/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ #ifdef GL_ES precision highp float; #endif // attributes attribute vec3 a_pos; attribute vec2 texcoord; // matrix uniforms uniform mat4 u_mvMatrix; uniform mat4 u_projMatrix; uniform mat4 u_worldMatrix; void main(void) { gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ; }