/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var Montage = require("montage/core/core").Montage, CanvasController = require("js/controllers/elements/canvas-controller").CanvasController; exports.ShapesController = Montage.create(CanvasController, { setProperty: { value: function(el, p, value) { var val = parseInt(value); switch(p) { case "strokeSize": // TODO - For now, just handling px units. this.setShapeProperty(el, "strokeSize", value); el.elementModel.shapeModel.GLGeomObj.setStrokeWidth(val); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; case "innerRadius": this.setShapeProperty(el, "innerRadius", value); el.elementModel.shapeModel.GLGeomObj.setInnerRadius(val/100); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; case "tlRadius": this.setShapeProperty(el, "tlRadius", value); el.elementModel.shapeModel.GLGeomObj.setTLRadius(val); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; case "trRadius": this.setShapeProperty(el, "trRadius", value); el.elementModel.shapeModel.GLGeomObj.setTRRadius(val); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; case "blRadius": this.setShapeProperty(el, "blRadius", value); el.elementModel.shapeModel.GLGeomObj.setBLRadius(val); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; case "brRadius": this.setShapeProperty(el, "brRadius", value); el.elementModel.shapeModel.GLGeomObj.setBRRadius(val); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; case "width": el.elementModel.shapeModel.GLGeomObj.setWidth(val); CanvasController.setProperty(el, p, value); el.elementModel.shapeModel.GLWorld.setViewportFromCanvas(el); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; case "height": el.elementModel.shapeModel.GLGeomObj.setHeight(val); CanvasController.setProperty(el, p, value); el.elementModel.shapeModel.GLWorld.setViewportFromCanvas(el); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); break; default: CanvasController.setProperty(el, p, value); } el.elementModel.shapeModel.GLWorld.render(); } }, getProperty: { value: function(el, p) { switch(p) { case "strokeSize": case "innerRadius": case "tlRadius": case "trRadius": case "blRadius": case "brRadius": case "strokeMaterial": case "fillMaterial": case "border": case "background": return this.getShapeProperty(el, p); default: return CanvasController.getProperty(el, p); } } }, getShapeProperty: { value: function(el, prop) { if(el.elementModel && el.elementModel.shapeModel) { return el.elementModel.shapeModel[prop]; } else { console.log("No shapeModel, one should have been created already"); return null; } } }, setShapeProperty: { value: function(el, prop, value) { if(el.elementModel && el.elementModel.shapeModel) { el.elementModel.shapeModel[prop] = value; } else { console.log("No shapeModel, one should have been created already"); } } }, GetValueInPixels: { value: function(value, units, h) { switch(units) { case "px": { return value; } case "pt": { return ~~(value*4/3); } case "%": { if(h) { return ~~(value/100*h); } else { console.warn("Can't use % for a line's stroke size, using 10 for the value."); return 10; } } } } }, CapWorldPercentFromValue: { value: function(value, units, h) { return Math.min(this.GetWorldPercentFromValue(value, units, h), 2); } }, GetWorldPercentFromValue: { value: function(value, units, h) { switch(units) { case "pt": { value = Math.round(value*4/3); return 4*value/h; } case "px": { return 4*value/h; } case "%": { // Our calculations in GLWorld use 2 = 100%, so our calculations would usually be value/50, // but in order to get values other than 0, 1, and 2, we need to multiply by 10, round that value, // and then divide by 50*10 again. // 100*10 = 1000/500 = 2 // 20*10 = 200/500 = 0.4 // 50*10 = 500/500 = 1 return Math.round(value*10)/500; } default: { console.warn("Unhandled units " + units); } } } }, //-------------------------------------------------------------------------------------------------------- // Routines to get/set color properties getColor: { value: function(el, isFill) { var color, css; if(isFill) { if(el.elementModel.shapeModel.background) { return el.elementModel.shapeModel.background; } color = this.getShapeProperty(el, "fill"); } else { if(el.elementModel.shapeModel.border) { return el.elementModel.shapeModel.border; } color = this.getShapeProperty(el, "stroke"); } css = this.application.ninja.colorController.colorModel.webGlToCss(color); return this.application.ninja.colorController.getColorObjFromCss(css); } }, setColor: { value: function(el, color, isFill) { var webGl = color.webGlColor || color.color.webGlColor; if(isFill) { el.elementModel.shapeModel.GLGeomObj.setFillColor(webGl); this.setShapeProperty(el, "fill", webGl); this.setShapeProperty(el, "background", color); } else { el.elementModel.shapeModel.GLGeomObj.setStrokeColor(webGl); this.setShapeProperty(el, "stroke", webGl); this.setShapeProperty(el, "border", color); } el.elementModel.shapeModel.GLWorld.render(); } }, getStroke: { value: function(el) { // TODO - Need to figure out which border side user wants var size = this.getShapeProperty(el, "strokeSize"); var color = this.getShapeProperty(el, "stroke"); return {stroke:color, strokeSize:size}; } }, setStroke: { value: function(el, stroke) { el.elementModel.shapeModel.GLGeomObj.setStrokeColor(stroke.color.webGlColor); var strokeWidth = this.GetValueInPixels(stroke.strokeSize, stroke.strokeUnits); el.elementModel.shapeModel.GLGeomObj.setStrokeWidth(strokeWidth); this.setShapeProperty(el, "stroke", stroke.color.webGlColor); this.setShapeProperty(el, "strokeSize", stroke.strokeSize + " " + stroke.strokeUnits); el.elementModel.shapeModel.GLGeomObj.buildBuffers(); el.elementModel.shapeModel.GLWorld.render(); } }, DisplayMaterials: { value: function (cb) { var optionItem = document.createElement("option"); optionItem.value = 0; optionItem.innerText = "Default"; cb.appendChild(optionItem); var materials = MaterialsLibrary.materials; var len = materials.length; var i; for (i = 0; i < len; i++) { var current = materials[i]; optionItem = document.createElement("option"); optionItem.value = i+1; optionItem.innerText = current.getName(); cb.appendChild(optionItem); } } }, isElementAShape: { value: function(el) { return (el.elementModel && el.elementModel.isShape); } } });