From a757d4d0064e0f09bb1a99651b8493514cbc4999 Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Thu, 9 Feb 2012 16:03:33 -0800 Subject: Removing some console logs. I kept in the ones that signify error cases. Signed-off-by: Nivesh Rajbhandari --- js/helper-classes/RDGE/GLWorld.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'js') diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js index e6e7f466..f9081248 100644 --- a/js/helper-classes/RDGE/GLWorld.js +++ b/js/helper-classes/RDGE/GLWorld.js @@ -276,13 +276,13 @@ function GLWorld( canvas, use3D ) this.onRunState = function() { - console.log( "GLWorld.onRunState" ); +// console.log( "GLWorld.onRunState" ); this.restartRenderLoop(); } this.onLoadState = function() { - console.log( "GLWorld.onLoadState" ); +// console.log( "GLWorld.onLoadState" ); } this.textureToLoad = function( texture ) @@ -339,7 +339,7 @@ function GLWorld( canvas, use3D ) this.textureLoadedCallback = function( name ) { - console.log( "*** material texture loaded: " + name ); +// console.log( "*** material texture loaded: " + name ); var world = this._world; if (!world) @@ -769,7 +769,7 @@ GLWorld.prototype.render = function() } else { - console.log( "GLWorld.render, " + this._worldCount ); +// console.log( "GLWorld.render, " + this._worldCount ); g_Engine.setContext( this._canvas.uuid ); //this.draw(); this.restartRenderLoop(); @@ -809,7 +809,7 @@ GLWorld.prototype.getShapeFromPoint = function( offsetX, offsetY ) var go = this._geomRoot; if(go.collidesWithPoint(x,y)) { - console.log("collision found"); +// console.log("collision found"); return go; } while (go.getNext()) @@ -817,7 +817,7 @@ GLWorld.prototype.getShapeFromPoint = function( offsetX, offsetY ) go = go.getNext(); if(go.collidesWithPoint(x,y)) { - console.log("collision found"); +// console.log("collision found"); return go; } } -- cgit v1.2.3