/* Copyright (c) 2012, Motorola Mobility, Inc All Rights Reserved. BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of Motorola Mobility nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //////////////////////////////////////////////////////////////////////// // var Montage = require("montage/core/core").Montage, Component = require("montage/ui/component").Component; //////////////////////////////////////////////////////////////////////// //Exporting as ColorBar exports.ColorBar = Montage.create(Component, { //////////////////////////////////////////////////////////////////// //No reel needed since it's just a bar component hasTemplate: { value: true }, //////////////////////////////////////////////////////////////////// //Width of spectrum (not including b/w buttons) _colorBarSpectrumWidth: { value: null }, //////////////////////////////////////////////////////////////////// //Width of spectrum steps (used to calculate size of B/W buttons) _colorBarSpectrumWidthSteps: { value: 10 }, //////////////////////////////////////////////////////////////////// //Default value _value: { value: {h: 0, s: 0, v: 0} }, //////////////////////////////////////////////////////////////////// //HSV Value selected from bar value: { get: function() {return this._value;}, set: function(value) { if (value) { //Checking for limits (Max and Min HSV values) if (value.h > Math.PI*2) { value.h = Math.PI*2; } else if (value.h < 0) { value.h = 0; } // if (value.s > 1) { value.s = 1; } else if (value.s < 0) { value.s = 0; } // if (value.v > 1) { value.v = 1; } else if (value.v < 0) { value.v = 0; } //Setting value this._value = value; // if (!this._isMouseDown) { this._dispatchActionEvent('change', true); } } } }, //////////////////////////////////////////////////////////////////// // prepareForDraw: { value: function() { //Nothing } }, //////////////////////////////////////////////////////////////////// //Setting up and drawing canvas to object willDraw: { value: function() { //Setting the width and height of the canvas to match container this.element.width = parseInt(window.getComputedStyle(this.element, null).width); this.element.height = parseInt(window.getComputedStyle(this.element, null).height); } }, //////////////////////////////////////////////////////////////////// // draw: { value: function () { //Local variables var cb_canvas = this.element, cb_ctx, cb_grdnt, cb_slc, cb_gwidth, PI = Math.PI, i; //calculating width of spectrum (remainder is used for B/W buttons) cb_gwidth = Math.round(cb_canvas.width - cb_canvas.width/this._colorBarSpectrumWidthSteps); //Context and Gradient cb_ctx = cb_canvas.getContext('2d'); cb_grdnt = cb_ctx.createLinearGradient(0, cb_canvas.height, cb_gwidth, cb_canvas.height); //////////////////////////////////////////////////////// //Looping through set intervals (Creating spectrum) for (i=0; i<60; i++) { //Calculating slice number cb_slc = Math.round(255*i/60); //Creating gradient slices (6 colors in color theory) cb_grdnt.addColorStop(i/360, 'rgb(255, '+cb_slc+', 0)'); cb_grdnt.addColorStop((i+60)/360, 'rgb('+(255-cb_slc)+', 255, 0)'); cb_grdnt.addColorStop((i+120)/360, 'rgb(0, 255, '+cb_slc+')'); cb_grdnt.addColorStop((i+180)/360, 'rgb(0, '+(255-cb_slc)+', 255)'); cb_grdnt.addColorStop((i+240)/360, 'rgb('+cb_slc+', 0, 255)'); cb_grdnt.addColorStop((i+300)/360, 'rgb(255, 0,'+(255-cb_slc)+')'); } //Adding Color Bar to the canvas (Gradients) cb_ctx.fillStyle = cb_grdnt; cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height); //////////////////////////////////////////////////////// //White Gradient overlay to simulate L cb_grdnt = cb_ctx.createLinearGradient(0, 0, 0, cb_canvas.height); cb_grdnt.addColorStop(0.0, 'rgba(255, 255, 255, 1)'); cb_grdnt.addColorStop(0.5, 'rgba(255, 255, 255, 0)'); cb_ctx.fillStyle = cb_grdnt; cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height); //Black Gradient overlay to simulate S cb_grdnt = cb_ctx.createLinearGradient(0,0,0,cb_canvas.height); cb_grdnt.addColorStop(0.5, 'rgba(0, 0, 0, 0)'); cb_grdnt.addColorStop(1.0, 'rgba(0, 0, 0, 1)'); cb_ctx.fillStyle = cb_grdnt; cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height); //Black "button" cb_ctx.fillStyle = "#000"; cb_ctx.fillRect(cb_gwidth, cb_canvas.height/2, cb_gwidth, cb_canvas.height/2); //Black line divider cb_ctx.fillStyle = "#000"; cb_ctx.fillRect(cb_gwidth-1, 0, cb_gwidth+1, cb_canvas.height); //White "button" cb_ctx.fillStyle = "#FFF"; cb_ctx.fillRect(cb_gwidth, 0, cb_gwidth, cb_canvas.height/2); //Saving cb_ctx.restore(); cb_ctx.save(); //Cleaning up cb_canvas = cb_ctx = cb_grdnt = cb_slc = cb_gwidth = PI = i = null; } }, //////////////////////////////////////////////////////////////////// //Adding ColorBar to the element didDraw: { value: function() { //Adding functionality via events this.element.addEventListener("mousedown", this, false); this.element.addEventListener("mouseover", this, false); this.element.addEventListener("mousemove", this, false); } }, //////////////////////////////////////////////////////////////////// //Mouse Down (adds other events and updates HSV) handleMousedown: { value: function (e) { if (!this._colorBarSpectrumWidth) this._colorBarSpectrumWidth = (this.element.width - this.element.width/this._colorBarSpectrumWidthSteps)-1; this._isMouseDown = true; document.addEventListener("mouseup", this, false); this._updateHsv(e); } }, //////////////////////////////////////////////////////////////////// //Used to check mouse mode and display cursor _isMouseDown: { value: false }, //////////////////////////////////////////////////////////////////// //Mouse Move (updates HSV) handleMousemove: { value: function (e) { //Changing cursors style for appropiate user feedback if (e.offsetX > this._colorBarSpectrumWidth) {this.element.style.cursor = 'pointer';} else {this.element.style.cursor = 'crosshair';} //Checking for mouse down to scan for color if (this._isMouseDown) {this._updateHsv(e);} } }, //////////////////////////////////////////////////////////////////// //Mouse Up (Removes events) handleMouseup: { value: function (e) { this._isMouseDown = false; document.removeEventListener("mouseup", this, false); this._dispatchActionEvent('change', false); } }, //////////////////////////////////////////////////////////////////// //Updating HSV values _updateHsv: { value: function (e) { if (e.offsetX > this._colorBarSpectrumWidth) { //Faking button functionality - Simple B/W selection if (e.offsetY >= this.element.offsetHeight/2) { this.value = {h: this.value.h, s: 1, v: 0};} // White else { this.value = {h: this.value.h, s: 0, v: 1};} // Black } else { //Checking for S or V to be applied (no mixing on bar) if (e.offsetY >= this.element.offsetHeight/2) { //Saturation this.value = {h: e.offsetX/this._colorBarSpectrumWidth*Math.PI*2, v: 1-(e.offsetY-this.element.offsetHeight/2)/((this.element.offsetHeight/2-1)), s: 1}; } else { //Vibrance this.value = {h: e.offsetX/this._colorBarSpectrumWidth*Math.PI*2, v: 1, s: (e.offsetY)/((this.element.offsetHeight/2))}; } } // this._dispatchActionEvent('changing', false); } }, //////////////////////////////////////////////////////////////////// //Dispatching "Change" event _dispatchActionEvent: { value: function(type, userInitiated) { var actionEvent = document.createEvent("CustomEvent"); actionEvent.initEvent(type, true, true); actionEvent.type = type; actionEvent.wasSetByCode = userInitiated; actionEvent.hsv = this.value; this.dispatchEvent(actionEvent); } } //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// });