/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ /////////////////////////////////////////////////////////////////////// // Class GLGeomObj // Super class for all geometry classes /////////////////////////////////////////////////////////////////////// function GLGeomObj() { /////////////////////////////////////////////////////////////////////// // Constants /////////////////////////////////////////////////////////////////////// this.GEOM_TYPE_RECTANGLE = 1; this.GEOM_TYPE_CIRCLE = 2; this.GEOM_TYPE_LINE = 3; this.GEOM_TYPE_PATH = 4; this.GEOM_TYPE_CUBIC_BEZIER = 5; this.GEOM_TYPE_UNDEFINED = -1; // Needed for calculating dashed/dotted strokes this.DASH_LENGTH = 0.15; this.DOT_LENGTH = 0.05; this.GAP_LENGTH = 0.05; /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._matrix = Matrix.I(4); this._next = undefined; this._prev = undefined; this._child = undefined; this._parent = undefined; this.m_world = null; // stroke and fill colors this._strokeColor; this._fillColor; // stroke and fill materials this._fillMaterial; this._strokeMaterial; // array of primitives - used in RDGE this._primArray = []; this._materialNodeArray = []; this._materialArray = []; this._materialTypeArray = []; // the transform node used by RDGE this._trNode = null; /////////////////////////////////////////////////////////////////////// // Property accessors /////////////////////////////////////////////////////////////////////// this.setWorld = function( world ) { this.m_world = world; } this.getWorld = function() { return this.m_world; } this.getMatrix = function() { return this._matrix.slice(0); } this.setMatrix = function(m) { this._matrix = m.slice(0); } this.setNext = function( next ) { this._next = next; } this.getNext = function() { return this._next; } this.setPrev = function( prev ) { this._prev = prev; } this.getPrev = function() { return this._prev; } this.setChild = function( child ) { this._child = child; } this.getChild = function() { return this._child; } this.setParent = function( parent ) { this._parent = parent; } this.getParent = function() { return this._parent; } this.geomType = function() { return this.GEOM_TYPE_UNDEFINED; } this.getPrimitiveArray = function() { return this._primArray; } this.getMaterialNodeArray = function() { return this._materialNodeArray; } this.getMaterialArray = function() { return this._materialArray; } this.getTransformNode = function() { return this._trNode; } this.setTransformNode = function(t) { this._trNode = t; } /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// this.setMaterialColor = function(c, type) { if (type == "fill") this._fillColor = c.slice(0); else this._strokeColor = c.slice(0); if (this._materialArray && this._materialTypeArray) { var nMats = this._materialArray.length; if (nMats === this._materialTypeArray.length) { for (var i=0; i= 0) rtnStr = rtnStr.substr(0, index); return rtnStr; } this.export = function() { var rtnStr; /* var matNodeArr = this.getMaterialNodeArray(); if (matNodeArr) { var nMats = matNodeArr.length; if (nMats > 0) { for (var i=0; i