/* Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Motorola Mobility LLC nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // RDGE namespaces var RDGE = RDGE || {}; RDGE.Model = function (name, mesh) { this.name = name; this.mesh = mesh; this.camera = null; }; /* * Maintains a list of meshes to allow instancing of data */ RDGE.MeshManager = function () { this.contentUrl = "assets_web/mesh/"; this.modelMap = {}; this.readyList = []; // meshes that have data ready this.meshesLoading = true; // indicates that no meshes have loaded or that they are still loading this.postMeshLoadCallbackList = []; this.tempSphere = null; this.requestCounter = 0; }; /* * Pass the scene meshNode stump, loads temp object while real mesh is downloading */ RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) { // if it exists already, return the mesh requested if ( this.modelMap[meshStump.name] !== undefined ) return this.modelMap[meshStump.name]; meshStump.ready = false; meshStump.addr = this.contentUrl + meshStump.name + "_mesh.json"; meshStump.ctxID = RDGE.globals.engine.getContext().renderer.id; // sets a temp mesh up in place of the final mesh to load if (!tempMesh) { if (this.tempSphere == null) { this.tempSphere = RDGE.renderUtils.makeSphere(RDGE.globals.engine.getContext().renderer.ctx, 25, 5, 5); } tempMesh = this.tempSphere; } // add the temp mesh to the map of loaded meshes this.modelMap[meshStump.name] = tempMesh; // update the request counter - we now have one more mesh to load this.requestCounter++; RDGE.requestMesh(meshStump); return null; }; /* * Deletes the passed mesh from the manager as well as all renderers */ RDGE.MeshManager.prototype.deleteMesh = function (name) { var model = this.modelMap[name]; if (model) { RDGE.globals.engine.ctxMan.forEach(function (context) { context.renderer.deletePrimitive(model.primitive); }); delete this.modelMap[name]; } }; RDGE.MeshManager.prototype.getModelByName = function (name) { return this.modelMap[name]; }; RDGE.MeshManager.prototype.getModelNames = function () { var names = []; for (var index in this.modelMap) { names.push(this.modelList[index].name); } return names; }; RDGE.MeshManager.prototype.processMeshData = function () { var renderer = RDGE.globals.engine.getContext().renderer; // loop through meshes and load ready data for (var index in this.readyList) { // if item is ready load it if (this.readyList[index] && this.readyList[index].ready && renderer.id === this.readyList[index].ctxID) { // pop the item var model = this.readyList[index]; this.readyList.splice(index, 1); var primset = new RDGE.rdgePrimitiveDefinition(); primset.vertexDefinition = { // this shows two ways to map this data to an attribute "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "a_norm": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "a_normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "a_texcoord": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "a_texcoords": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } }; primset.bufferStreams = [ model.root.data.coords, model.root.data.normals, model.root.data.uvs ]; primset.streamUsage = [ RDGE.rdgeConstants.BUFFER_STATIC, RDGE.rdgeConstants.BUFFER_STATIC, RDGE.rdgeConstants.BUFFER_STATIC ]; primset.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; primset.indexBuffer = model.root.data.indices; renderer.createPrimitive( primset ); model.root.primitive = primset; // generate a bounding box for this mesh model.root.bbox = new RDGE.box(); var numCoords = model.root.data.coords.length; var idx = 0; while (idx < numCoords - 2) { var thisCoord = [model.root.data.coords[idx+0], model.root.data.coords[idx+1], model.root.data.coords[idx+2]]; model.root.bbox.addVec3(thisCoord); idx += 3; } this.modelMap[model.root.attribs.name] = model.root; // now that the model is load reduce the request count this.requestCounter--; this.onLoaded(model.root.attribs.name); //break; } } }; RDGE.MeshManager.prototype.isReady = function () { return this.readyList.length == 0; }; RDGE.MeshManager.prototype.addOnLoadedCallback = function (callback) { this.postMeshLoadCallbackList.push(callback) }; RDGE.MeshManager.prototype.onLoaded = function (meshName) { for (var index = 0 in this.postMeshLoadCallbackList) { // call the functions this.postMeshLoadCallbackList[index].onMeshLoaded(meshName); } }; RDGE.MeshManager.prototype.exportJSON = function () { for (var m in this.modelMap) { this.modelMap[m].primitive.built = false; } function replacer(key, value) { if (key === "bufferStreams") { var nStreams = value.length; for (iStream=0; iStream