/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ #ifdef GL_ES precision highp float; #endif uniform sampler2D u_tex0; uniform float u_surfaceAlpha; varying vec2 v_texCoord0; void main() { vec4 c = texture2D(u_tex0, v_texCoord0); //c.a *= u_surfaceAlpha; if ((c.r == 0.0) && (c.b == 0.0) && (c.g == 0.0) && (c.a == 1.0)) c = vec4( 0.0, 0.0, 1.0, 1.0 ); gl_FragColor = c; }