/*
This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/
// Todo: This entire class should be converted to a module
var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
///////////////////////////////////////////////////////////////////////
// Class GLBrushStroke
// representation a sequence points (polyline) created by brush tool.
// Derived from class GLGeomObj
///////////////////////////////////////////////////////////////////////
function GLBrushStroke() {
///////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////
this._Points = [];
this._BBoxMin = [0, 0, 0];
this._BBoxMax = [0, 0, 0];
this._dirty = true;
//whether or not to use the canvas drawing to stroke/fill
this._useCanvasDrawing = true;
//the X and Y location of this subpath's canvas in stage world space of Ninja
this._canvasX = 0;
this._canvasY = 0;
//stroke information
this._strokeWidth = 0.0;
this._strokeColor = [0.4, 0.4, 0.4, 1.0];
this._strokeMaterial;
this._strokeStyle = "Solid";
//drawing context
this._world = null;
//tool that owns this brushstroke
this._drawingTool = null;
this._planeMat = null;
this._planeMatInv = null;
this._planeCenter = null;
// initialize the inherited members
this.inheritedFrom = GLGeomObj;
this.inheritedFrom();
/////////////////////////////////////////////////////////
// Property Accessors/Setters
/////////////////////////////////////////////////////////
this.setWorld = function (world) { this._world = world; }
this.getWorld = function () { return this._world; }
this.geomType = function () { return this.GEOM_TYPE_CUBIC_BEZIER; }
this.setDrawingTool = function (tool) {this._drawingTool = tool;}
this.getDrawingTool = function () {return this._drawingTool;}
this.setPlaneMatrix = function(planeMat){this._planeMat = planeMat;}
this.setPlaneMatrixInverse = function(planeMatInv){this._planeMatInv = planeMatInv;}
this.setPlaneCenter = function(pc){this._planeCenter = pc;}
this.getCanvasX = function(){return this._canvasX;}
this.getCanvasY = function(){return this._canvasY;}
this.setCanvasX = function(cx){this._canvasX=cx;}
this.setCanvasY = function(cy){this._canvasY=cy;}
this.getNumPoints = function () { return this._Points.length; }
this.getPoint = function (index) { return this._Points[index]; }
this.addPoint = function (pt)
{
//add the point if it is some epsilon away from the previous point
var doAddPoint=true;
var numPoints = this._Points.length;
if (numPoints>0) {
var prevPt = this._Points[numPoints-1];
var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]];
var diffPtMag = diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1];
if (diffPtMag<16)//TODO hook this up to the variable that measures flow/wetness of the paint brush...a smaller number-> more samples
doAddPoint=false;
}
if (doAddPoint) {
this._Points.push(pt);
this._dirty=true;
}
}
this.insertPoint = function(pt, index){ this._Points.splice(index, 0, pt); this._dirty=true;}
this.isDirty = function(){return this._dirty;}
this.makeDirty = function(){this._dirty=true;}
this.getBBoxMin = function () { return this._BBoxMin; }
this.getBBoxMax = function () { return this._BBoxMax; }
this.getStrokeWidth = function () { return this._strokeWidth; }
this.setStrokeWidth = function (w) { this._strokeWidth = w; this._dirty=true;}
this.getStrokeMaterial = function () { return this._strokeMaterial; }
this.setStrokeMaterial = function (m) { this._strokeMaterial = m; }
this.getStrokeColor = function () { return this._strokeColor; }
this.setStrokeColor = function (c) { this._strokeColor = c; }
this.getStrokeStyle = function () { return this._strokeStyle; }
this.setStrokeStyle = function (s) { this._strokeStyle = s; }
this.setWidth = function () { }//NO-OP for now
this.setHeight = function () {}//NO-OP for now
//remove and return anchor at specified index, return null on error
this.removePoint = function (index) {
var retAnchor = null;
if (index < this._Points.length) {
retPt = this._Points.splice(index, 1);
this._dirty=true;
}
return retPoint;
}
//remove all the points
this.clear = function () { this._Points = []; this._dirty=true;}
this.translate = function (tx, ty, tz) {
for (var i=0;i pt[d]) {
this._BBoxMin[d] = pt[d];
}
if (this._BBoxMax[d] < pt[d]) {
this._BBoxMax[d] = pt[d];
}
}//for every dimension d from 0 to 2
}
}
//increase the bbox given the stroke width
for (var d = 0; d < 3; d++) {
this._BBoxMin[d]-= this._strokeWidth/2;
this._BBoxMax[d]+= this._strokeWidth/2;
}//for every dimension d from 0 to 2
}
this._dirty = false;
}
this.buildBuffers = function () {
return; //no need to do anything for now
}//buildBuffers()
//render
// specify how to render the subpath in Canvas2D
this.render = function () {
// get the world
var world = this.getWorld();
if (!world) throw( "null world in brushstroke render" );
// get the context
var ctx = world.get2DContext();
if (!ctx) throw ("null context in brushstroke render")
var numPoints = this.getNumPoints();
if (numPoints === 0)
return; //nothing to do for empty paths
ctx.save();
this.computeMetaGeometry();
var bboxMin = this.getBBoxMin();
var bboxMax = this.getBBoxMax();
var bboxWidth = bboxMax[0] - bboxMin[0];
var bboxHeight = bboxMax[1] - bboxMin[1];
ctx.clearRect(0, 0, bboxWidth, bboxHeight);
/*
ctx.lineWidth = this._strokeWidth;
ctx.strokeStyle = "black";
if (this._strokeColor)
ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor );
ctx.fillStyle = "blue";
if (this._fillColor)
ctx.fillStyle = MathUtils.colorToHex( this._fillColor );
var lineCap = ['butt','round','square'];
ctx.lineCap = lineCap[1];
ctx.beginPath();
var firstPoint = this._Points[0];
ctx.moveTo(firstPoint[0]-bboxMin[0], firstPoint[1]-bboxMin[1]);
for (var i = 1; i < numPoints; i++) {
var pt = this._Points[i];
ctx.lineTo(pt[0]-bboxMin[0], pt[1]-bboxMin[1]);
}
ctx.stroke();
*/
var isDebug = false;
var prevPt = this._Points[0];
var prevX = prevPt[0]-bboxMin[0];
var prevY = prevPt[1]-bboxMin[1];
prevPt = [prevX,prevY];
for (var i = 1; i < numPoints; i++) {
var pt = this._Points[i];
ctx.globalCompositeOperation = 'source-over';
var x = pt[0]-bboxMin[0];
var y = pt[1]-bboxMin[1];
pt = [x,y];
//vector from prev to current pt
var seg = VecUtils.vecSubtract(2, pt, prevPt);
var segDir = VecUtils.vecNormalize(2, seg, 1.0);
var segMidPt = VecUtils.vecInterpolate(2, pt, prevPt, 0.5);
var w2 = this._strokeWidth*0.5;
var segDirOrtho = [w2*segDir[1], -w2*segDir[0]];
//add half the strokewidth to the segMidPt
var lgStart = VecUtils.vecAdd(2, segMidPt, segDirOrtho);
var lgEnd = VecUtils.vecSubtract(2, segMidPt, segDirOrtho);
ctx.save();
ctx.beginPath();
if (isDebug) {
ctx.strokeStyle="black";
ctx.lineWidth = 1;
ctx.moveTo(lgStart[0], lgStart[1]);
ctx.lineTo(lgEnd[0], lgEnd[1]);
ctx.stroke();
}
var lg = ctx.createLinearGradient(lgStart[0], lgStart[1], lgEnd[0], lgEnd[1]);
lg.addColorStop(1, 'rgba(0,0,0,0.0)');
lg.addColorStop(0.5,'rgba(255,0,0,1.0)');
lg.addColorStop(0, 'rgba(0,0,0,0.0)');
ctx.fillStyle = lg;
if (isDebug){
ctx.strokeStyle="blue";
ctx.lineWidth=0.5;
}
ctx.moveTo(prevX-w2, prevY);
ctx.lineTo(prevX+w2, prevY);
ctx.lineTo(x+w2, y);
ctx.lineTo(x-w2, y);
ctx.lineTo(prevX-w2, prevY);
ctx.fill();
ctx.closePath();
ctx.restore();
prevPt = pt;
prevX = x;
prevY = y;
}
if (isDebug)
ctx.stroke();
if (isDebug){
//draw the skeleton of this stroke
ctx.lineWidth = 1;
ctx.strokeStyle = "black";
var pt = this._Points[0];
ctx.beginPath();
ctx.moveTo(pt[0]-bboxMin[0],pt[1]-bboxMin[1]);
for (var i = 1; i < numPoints; i++) {
pt = this._Points[i];
var x = pt[0]-bboxMin[0];
var y = pt[1]-bboxMin[1];
ctx.lineTo(x,y);
}
ctx.stroke();
}
/*
var R2 = this._strokeWidth;
var R = R2*0.5;
var hardness = 0.25; //for a pencil, this is always 1 //TODO get hardness parameter from user interface
var innerRadius = (hardness*R)-1;
if (innerRadius<1)
innerRadius=1;
for (var i = 0; i < numPoints; i++) {
var pt = this._Points[i];
ctx.globalCompositeOperation = 'source-over';
var x = pt[0]-bboxMin[0];
var y = pt[1]-bboxMin[1];
var r = ctx.createRadialGradient(x, y, innerRadius, x, y, R);
r.addColorStop(0, 'rgba(255,0,0,0.5)');
//r.addColorStop(0.5, 'rgba(255,0,0,0.5)'); // prevent aggregation of semi-opaque pixels
r.addColorStop(1, 'rgba(255,0,0,0.0)');
ctx.fillStyle = r;
//ctx.fillRect(x-R, y-R, R2, R2);
ctx.arc(x, y, R, 0, 2 * Math.PI, false);
ctx.fill();
//ctx.globalCompositeOperation = 'source-in';
//ctx.rect(x-R, y-R, R2, R2);
}
*/
ctx.restore();
} //render()
this.export = function()
{
var rtnStr = "type: " + this.geomType() + "\n";
return rtnStr;
}
this.import = function( importStr )
{
}
this.collidesWithPoint = function (x, y, z) {
if (x < this._BBoxMin[0]) return false;
if (x > this._BBoxMax[0]) return false;
if (y < this._BBoxMin[1]) return false;
if (y > this._BBoxMax[1]) return false;
if (z < this._BBoxMin[2]) return false;
if (z > this._BBoxMax[2]) return false;
return true;
}
this.collidesWithPoint = function (x, y) {
if (x < this._BBoxMin[0]) return false;
if (x > this._BBoxMax[0]) return false;
if (y < this._BBoxMin[1]) return false;
if (y > this._BBoxMax[1]) return false;
return true;
}
} //function GLSubpath ...class definition