/*
This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/
///////////////////////////////////////////////////////////////////////
// Class DrawUtils
// Overlay drawing utility functions
///////////////////////////////////////////////////////////////////////
var Montage = require("montage/core/core").Montage,
Component = require("montage/ui/component").Component;
var vecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
var Rectangle = require("js/helper-classes/3D/rectangle").Rectangle;
var StageLine = require("js/helper-classes/3D/StageLine").StageLine;
var DrawUtils = exports.DrawUtils = Montage.create(Component, {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
viewUtils: { value: null, writable: true },
snapManager: { value: null },
ElementPlanes : { value: null, writable: true },
// the drawing surface (a canvas)
_drawingSurfaceElt : { value: null, writable: true },
_drawingContext : { value: null, writable: true },
// color to draw the lines
_lineColor : { value: "black", writable: true},
// define a stack for quickly setting graphics states and restoring them
_stateArray : { value: [], writable: true },
// save references to the grid lines for quick redraw
_gridLineArray : {value: [], writable: true },
// state for moveTo, lineTo
_curPt : { value: null, writable: true },
_curVis : { value: null, writable: true },
// the element that defines the coordinate system for the displayed lines
_sourceSpaceElt : { value: null, writable: true },
// maintain a list of objects to hide against
_eltArray : {value: [], writable: true },
// maintain a list of the planes to test against
_planesArray : {value: [], writable: true },
// the working plane.
// a grid may be drawn aligned with this working plane
_workingPlane : { value: null, writable: true },
// save some parameters about the grid.
// these parameters are set when the grid is drawn
_gridHorizontalSpacing : {value: 50, writable: true },
_gridVerticalSpacing : {value: 50, writable: true },
_gridHorizontalLineCount : {value:10, writable: true },
_gridVerticalLineCount : {value:0, writable: true },
_gridOrigin : {value: null, writable: true },
drawXY : {value: false, writable: true },
drawXZ : {value: false, writable: true },
drawYZ : {value: false, writable: true },
drawElementN : {value: false, writable: true },
_selectionCtr : {value: null, writable: true },
// Properties that require element planes to be updated
_updatePlaneProps : {value: ["matrix", "left", "top", "width", "height"], writable: false },
///////////////////////////////////////////////////////////////////////
// Property accessors
///////////////////////////////////////////////////////////////////////
setDrawingSurfaceElement : { value: function( s ) { this._drawingSurfaceElt = s; if (s) this._drawingContext = s.getContext("2d"); }},
getDrawingSurfaceElement : { value: function() { return this._drawingSurfaceElt; }},
getDrawingContext : { value: function() { return this._drawingContext; }},
setSourceSpaceElement : { value: function(ss) { this._sourceSpaceElt = ss; }},
getSourceSpaceElement : { value: function() { return this._sourceSpaceElt; }},
getWorkingPlane : { value: function() { return this._workingPlane; }},
setWorkingPlane : { value: function (wp) { this._workingPlane = wp; }},
getGridHorizontalSpacing : { value: function() { return this._gridHorizontalSpacing; }},
getGridVerticalSpacing : { value: function() { return this._gridVerticalSpacing; }},
getGridHorizontalLineCount : { value: function() { return this._gridHorizontalLineCount; }},
getGridVerticalLineCount : { value: function() { return this._gridVerticalLineCount; }},
getGridOrigin : { value: function() { return this._gridOrigin.slice(0); }},
isDrawingGrid : { value: function() { return this.drawXY || this.drawYZ || this.drawXZ; }},
isDrawingElementNormal : { value: function() { return this.drawElementN }},
getLineColor : { value: function() { return this._lineColor; }},
setLineColor : { value: function( color ) { this._lineColor = color; }},
getLineWidth : { value: function() { return this._drawingContext.lineWidth; }},
setLineWidth : { value: function( w ) { this._drawingContext.lineWidth = w; }},
initialize: {
value: function() {
this._gridOrigin = [0,0]; // 2D plane space point
this.eventManager.addEventListener("elementAdded", this, false);
this.eventManager.addEventListener("elementsRemoved", this, false);
this.eventManager.addEventListener("elementChange", this, false);
this.eventManager.addEventListener("elementChanging", this, false);
this.eventManager.addEventListener("elementReplaced", this, false);
}
},
initializeFromDocument:{
value:function(adjustScrollOffsets){
var i,
documentRootChildren = this.application.ninja.currentDocument.model.views.design.getLiveNodeList(true),
stage = this.application.ninja.stage,
len = documentRootChildren.length;
//initialize with current document
this._eltArray = [];
this._planesArray = [];
this.setDrawingSurfaceElement(stage.gridCanvas);
this.setSourceSpaceElement( this.application.ninja.currentDocument.model.documentRoot);
this.setWorkingPlane( [0,0,1,0] );
//Loop through all the top-level children of the current document and call drawUtils.addElement on them
if(len > 0) {
var initL = 0,
initT = 0,
minLeft = 0,
minTop = 0,
docLeft = stage.documentOffsetLeft,
docTop = stage.documentOffsetTop,
l,
t,
plane,
elt;
for(i=0; i 3) pt.pop();
var z = pt[2];
var n = this._planesArray.length;
var vis = 0;
for (var i=0; i plane.getZMax()) continue;
// test for containment in the polygon bounds
var contain = MathUtils.boundaryContainsPoint( plane.getBoundaryPoints(), pt, plane.isBackFacing() );
if (contain == MathUtils.OUTSIDE) continue;
if (contain == MathUtils.ON) continue;
// shoot a ray from the point in the +Z direction to get the z value of the plane
var vec = [0,0,1];
var planeEq = plane.getPlaneEq();
var ptOnPlane = MathUtils.vecIntersectPlane( pt, vec, planeEq );
if (ptOnPlane)
{
// in keeping with the convention that a point "on" a face is outside the element,
// check that case.
//if (MathUtils.fpCmp(pt[2], ptOnPlane[2]) == 0) continue;
// if the point is behind the plane, increase the visibility
if (MathUtils.fpCmp(pt[2],ptOnPlane[2]) <= 0) vis++;
}
}
return vis;
}
},
moveTo : {
value: function( pt ) {
if (this._sourceSpaceElt)
pt = this.viewUtils.localToGlobal( pt, this._sourceSpaceElt );
this._curPt = pt.slice(0);
this._curVis = this.getVisibilityAtPoint( pt );
}
},
lineTo :
{
value: function( pt )
{
if (this._sourceSpaceElt)
pt = this.viewUtils.localToGlobal( pt, this._sourceSpaceElt );
var line = Object.create(StageLine, {});
line.setPoints( this._curPt, pt );
line.setVisibility( this._curVis );
// find all the plane intersections
this.getLineIntersections( line );
// draw the line
this._curVis = this.drawIntersectedLine( line, this._drawingContext );
this._curPt = pt.slice(0);
}
},
drawLine :
{
value: function( pt0, pt1 )
{
if (this._drawingContext)
{
// transform the points from local object space to world space
if (this._sourceSpaceElt)
{
pt0 = this.viewUtils.localToGlobal( pt0, this._sourceSpaceElt );
pt1 = this.viewUtils.localToGlobal( pt1, this._sourceSpaceElt );
}
// create the line structure
var line = Object.create(StageLine, {});
line.setPoints( pt0, pt1 );
// find all the plane intersections
this.getLineIntersections( line );
// get the starting visibility
var vis = this.getVisibilityAtPoint( pt0 );
line.setVisibility( vis );
// draw the line
this._curVis = this.drawIntersectedLine( line, this._drawingContext );
}
}
},
drawIntersectedLine :
{
value: function( line )
{
this._drawingContext.strokeStyle = this._lineColor;
this._drawingContext.beginPath();
// get the 2 enpoints of the line
var pt0 = line.getPoint0(),
pt1 = line.getPoint1();
// find the visibility at the start point
var vis = line.getVisibility();
if (vis == 0)
{
this._drawingContext.strokeStyle = this._lineColor;
this._drawingContext.beginPath();
this._drawingContext.moveTo( pt0[0], pt0[1] );
}
// go through each intersection
var n = line.getIntersectionCount();
var t = 0.0;
var iRec = line.getIntersectionList();
for (var i=0; i maxPt[0]) maxPt[0] = x;
if (y < minPt[1]) minPt[1] = y;
if (y > maxPt[1]) maxPt[1] = y;
if (z < minPt[2]) minPt[2] = z;
if (z > maxPt[2]) maxPt[2] = z;
}
}
}
// restore the root ID
this.viewUtils.setRootElement (saveRoot );
context.beginPath();
var x0 = minPt[0], y0 = minPt[1], z0 = minPt[2],
x1 = maxPt[0], y1 = maxPt[1], z1 = maxPt[2];
this._selectionCtr = [x0, y0, z0];
this._selectionCtr[0] += (x1-x0)/2;
this._selectionCtr[1] += (y1-y0)/2;
this._selectionCtr[2] += (z1-z0)/2;
// get the 8 corners of the parallelpiped in world space
var wc = new Array(); // wc == world cube
wc.push( this.viewUtils.localToGlobal2( [x0,y0,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x0,y1,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y1,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y0,z1], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x0,y0,z0], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x0,y1,z0], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y1,z0], ssMat ) );
wc.push( this.viewUtils.localToGlobal2( [x1,y0,z0], ssMat ) );
// determine the signs of the normals of the faces relative to the view direction.
var front = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[2],wc[1]), vecUtils.vecSubtract(3,wc[0],wc[1]))[2] ),
right = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[6],wc[2]), vecUtils.vecSubtract(3,wc[3],wc[2]))[2] ),
back = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[5],wc[6]), vecUtils.vecSubtract(3,wc[7],wc[6]))[2] ),
left = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[1],wc[5]), vecUtils.vecSubtract(3,wc[4],wc[5]))[2] ),
top = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[3],wc[0]), vecUtils.vecSubtract(3,wc[4],wc[0]))[2] ),
bottom = -MathUtils.fpSign( vecUtils.vecCross(3, vecUtils.vecSubtract(3,wc[5],wc[1]), vecUtils.vecSubtract(3,wc[2],wc[1]))[2] );
// draw the side faces
var p;
//context.strokeStyle = ((front > 0) || (right > 0)) ? dark : light; context.beginPath();
if ((front > 0) || (right > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y0, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((right > 0) || (back > 0)) ? dark : light; context.beginPath();
if ((right > 0) || (back > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((back > 0) || (left > 0)) ? dark : light; context.beginPath();
if ((back > 0) || (left > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y1, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((left > 0) || (front > 0)) ? dark : light; context.beginPath();
if ((left > 0) || (front > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
// draw the top and bottom faces
//context.strokeStyle = ((front > 0) || (top > 0)) ? dark : light; context.beginPath();
if ((front > 0) || (top > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y0, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((top > 0) || (back > 0)) ? dark : light; context.beginPath();
if ((top > 0) || (back > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y0, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((back > 0) || (bottom > 0)) ? dark : light; context.beginPath();
if ((back > 0) || (bottom > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y1, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z0], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((bottom > 0) || (front > 0)) ? dark : light; context.beginPath();
if ((bottom > 0) || (front > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y1, z1], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
// and the remaining lines - varying Z
if ((top > 0) || (right > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y0, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((right > 0) || (bottom > 0)) ? dark : light; context.beginPath();
if ((right > 0) || (bottom > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x1, y1, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x1, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((bottom > 0) || (left > 0)) ? dark : light; context.beginPath();
if ((bottom > 0) || (left > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y1, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y1, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
//context.strokeStyle = ((left > 0) || (top > 0)) ? dark : light; context.beginPath();
if ((left > 0) || (top > 0)) {
context.beginPath();
p = this.viewUtils.localToGlobal2( [x0, y0, z0], ssMat ); context.moveTo( p[0], p[1] );
p = this.viewUtils.localToGlobal2( [x0, y0, z1], ssMat ); context.lineTo( p[0], p[1] );
context.closePath(); context.stroke();
}
}
}
}
},
drawElementNormal:
{
value: function( elt )
{
if (!this.isDrawingElementNormal()) return;
// set the element to be the viewport object - temporarily
this.viewUtils.pushViewportObj( elt );
// save the source space object and set to the target object
var saveSource = this._sourceSpaceElt;
this._sourceSpaceElt = elt;
// temporarily set the line color
var saveColor = this._lineColor;
this._lineColor = "blue";
var base = this.viewUtils.getCenterOfProjection();
base[2] = 1; // Z - make it just off the plane to avoid numerical issues
var zAxis = base.slice(0);
zAxis[2] += 50;
this.moveTo( base );
this.lineTo( zAxis );
// draw the arrowhead
var headWidth = 6;
var head = MathUtils.interpolateLine3D( base, zAxis, 0.7 );
var p0 = head.slice(0); p0[1] += headWidth; this.drawLine( zAxis, p0 );
var p1 = head.slice(0); p1[0] += headWidth; this.drawLine( zAxis, p1 );
var p2 = head.slice(0); p2[1] -= headWidth; this.drawLine( zAxis, p2 );
var p3 = head.slice(0); p3[0] -= headWidth; this.drawLine( zAxis, p3 );
this.moveTo( p0 );
this.lineTo( p1 );
this.lineTo( p2 );
this.lineTo( p3 );
this.lineTo( p0 );
// restore the state
this.viewUtils.popViewportObj();
this._lineColor = saveColor;
this._sourceSpaceElt = saveSource;
}
},
draw3DCompass : {
value: function() {
// set the element to be the viewport object - temporarily
var tmpCanvas = this.application.ninja.stage.canvas;
var tmpStage = this.application.ninja.currentDocument.model.documentRoot;
// this.viewUtils.pushViewportObj( tmpCanvas );
// save the source space object and set to the target object
var saveSource = this._sourceSpaceElt;
this._sourceSpaceElt = tmpStage;
// temporarily set the line color
var saveColor = this._lineColor;
var saveLineWidth = this._lineWidth;
var origLeft = 60;
var origTop = tmpCanvas.height - 60;
var mat = this.viewUtils.getMatrixFromElement( this._sourceSpaceElt );
var tMat = Matrix.Translation([origLeft,origTop,0]);
mat[12] = 0;
mat[13] = 0;
mat[14] = 0;
//var resMat = tMat.multiply(mat);
var resMat = glmat4.multiply( tMat, mat, [] );
var origin = [0,0,0,1];
var zoomFactor = this.application.ninja.documentBar.zoomFactor/100.0;
var arrowSize = 50 / zoomFactor;
var xAxis = [arrowSize,0,0,1];
//var rO = resMat.multiply(origin);
var rO = glmat4.multiplyVec3( resMat, origin, []);
//var xO = resMat.multiply(xAxis);
var xO = glmat4.multiplyVec3( resMat, xAxis, []);
var yAxis = [0,arrowSize,0,1];
var yO = glmat4.multiplyVec3( resMat, yAxis, []);
var zAxis = [0,0,arrowSize,1];
var zO = glmat4.multiplyVec3( resMat, zAxis, []);
var saveContext = this.getDrawingSurfaceElement();
//this.setDrawingSurfaceElement(window.stageManager.layoutCanvas);
this.setDrawingSurfaceElement(this.application.ninja.stage.layoutCanvas);
// clear just the 3d compass area
this._drawingContext.save();
this._drawingContext.rect(10, origTop-60, 100, 110);
this._drawingContext.clip();
this._drawingContext.lineWidth = 2.0;
this._drawingContext.beginPath();
this._drawingContext.strokeStyle = "red";
this._drawingContext.moveTo(rO[0], rO[1]);
this._drawingContext.lineTo(xO[0], xO[1]);
this._drawingContext.closePath();
this._drawingContext.stroke();
this.drawArrowHead(rO, xO);
this._drawingContext.beginPath();
this._drawingContext.strokeStyle = "green";
this._drawingContext.moveTo(rO[0], rO[1]);
this._drawingContext.lineTo(yO[0], yO[1]);
this._drawingContext.closePath();
this._drawingContext.stroke();
this.drawArrowHead(rO, yO);
this._drawingContext.beginPath();
this._drawingContext.strokeStyle = "blue";
this._drawingContext.moveTo(rO[0], rO[1]);
this._drawingContext.lineTo(zO[0], zO[1]);
this._drawingContext.closePath();
this._drawingContext.stroke();
this.drawArrowHead(rO, zO);
// restore the state
// this.viewUtils.popViewportObj();
this._drawingContext.restore();
this.setDrawingSurfaceElement(saveContext);
this._lineColor = saveColor;
this._lineWidth = saveLineWidth;
this._sourceSpaceElt = saveSource;
}
},
drawArrowHead : {
value: function(base, onAxis) {
var headWidth = 6;
// draw the arrowhead
var head = MathUtils.interpolateLine3D( base, onAxis, 0.7 );
p0 = head.slice(0); p0[1] += headWidth;
p1 = head.slice(0); p1[0] += headWidth;
p2 = head.slice(0); p2[1] -= headWidth;
p3 = head.slice(0); p3[0] -= headWidth;
this._drawingContext.beginPath();
this._drawingContext.moveTo(base[0], base[1]);
this._drawingContext.lineTo(onAxis[0], onAxis[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p0[0], p0[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p1[0], p1[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p2[0], p2[1]);
this._drawingContext.moveTo(onAxis[0], onAxis[1]);
this._drawingContext.lineTo(p3[0], p3[1]);
this._drawingContext.moveTo( p0[0], p0[1] );
this._drawingContext.lineTo( p1[0], p1[1] );
this._drawingContext.lineTo( p2[0], p2[1] );
this._drawingContext.lineTo( p3[0], p3[1] );
this._drawingContext.lineTo( p0[0], p0[1] );
this._drawingContext.closePath();
this._drawingContext.stroke();
}
},
drawGridAxes : {
value: function (ctr, width, height, headSize) {
this._drawingContext.lineWidth = 2.0;
this._lineColor = "red";
var pt0 = ctr.slice(0), pt1 = pt0.slice(0);
pt1[0] += width;
this.moveTo(pt0);
this.lineTo(pt1);
var pt2 = pt1.slice(0);
pt2[0] -= headSize;
pt2[1] += headSize;
this.lineTo(pt2);
//this.moveTo(pt1);
pt2[1] -= 2 * headSize;
this.lineTo(pt2);
this.lineTo(pt1);
this._lineColor = "green";
pt1 = pt0.slice(0);
pt1[1] += height;
this.moveTo(pt0);
this.lineTo(pt1);
pt2 = pt1.slice(0);
pt2[1] -= headSize;
pt2[0] += headSize;
this.lineTo(pt2);
//this.moveTo(pt1);
pt2[0] -= 2 * headSize;
this.lineTo(pt2);
this.lineTo(pt1);
this._lineColor = "blue";
pt1 = pt0.slice(0);
pt1[2] += height < width ? height : width;
this.moveTo(pt0);
this.lineTo(pt1);
pt2 = pt1.slice(0);
pt2[2] -= headSize;
pt2[1] += headSize;
this.lineTo(pt2);
//this.moveTo(pt1);
pt2[1] -= 2 * headSize;
this.lineTo(pt2);
this.lineTo(pt1);
}
}
});