/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ #ifdef GL_ES precision highp float; #endif // attributes attribute vec3 a_pos; attribute vec2 texcoord; // uniforms uniform float u_time; uniform float u_zmin; uniform float u_zmax; uniform float u_surfaceAlpha; // matrix uniforms uniform mat4 u_mvMatrix; uniform mat4 u_projMatrix; // varying varying vec2 v_texCoord0; // constants const float zSpeed = 10.0; void main() { // Transform position vec4 pos = vec4(a_pos,1); float dz = u_time*zSpeed; float n = floor( dz/(u_zmax-u_zmin) ); dz -= n*(u_zmax - u_zmin); float z = pos.z + dz; if (z > u_zmax) { z = u_zmin + (z - u_zmax); } pos.z = z; gl_Position = u_projMatrix * u_mvMatrix * pos; v_texCoord0 = texcoord; }