/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ #ifdef GL_ES precision highp float; #endif // texture sampler uniforms uniform sampler2D u_tex0; uniform sampler2D u_tex1; //uniform vec4 color; //varying vec4 v_color; varying float v_zNormal; varying vec2 v_texcoord; void main() { vec3 col; if (v_zNormal >= 0.0) col = texture2D(u_tex0, v_texcoord).xyz; else col = texture2D(u_tex1, v_texcoord).xyz; gl_FragColor = vec4(col, 1.0); }