/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var Montage = require("montage/core/core").Montage, ElementController = require("js/controllers/elements/element-controller").ElementController; exports.BodyController = Montage.create(ElementController, { // TODO - perspective distance needs to be passed in as "dist" and matrix3d needs to be passed in as "mat" set3DProperties: { value: function(el, props, update3DModel) { var dist = props["dist"], mat = props["mat"]; this.application.ninja.stylesController.setElementStyle(el, "-webkit-transform", "perspective(" + dist + ") " + "matrix3d(" + MathUtils.scientificToDecimal(mat, 5) + ")", true); el.elementModel.props3D.matrix3d = mat; el.elementModel.props3D.perspectiveDist = dist; this.application.ninja.stage.updatedStage = true; if(update3DModel) { this._update3DProperties(el, mat, dist); } } }, getProperty: { value: function(el, p) { } }, setProperty: { value: function(el, p, value) { } }, setAttribute: { value: function(el, att, value) { } }, getPerspectiveDist: { value: function(el) { if(el.elementModel && el.elementModel.props3D && el.elementModel.props3D.perspectiveDist) { return el.elementModel.props3D.perspectiveDist; } else { var dist = this.application.ninja.stylesController.getPerspectiveDistFromElement(el, true); el.elementModel.props3D.perspectiveDist = dist; return dist; } } }, getMatrix: { value: function(el) { if(el.elementModel && el.elementModel.props3D && el.elementModel.props3D.matrix3d) { return el.elementModel.props3D.matrix3d.slice(0); } else { var mat; if (el) { mat = this.application.ninja.stylesController.getMatrixFromElement(el, true); if (!mat) { mat = Matrix.I(4); } var zoom = this.application.ninja.elementMediator.getProperty(el, "zoom"); if (zoom) { zoom = Number(zoom); if (zoom != 1) { var zoomMat = Matrix.create( [ [ zoom, 0, 0, 0], [ 0, zoom, 0, 0], [ 0, 0, zoom, 0], [ 0, 0, 0, 1] ] ); glmat4.multiply( zoomMat, mat, mat ); } } } el.elementModel.props3D.matrix3d = mat; return mat; } } } });