/*
This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/
/*
* Manage state instances
*/
stateManager = function()
{
// a stack of states
this.stateStack = [];
// number of states on the stack
this.stateTop = undefined;
// the states of the context
this.RDGEInitState = null;
this.RDGERunState = null;
this.currentState = function()
{
if(this.stateTop != undefined)
return this.stateStack[this.stateTop];
return null;
}
/*
* Push new IRuntime state - engine executes the new state
*/
this.PushState = function(state, flags)
{
if(state!=null && typeof state.Init == 'function')
{
if(this.stateTop != undefined)
this.stateStack[this.stateTop].LeaveState();
if(flags == undefined || flags != "noInit")
state.Init();
this.stateTop = this.stateStack.push(state) - 1;
}
}
/*
* Remove IRuntime state from stack, engine executes previous state
*/
this.PopState = function()
{
state = this.stateStack.pop();
if(state!=null)
{
state.Shutdown();
}
this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0;
if(this.stateStack[this.stateTop])
{
this.stateStack[this.stateTop].ReInit();
}
}
/*
* Remove all states from the stack
*/
this.PopAll = function()
{
while(this.stateStack[this.stateTop] != null)
{
this.PopState();
}
}
this.tick = function(dt)
{
if(this.stateStack[this.stateTop]!=null)
{
this.stateStack[this.stateTop].Update(dt);
this.stateStack[this.stateTop].Resize();
this.stateStack[this.stateTop].Draw();
}
}
}
g_enableBenchmarks = true;
function Engine()
{
this._assetPath = "assets/";
// map of scene graphs to names
this.sceneMap = [];
// number of states on the stack
this.stateTop = undefined;
// size of the browser window
this.lastWindowWidth = window.innerWidth;
this.lastWindowHeight = window.innerHeight;
this.defaultContext = null;
this.lightManager = null;
clearColor = [0.0, 0.0, 0.0, 0.0];
panelObjectManager = new objectManager();
this.initializeComplete = false;
this.RDGECanvas = null;
/*
* a map of canvas names to renderer
*/
this.canvasToRendererMap = {};
/*
* states to canvas map - maps a state stack to the canvas context it belongs to
*/
this.canvasNameToStateStack = {};
/*
* the list of context's that are active
*/
this.canvasCtxList = [];
/*
* regex object to verify runtime object is not some sort of exploit
*/
invalidObj = new RegExp("([()]|function)");
isValidObj = function( name )
{
// do a quick test make sure user isn't trying to execute a function
if(invalidObj.test(name))
{
window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function");
return false;
}
return true;
}
/*
* The context definition - every context shares these parameters
*/
contextDef = function()
{
this.id = null;
this.renderer = null;
this.ctxStateManager = null;
this.startUpState = null;
this.sceneGraphMap = [];
this.currentScene = null;
this.getScene = function()
{
return this.sceneGraphMap[this.currentScene];
}
this.debug =
{
'frameCounter' : 0,
'mat4CallCount': 0
}
}
// maintains the contexts
contextManager = new objectManager();
this.ctxMan = contextManager;
// the context currently being updated
contextManager.currentCtx = null;
contextManager._addObject = contextManager.addObject;
contextManager.contextMap = {};
contextManager.addObject = function( context )
{
this.contextMap[context.id] = context;
return this._addObject(context);
}
contextManager.start = function()
{
var len = this.objects.length;
for(var i = 0; i < len; ++i)
{
// set the current context
contextManager.currentCtx = this.objects[i];
this.objects[i].ctxStateManager.PushState(this.objects[i].startUpState);
}
}
contextManager.forEach = function(cb)
{
var len = this.objects.length;
for(var i = 0; i < len; ++i)
{
cb(this.objects[i]);
}
}
this.getContext = function( optCanvasID )
{
if(!optCanvasID)
{
return contextManager.currentCtx;
}
else
{
return contextManager.contextMap[optCanvasID];
}
}
/*
* give the contextID (canvas id) of the context to set
*/
this.setContext = function( contextID )
{
contextManager.currentCtx = contextManager.contextMap[contextID];
}
this.tickContext = function(contextID) {
var savedCtx = contextManager.currentCtx;
contextManager.currentCtx = contextManager.contextMap[contextID];
this.objects[i].ctxStateManager.tick(dt);
contextManager.currentCtx = savedCtx;
}
this.remapAssetFolder = function( url )
{
var searchStr = "assets/";
var index = url.indexOf( searchStr );
var rtnPath = url;
if (index >= 0)
{
rtnPath = url.substr( index + searchStr.length );
rtnPath = this._assetPath + rtnPath;
}
return rtnPath;
}
}
/*
* Initialize the RDGE web engine
*/
Engine.prototype.init = function(userInitState, userRunState, canvasObject)
{
this.GlInit(canvasObject);
globalParamFuncSet = function(param)
{
this.data = param.data;
this.type =param.type;
this.set = function(v)
{
var len = this.data ? this.data.length : 0;
for(var i=0;i