/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ #ifdef GL_ES precision highp float; #endif // attributes attribute vec3 vert; attribute vec3 normal; attribute vec2 texcoord; //uniform mat4 u_shadowLightWorld; //uniform mat4 u_shadowBiasMatrix; //uniform mat4 u_vShadowLight; //uniform vec3 u_lightPos; // matrix uniforms uniform mat4 u_mvMatrix; uniform vec3 u_eye; uniform mat4 u_normalMatrix; uniform mat4 u_projMatrix; uniform mat4 u_worldMatrix; uniform vec4 u_color1; uniform vec4 u_color2; uniform vec4 u_color3; uniform vec4 u_color4; uniform float u_colorStop1; uniform float u_colorStop2; uniform float u_colorStop3; uniform float u_colorStop4; uniform vec2 u_cos_sin_angle; //uniform int u_colorCount; // currently using 4 varying vec2 v_uv; void main(void) { gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; v_uv = texcoord; }