/*
Copyright (c) 2012, Motorola Mobility, Inc
All Rights Reserved.
BSD License.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Motorola Mobility nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
///////////////////////////////////////////////////////////////////////
// Class DrawUtils
// Overlay drawing utility functions
///////////////////////////////////////////////////////////////////////
var Montage = require("montage/core/core").Montage,
Component = require("montage/ui/component").Component;
var vecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
var Rectangle = require("js/helper-classes/3D/rectangle").Rectangle;
var StageLine = require("js/helper-classes/3D/StageLine").StageLine;
var DrawUtils = exports.DrawUtils = Montage.create(Component, {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
viewUtils: { value: null, writable: true },
snapManager: { value: null },
ElementPlanes : { value: null, writable: true },
// the drawing surface (a canvas)
_drawingSurfaceElt : { value: null, writable: true },
_drawingContext : { value: null, writable: true },
// color to draw the lines
_lineColor : { value: "black", writable: true},
// define a stack for quickly setting graphics states and restoring them
_stateArray : { value: [], writable: true },
// save references to the grid lines for quick redraw
_gridLineArray : {value: [], writable: true },
// state for moveTo, lineTo
_curPt : { value: null, writable: true },
_curVis : { value: null, writable: true },
// the element that defines the coordinate system for the displayed lines
_sourceSpaceElt : { value: null, writable: true },
// maintain a list of objects to hide against
_eltArray : {value: [], writable: true },
// maintain a list of the planes to test against
_planesArray : {value: [], writable: true },
// the working plane.
// a grid may be drawn aligned with this working plane
_workingPlane : { value: null, writable: true },
// save some parameters about the grid.
// these parameters are set when the grid is drawn
_gridHorizontalSpacing : {value: 50, writable: true },
_gridVerticalSpacing : {value: 50, writable: true },
_gridHorizontalLineCount : {value:10, writable: true },
_gridVerticalLineCount : {value:0, writable: true },
_gridOrigin : {value: null, writable: true },
drawXY : {value: false, writable: true },
drawXZ : {value: false, writable: true },
drawYZ : {value: false, writable: true },
drawElementN : {value: false, writable: true },
_selectionCtr : {value: null, writable: true },
// Properties that require element planes to be updated
_updatePlaneProps : {value: ["matrix", "left", "top", "width", "height"], writable: false },
_recalculateScrollOffsets : { value: false },
///////////////////////////////////////////////////////////////////////
// Property accessors
///////////////////////////////////////////////////////////////////////
setDrawingSurfaceElement : { value: function( s ) { this._drawingSurfaceElt = s; if (s) this._drawingContext = s.getContext("2d"); }},
getDrawingSurfaceElement : { value: function() { return this._drawingSurfaceElt; }},
getDrawingContext : { value: function() { return this._drawingContext; }},
setSourceSpaceElement : { value: function(ss) { this._sourceSpaceElt = ss; }},
getSourceSpaceElement : { value: function() { return this._sourceSpaceElt; }},
getWorkingPlane : { value: function() { return this._workingPlane; }},
setWorkingPlane : { value: function (wp) { this._workingPlane = wp; }},
getGridHorizontalSpacing : { value: function() { return this._gridHorizontalSpacing; }},
getGridVerticalSpacing : { value: function() { return this._gridVerticalSpacing; }},
getGridHorizontalLineCount : { value: function() { return this._gridHorizontalLineCount; }},
getGridVerticalLineCount : { value: function() { return this._gridVerticalLineCount; }},
getGridOrigin : { value: function() { return this._gridOrigin.slice(0); }},
isDrawingGrid : { value: function() { return this.drawXY || this.drawYZ || this.drawXZ; }},
isDrawingElementNormal : { value: function() { return this.drawElementN }},
getLineColor : { value: function() { return this._lineColor; }},
setLineColor : { value: function( color ) { this._lineColor = color; }},
getLineWidth : { value: function() { return this._drawingContext.lineWidth; }},
setLineWidth : { value: function( w ) { this._drawingContext.lineWidth = w; }},
initialize: {
value: function() {
this._gridOrigin = [0,0]; // 2D plane space point
this.eventManager.addEventListener("elementAdded", this, false);
this.eventManager.addEventListener("elementsRemoved", this, false);
this.eventManager.addEventListener("elementChange", this, false);
this.eventManager.addEventListener("elementChanging", this, false);
this.eventManager.addEventListener("elementReplaced", this, false);
}
},
initializeFromDocument:{
value:function(adjustScrollOffsets, useStageValues){
var i,
documentRootChildren = this.application.ninja.currentDocument.model.views.design.getLiveNodeList(true),
stage = this.application.ninja.stage,
len = documentRootChildren.length;
//initialize with current document
this._eltArray = [];
this._planesArray = [];
this.setDrawingSurfaceElement(stage.gridCanvas);
this.setSourceSpaceElement( this.application.ninja.currentDocument.model.documentRoot);
this.setWorkingPlane( [0,0,1,0] );
//Loop through all the top-level children of the current document and call drawUtils.addElement on them
if(len > 0) {
var initL = 0,
initT = 0,
minLeft = 0,
minTop = 0,
docLeft = stage.documentOffsetLeft,
docTop = stage.documentOffsetTop,
l,
t,
plane,
elt;
if(useStageValues) {
initL = stage.userPaddingLeft;
initT = stage.userPaddingTop;
minLeft = stage.templateLeft;
minTop = stage.templateTop;
this._recalculateScrollOffsets = false;
}
for(i=0; i minLeft)) {
this._recalculateScrollOffsets = true;
}
if(t < minTop) {
minTop = t;
stage.minTopElement = elt;
} else if((elt === stage.minTopElement) && (t > minTop)) {
this._recalculateScrollOffsets = true;
}
}
}
}
if(adjustStagePadding) {
if(this._recalculateScrollOffsets && !isChanging) {
this.initializeFromDocument(true, true);
changed = true;
} else {
if(minLeft !== stage.userPaddingLeft) {
stage.userPaddingLeft = minLeft;
changed = true;
}
if(minTop !== stage.userPaddingTop) {
stage.userPaddingTop = minTop;
changed = true;
}
}
}
if(!changed) {
this.drawWorkingPlane();
this.draw3DCompass();
}
// TODO - Remove this once all stage drawing is consolidated into a single draw cycle
if(!isChanging && this.application.ninja.toolsData.selectedToolInstance.captureSelectionDrawn) {
this.application.ninja.toolsData.selectedToolInstance.captureSelectionDrawn(null);
}
}
}
},
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
addElement: {
value: function( elt ) {
// check if we already know about this object
var n = this._eltArray.length;
for (var i=0; i 3) pt.pop();
var z = pt[2];
var n = this._planesArray.length;
var vis = 0;
for (var i=0; i plane.getZMax()) continue;
// test for containment in the polygon bounds
var contain = MathUtils.boundaryContainsPoint( plane.getBoundaryPoints(), pt, plane.isBackFacing() );
if (contain == MathUtils.OUTSIDE) continue;
if (contain == MathUtils.ON) continue;
// shoot a ray from the point in the +Z direction to get the z value of the plane
var vec = [0,0,1];
var planeEq = plane.getPlaneEq();
var ptOnPlane = MathUtils.vecIntersectPlane( pt, vec, planeEq );
if (ptOnPlane)
{
// in keeping with the convention that a point "on" a face is outside the element,
// check that case.
//if (MathUtils.fpCmp(pt[2], ptOnPlane[2]) == 0) continue;
// if the point is behind the plane, increase the visibility
if (MathUtils.fpCmp(pt[2],ptOnPlane[2]) <= 0) vis++;
}
}
return vis;
}
},
moveTo : {
value: function( pt ) {
if (this._sourceSpaceElt)
pt = this.viewUtils.localToGlobal( pt, this._sourceSpaceElt );
this._curPt = pt.slice(0);
this._curVis = this.getVisibilityAtPoint( pt );
}
},
lineTo :
{
value: function( pt )
{
if (this._sourceSpaceElt)
pt = this.viewUtils.localToGlobal( pt, this._sourceSpaceElt );
var line = Object.create(StageLine, {});
line.setPoints( this._curPt, pt );
line.setVisibility( this._curVis );
// find all the plane intersections
this.getLineIntersections( line );
// draw the line
this._curVis = this.drawIntersectedLine( line, this._drawingContext );
this._curPt = pt.slice(0);
}
},
drawLine :
{
value: function( pt0, pt1 )
{
if (this._drawingContext)
{
// transform the points from local object space to world space
if (this._sourceSpaceElt)
{
pt0 = this.viewUtils.localToGlobal( pt0, this._sourceSpaceElt );
pt1 = this.viewUtils.localToGlobal( pt1, this._sourceSpaceElt );
}
// create the line structure
var line = Object.create(StageLine, {});
line.setPoints( pt0, pt1 );
// find all the plane intersections
this.getLineIntersections( line );
// get the starting visibility
var vis = this.getVisibilityAtPoint( pt0 );
line.setVisibility( vis );
// draw the line
this._curVis = this.drawIntersectedLine( line, this._drawingContext );
}
}
},
drawIntersectedLine :
{
value: function( line )
{
this._drawingContext.strokeStyle = this._lineColor;
this._drawingContext.beginPath();
// get the 2 enpoints of the line
var pt0 = line.getPoint0(),
pt1 = line.getPoint1();
// find the visibility at the start point
var vis = line.getVisibility();
if (vis == 0)
{
this._drawingContext.strokeStyle = this._lineColor;
this._drawingContext.beginPath();
this._drawingContext.moveTo( pt0[0], pt0[1] );
}
// go through each intersection
var n = line.getIntersectionCount();
var t = 0.0;
var iRec = line.getIntersectionList();
for (var i=0; i maxPt[0]) maxPt[0] = x;
if (y < minPt[1]) minPt[1] = y;
if (y > maxPt[1]) maxPt[1] = y;
if (z < minPt[2]) minPt[2] = z;
if (z > maxPt[2]) maxPt[2] = z;
}
}
}
// restore the root ID
this.viewUtils.setRootElement (saveRoot );
context.beginPath();
var x0 = minPt[0], y0 = minPt[1], z0 = minPt[2],
x1 = maxPt[0], y1 = maxPt[1], z1 = maxPt[2];
this._selectionCtr = [x0, y0, z0];
this._selectionCtr[0] += (x1-x0)/2;
this._selectionCtr[1] += (y1-y0)/2;
this._selectionCtr[2] += (z1-z0)/2;
// get the 8 corners of the parallelpiped in world space
var wc = new Array(); // wc == world cube
wc.push( this.viewUtils.localToGlobal2( [x0,y0,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x0,y1,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y1,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y0,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x0,y0,z0], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x0,y1,z0], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y1,z0], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y0,z0], ssMat ) );
// determine the signs of the normals of the faces relative to the view direction.
var front = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[2],wc[1]), vecUtils.vecSubtract(3,wc[0],wc[1]))[2] ),
right = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[6],wc[2]), vecUtils.vecSubtract(3,wc[3],wc[2]))[2] ),
back = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[5],wc[6]), vecUtils.vecSubtract(3,wc[7],wc[6]))[2] ),
left = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[1],wc[5]), vecUtils.vecSubtract(3,wc[4],wc[5]))[2] ),
top = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[3],wc[0]), vecUtils.vecSubtract(3,wc[4],wc[0]))[2] ),
bottom = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[5],wc[1]), vecUtils.vecSubtract(3,wc[2],wc[1]))[2] );
// draw the side faces
var p;
//context.strokeStyle = ((front > 0) || (right > 0)) ? dark : light; context.beginPath();
if ((front > 0) || (right > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y0, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((right > 0) || (back > 0)) ? dark : light; context.beginPath();
if ((right > 0) || (back > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((back > 0) || (left > 0)) ? dark : light; context.beginPath();
if ((back > 0) || (left > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y1, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((left > 0) || (front > 0)) ? dark : light; context.beginPath();
if ((left > 0) || (front > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
// draw the top and bottom faces
//context.strokeStyle = ((front > 0) || (top > 0)) ? dark : light; context.beginPath();
if ((front > 0) || (top > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y0, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((top > 0) || (back > 0)) ? dark : light; context.beginPath();
if ((top > 0) || (back > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y0, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((back > 0) || (bottom > 0)) ? dark : light; context.beginPath();
if ((back > 0) || (bottom > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y1, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((bottom > 0) || (front > 0)) ? dark : light; context.beginPath();
if ((bottom > 0) || (front > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y1, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
// and the remaining lines - varying Z
if ((top > 0) || (right > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y0, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((right > 0) || (bottom > 0)) ? dark : light; context.beginPath();
if ((right > 0) || (bottom > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y1, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((bottom > 0) || (left > 0)) ? dark : light; context.beginPath();
if ((bottom > 0) || (left > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y1, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((left > 0) || (top > 0)) ? dark : light; context.beginPath();
if ((left > 0) || (top > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y0, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
}
}
}
},
drawElementNormal:
{
value: function( elt )
{
if (!this.isDrawingElementNormal()) return;
// set the element to be the viewport object - temporarily
this.viewUtils.pushViewportObj( elt );
// save the source space object and set to the target object
var saveSource = this._sourceSpaceElt;
this._sourceSpaceElt = elt;
// temporarily set the line color
var saveColor = this._lineColor;
this._lineColor = "blue";
var base = this.viewUtils.getCenterOfProjection();
base[2] = 1; // Z - make it just off the plane to avoid numerical issues
var zAxis = base.slice(0);
zAxis[2] += 50;
this.moveTo( base );
this.lineTo( zAxis );
// draw the arrowhead
var headWidth = 6;
var head = MathUtils.interpolateLine3D( base, zAxis, 0.7 );
var p0 = head.slice(0); p0[1] += headWidth; this.drawLine( zAxis, p0 );
var p1 = head.slice(0); p1[0] += headWidth; this.drawLine( zAxis, p1 );
var p2 = head.slice(0); p2[1] -= headWidth; this.drawLine( zAxis, p2 );
var p3 = head.slice(0); p3[0] -= headWidth; this.drawLine( zAxis, p3 );
this.moveTo( p0 );
this.lineTo( p1 );
this.lineTo( p2 );
this.lineTo( p3 );
this.lineTo( p0 );
// restore the state
this.viewUtils.popViewportObj();
this._lineColor = saveColor;
this._sourceSpaceElt = saveSource;
}
},
drawStageOutline : {
value: function() {
var context = this.application.ninja.stage.gridContext;
var stage = this.application.ninja.stage;
var stageRoot = this.application.ninja.currentDocument.model.documentRoot;
// draw an outline around the template body if stage has any transforms
if(stage.currentDocument.model.views.design._template && !MathUtils.isIdentityMatrix(this.viewUtils.getMatrixFromElement(stageRoot))) {
var saveContext = this.getDrawingSurfaceElement();
this.setDrawingSurfaceElement(this.application.ninja.stage.gridCanvas);
var stagePt = MathUtils.getPointOnPlane([0,0,1,0]);
var stageMat = this.getPlaneToWorldMatrix([0,0,1], stagePt);
var width = this.snapManager.getStageWidth(),
height = this.snapManager.getStageHeight(),
pt0 = [0, 0, 0],
pt1 = [0, height, 0],
delta = [width, 0, 0];
this._gridLineArray.length = 0;
this.drawGridLines(pt0, pt1, delta, stageMat, 2);
pt0 = [0, 0, 0];
pt1 = [width, 0, 0];
delta = [0, height, 0];
this.drawGridLines(pt0, pt1, delta, stageMat, 2);
this._lineColor = "red";
for (var i = 0; i < 4; i++) {
this.drawIntersectedLine(this._gridLineArray[i], this._drawingContext);
}
this.setDrawingSurfaceElement(saveContext);
}
// draw reference lines across origin
var bounds3D = this.viewUtils.getElementBoundsInGlobal(stageRoot);
var l = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[3], [0, 0, 0], [0, stage.canvas.height, 0], 0.1);
if(!l) return;
var r = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[3], [stage.canvas.width, 0, 0], [stage.canvas.width, stage.canvas.height, 0], 0.1);
if(!r) return;
var t = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[1], [0, 0, 0], [stage.canvas.width, 0, 0], 0.1);
if(!t) return;
var b = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[1], [0, stage.canvas.height, 0], [stage.canvas.width, stage.canvas.height, 0], 0.1);
if(!b) return;
context.save();
context.strokeStyle = "#333";
context.lineWidth = 0.5;
context.beginPath();
context.moveTo(l[0], l[1]);
context.lineTo(r[0], r[1]);
context.moveTo(t[0], t[1]);
context.lineTo(b[0], b[1]);
context.closePath();
context.stroke();
context.fillText("(0, 0)", bounds3D[0][0] + 4, bounds3D[0][1] - 6);
context.restore();
}
},
draw3DCompass : {
value: function() {
// set the element to be the viewport object - temporarily
var tmpCanvas = this.application.ninja.stage.canvas;
var tmpStage = this.application.ninja.currentDocument.model.documentRoot;
// this.viewUtils.pushViewportObj( tmpCanvas );
// save the source space object and set to the target object
var saveSource = this._sourceSpaceElt;
this._sourceSpaceElt = tmpStage;
// temporarily set the line color
var saveColor = this._lineColor;
var saveLineWidth = this._lineWidth;
var origLeft = 60;
var origTop = tmpCanvas.height - 60;
var mat = this.viewUtils.getMatrixFromElement( this._sourceSpaceElt );
var tMat = Matrix.Translation([origLeft,origTop,0]);
mat[12] = 0;
mat[13] = 0;
mat[14] = 0;
//var resMat = tMat.multiply(mat);
var resMat = glmat4.multiply( tMat, mat, [] );
var origin = [0,0,0,1];
var zoomFactor = this.application.ninja.documentBar.zoomFactor/100.0;
var arrowSize = 50 / zoomFactor;
var xAxis = [arrowSize,0,0,1];
//var rO = resMat.multiply(origin);
var rO = glmat4.multiplyVec3( resMat, origin, []);
//var xO = resMat.multiply(xAxis);
var xO = glmat4.multiplyVec3( resMat, xAxis, []);
var yAxis = [0,arrowSize,0,1];
var yO = glmat4.multiplyVec3( resMat, yAxis, []);
var zAxis = [0,0,arrowSize,1];
var zO = glmat4.multiplyVec3( resMat, zAxis, []);
var saveContext = this.getDrawingSurfaceElement();
//this.setDrawingSurfaceElement(window.stageManager.layoutCanvas);
this.setDrawingSurfaceElement(this.application.ninja.stage.layoutCanvas);
// clear just the 3d compass area
this._drawingContext.save();
this._drawingContext.rect(10, origTop-60, 100, 110);
this._drawingContext.clip();
this._drawingContext.lineWidth = 2.0;
this._drawingContext.beginPath();
this._drawingContext.strokeStyle = "red";
this._drawingContext.moveTo(rO[0], rO[1]);
this._drawingContext.lineTo(xO[0], xO[1]);
this._drawingContext.closePath();
this._drawingContext.stroke();
this.drawArrowHead(rO, xO);
this._drawingContext.beginPath();
this._drawingContext.strokeStyle = "green";
this._drawingContext.moveTo(rO[0], rO[1]);
this._drawingContext.lineTo(yO[0], yO[1]);
this._drawingContext.closePath();
this._drawingContext.stroke();
this.drawArrowHead(rO, yO);
this._drawingContext.beginPath();
this._drawingContext.strokeStyle = "blue";
this._drawingContext.moveTo(rO[0], rO[1]);
this._drawingContext.lineTo(zO[0], zO[1]);
this._drawingContext.closePath();
this._drawingContext.stroke();
this.drawArrowHead(rO, zO);
// restore the state
// this.viewUtils.popViewportObj();
this._drawingContext.restore();
this.setDrawingSurfaceElement(saveContext);
this._lineColor = saveColor;
this._lineWidth = saveLineWidth;
this._sourceSpaceElt = saveSource;
}
},
drawArrowHead : {
value: function(base, onAxis) {
var headWidth = 6;
// draw the arrowhead
var head = MathUtils.interpolateLine3D( base, onAxis, 0.7 );
p0 = head.slice(0); p0[1] += headWidth;
p1 = head.slice(0); p1[0] += headWidth;
p2 = head.slice(0); p2[1] -= headWidth;
p3 = head.slice(0); p3[0] -= headWidth;
this._drawingContext.beginPath();
this._drawingContext.moveTo(base[0], base[1]);
this._drawingContext.lineTo(onAxis[0], onAxis[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p0[0], p0[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p1[0], p1[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p2[0], p2[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p3[0], p3[1]);
this._drawingContext.moveTo( p0[0], p0[1] );
this._drawingContext.lineTo( p1[0], p1[1] );
this._drawingContext.lineTo( p2[0], p2[1] );
this._drawingContext.lineTo( p3[0], p3[1] );
this._drawingContext.lineTo( p0[0], p0[1] );
this._drawingContext.closePath();
this._drawingContext.stroke();
}
},
drawGridAxes : {
value: function (ctr, width, height, headSize) {
this._drawingContext.lineWidth = 2.0;
this._lineColor = "red";
var pt0 = ctr.slice(0), pt1 = pt0.slice(0);
pt1[0] += width;
this.moveTo(pt0);
this.lineTo(pt1);
var pt2 = pt1.slice(0);
pt2[0] -= headSize;
pt2[1] += headSize;
this.lineTo(pt2);
//this.moveTo(pt1);
pt2[1] -= 2 * headSize;
this.lineTo(pt2);
this.lineTo(pt1);
this._lineColor = "green";
pt1 = pt0.slice(0);
pt1[1] += height;
this.moveTo(pt0);
this.lineTo(pt1);
pt2 = pt1.slice(0);
pt2[1] -= headSize;
pt2[0] += headSize;
this.lineTo(pt2);
//this.moveTo(pt1);
pt2[0] -= 2 * headSize;
this.lineTo(pt2);
this.lineTo(pt1);
this._lineColor = "blue";
pt1 = pt0.slice(0);
pt1[2] += height < width ? height : width;
this.moveTo(pt0);
this.lineTo(pt1);
pt2 = pt1.slice(0);
pt2[2] -= headSize;
pt2[1] += headSize;
this.lineTo(pt2);
//this.moveTo(pt1);
pt2[1] -= 2 * headSize;
this.lineTo(pt2);
this.lineTo(pt1);
}
}
});