/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ //////////////////////////////////////////////////////////////////////// // var Montage = require("montage/core/core").Montage, Component = require("montage/ui/component").Component; //////////////////////////////////////////////////////////////////////// //Exporting as ColorBar exports.ColorBar = Montage.create(Component, { //////////////////////////////////////////////////////////////////// //No reel needed since it's just a bar component hasTemplate: { value: true }, //////////////////////////////////////////////////////////////////// //Width of spectrum (not including b/w buttons) _colorBarSpectrumWidth: { value: null }, //////////////////////////////////////////////////////////////////// //Width of spectrum steps (used to calculate size of B/W buttons) _colorBarSpectrumWidthSteps: { value: 10 }, //////////////////////////////////////////////////////////////////// //Default value _value: { value: {h: 0, s: 0, v: 0} }, //////////////////////////////////////////////////////////////////// //HSV Value selected from bar value: { get: function() {return this._value;}, set: function(value) { if (value) { //Checking for limits (Max and Min HSV values) if (value.h > Math.PI*2) { value.h = Math.PI*2; } else if (value.h < 0) { value.h = 0; } // if (value.s > 1) { value.s = 1; } else if (value.s < 0) { value.s = 0; } // if (value.v > 1) { value.v = 1; } else if (value.v < 0) { value.v = 0; } //Setting value this._value = value; // if (!this._isMouseDown) { this._dispatchActionEvent('change', true); } } } }, //////////////////////////////////////////////////////////////////// // prepareForDraw: { value: function() { //Nothing } }, //////////////////////////////////////////////////////////////////// //Setting up and drawing canvas to object willDraw: { value: function() { //Setting the width and height of the canvas to match container this.element.width = parseInt(window.getComputedStyle(this.element, null).width); this.element.height = parseInt(window.getComputedStyle(this.element, null).height); } }, //////////////////////////////////////////////////////////////////// // draw: { value: function () { //Local variables var cb_canvas = this.element, cb_ctx, cb_grdnt, cb_slc, cb_gwidth, PI = Math.PI, i; //calculating width of spectrum (remainder is used for B/W buttons) cb_gwidth = Math.round(cb_canvas.width - cb_canvas.width/this._colorBarSpectrumWidthSteps); //Context and Gradient cb_ctx = cb_canvas.getContext('2d'); cb_grdnt = cb_ctx.createLinearGradient(0, cb_canvas.height, cb_gwidth, cb_canvas.height); //////////////////////////////////////////////////////// //Looping through set intervals (Creating spectrum) for (i=0; i<60; i++) { //Calculating slice number cb_slc = Math.round(255*i/60); //Creating gradient slices (6 colors in color theory) cb_grdnt.addColorStop(i/360, 'rgb(255, '+cb_slc+', 0)'); cb_grdnt.addColorStop((i+60)/360, 'rgb('+(255-cb_slc)+', 255, 0)'); cb_grdnt.addColorStop((i+120)/360, 'rgb(0, 255, '+cb_slc+')'); cb_grdnt.addColorStop((i+180)/360, 'rgb(0, '+(255-cb_slc)+', 255)'); cb_grdnt.addColorStop((i+240)/360, 'rgb('+cb_slc+', 0, 255)'); cb_grdnt.addColorStop((i+300)/360, 'rgb(255, 0,'+(255-cb_slc)+')'); } //Adding Color Bar to the canvas (Gradients) cb_ctx.fillStyle = cb_grdnt; cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height); //////////////////////////////////////////////////////// //White Gradient overlay to simulate L cb_grdnt = cb_ctx.createLinearGradient(0, 0, 0, cb_canvas.height); cb_grdnt.addColorStop(0.0, 'rgba(255, 255, 255, 1)'); cb_grdnt.addColorStop(0.5, 'rgba(255, 255, 255, 0)'); cb_ctx.fillStyle = cb_grdnt; cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height); //Black Gradient overlay to simulate S cb_grdnt = cb_ctx.createLinearGradient(0,0,0,cb_canvas.height); cb_grdnt.addColorStop(0.5, 'rgba(0, 0, 0, 0)'); cb_grdnt.addColorStop(1.0, 'rgba(0, 0, 0, 1)'); cb_ctx.fillStyle = cb_grdnt; cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height); //Black "button" cb_ctx.fillStyle = "#000"; cb_ctx.fillRect(cb_gwidth, cb_canvas.height/2, cb_gwidth, cb_canvas.height/2); //Black line divider cb_ctx.fillStyle = "#000"; cb_ctx.fillRect(cb_gwidth-1, 0, cb_gwidth+1, cb_canvas.height); //White "button" cb_ctx.fillStyle = "#FFF"; cb_ctx.fillRect(cb_gwidth, 0, cb_gwidth, cb_canvas.height/2); //Saving cb_ctx.restore(); cb_ctx.save(); //Cleaning up cb_canvas = cb_ctx = cb_grdnt = cb_slc = cb_gwidth = PI = i = null; } }, //////////////////////////////////////////////////////////////////// //Adding ColorBar to the element didDraw: { value: function() { //Adding functionality via events this.element.addEventListener("mousedown", this, false); this.element.addEventListener("mouseover", this, false); this.element.addEventListener("mousemove", this, false); } }, //////////////////////////////////////////////////////////////////// //Mouse Down (adds other events and updates HSV) handleMousedown: { value: function (e) { if (!this._colorBarSpectrumWidth) this._colorBarSpectrumWidth = (this.element.width - this.element.width/this._colorBarSpectrumWidthSteps)-1; this._isMouseDown = true; document.addEventListener("mouseup", this, false); this._updateHsv(e); } }, //////////////////////////////////////////////////////////////////// //Used to check mouse mode and display cursor _isMouseDown: { value: false }, //////////////////////////////////////////////////////////////////// //Mouse Move (updates HSV) handleMousemove: { value: function (e) { //Changing cursors style for appropiate user feedback if (e.offsetX > this._colorBarSpectrumWidth) {this.element.style.cursor = 'pointer';} else {this.element.style.cursor = 'crosshair';} //Checking for mouse down to scan for color if (this._isMouseDown) {this._updateHsv(e);} } }, //////////////////////////////////////////////////////////////////// //Mouse Up (Removes events) handleMouseup: { value: function (e) { this._isMouseDown = false; document.removeEventListener("mouseup", this, false); this._dispatchActionEvent('change', false); } }, //////////////////////////////////////////////////////////////////// //Updating HSV values _updateHsv: { value: function (e) { if (e.offsetX > this._colorBarSpectrumWidth) { //Faking button functionality - Simple B/W selection if (e.offsetY >= this.element.offsetHeight/2) { this.value = {h: this.value.h, s: 1, v: 0};} // White else { this.value = {h: this.value.h, s: 0, v: 1};} // Black } else { //Checking for S or V to be applied (no mixing on bar) if (e.offsetY >= this.element.offsetHeight/2) { //Saturation this.value = {h: e.offsetX/this._colorBarSpectrumWidth*Math.PI*2, v: 1-(e.offsetY-this.element.offsetHeight/2)/((this.element.offsetHeight/2-1)), s: 1}; } else { //Vibrance this.value = {h: e.offsetX/this._colorBarSpectrumWidth*Math.PI*2, v: 1, s: (e.offsetY)/((this.element.offsetHeight/2))}; } } // this._dispatchActionEvent('changing', false); } }, //////////////////////////////////////////////////////////////////// //Dispatching "Change" event _dispatchActionEvent: { value: function(type, userInitiated) { var actionEvent = document.createEvent("CustomEvent"); actionEvent.initEvent(type, true, true); actionEvent.type = type; actionEvent.wasSetByCode = userInitiated; actionEvent.hsv = this.value; this.dispatchEvent(actionEvent); } } //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// });