaveHeight; + + /////////////////////////////////////////////////////////////////////// + // Methods + /////////////////////////////////////////////////////////////////////// + // duplcate method requirde + this.dup = function( world ) { + // allocate a new uber material + var newMat = new FlagMaterial(); + + // copy over the current values; + var propNames = [], propValues = [], propTypes = [], propLabels = []; + this.getAllProperties( propNames, propValues, propTypes, propLabels); + var n = propNames.length; + for (var i=0; i