/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ #ifdef GL_ES precision highp float; #endif // texture sampler uniforms uniform sampler2D u_tex0; uniform sampler2D u_tex1; //uniform vec4 color; //varying vec4 v_color; varying float v_zNormal; varying vec2 v_texcoord; void main() { vec3 col; if (v_zNormal >= 0.0) col = texture2D(u_tex0, v_texcoord).xyz; else col = texture2D(u_tex1, v_texcoord).xyz; gl_FragColor = vec4(col, 1.0); //gl_FragColor = v_color; }