From e8e21367e59bb521801fe2e843f42ad5bca5ea9f Mon Sep 17 00:00:00 2001 From: Nivesh Rajbhandari Date: Tue, 7 Feb 2012 13:52:54 -0800 Subject: Fixing some typos and undeclared variables in GLRectangle and ShapesController. Signed-off-by: Nivesh Rajbhandari --- js/controllers/elements/shapes-controller.js | 2 +- js/helper-classes/RDGE/GLRectangle.js | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'js') diff --git a/js/controllers/elements/shapes-controller.js b/js/controllers/elements/shapes-controller.js index c6722dee..e764de4e 100644 --- a/js/controllers/elements/shapes-controller.js +++ b/js/controllers/elements/shapes-controller.js @@ -82,7 +82,7 @@ exports.ShapesController = Montage.create(CanvasController, { if(fm) { el.elementModel.shapeModel.GLGeomObj.setFillMaterial(fm); - el.elementModel.shapeModel.strokeMaterial = fm; + el.elementModel.shapeModel.fillMaterial = fm; el.elementModel.shapeModel.GLGeomObj.buildBuffers(); } break; diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js index 151b15a3..8535a683 100644 --- a/js/helper-classes/RDGE/GLRectangle.js +++ b/js/helper-classes/RDGE/GLRectangle.js @@ -271,8 +271,8 @@ function GLRectangle() // stroke var strokeMaterial = this.makeStrokeMaterial(); - prim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial) - this._primArray.push( prim ); + var strokePrim = this.createStroke([x,y], 2*xFill, 2*yFill, strokeSize, tlRadius, blRadius, brRadius, trRadius, strokeMaterial); + this._primArray.push( strokePrim ); this._materialNodeArray.push( strokeMaterial.getMaterialNode() ); // fill @@ -283,8 +283,8 @@ function GLRectangle() xFill -= strokeSize; yFill -= strokeSize; var fillMaterial = this.makeFillMaterial(); - prim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial) - this._primArray.push( prim ); + var fillPrim = this.createFill([x,y], 2*xFill, 2*yFill, tlRadius, blRadius, brRadius, trRadius, fillMaterial); + this._primArray.push( fillPrim ); this._materialNodeArray.push( fillMaterial.getMaterialNode() ); world.updateObject(this); -- cgit v1.2.3