/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ input = {} /* * input.eventHandlers * Register one or more event handlers with the input system. An event handler can be * any object defining one or more of the following event handling functions: * onKeyDown(ev) * onKeyUp(ev) * onMouseDown(ev) * onMouseUp(ev) * onMouseMove(ev) * onMouseWheel(ev) * ... * */ input.eventHandlers = []; /* * input.onKeyDown * Top level onKeyDown event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onKeyDown = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onKeyDown != undefined && input.eventHandlers[i].onKeyDown(ev) ) { break; } i++; } } /* * input.onKeyUp * Top level onKeyUp event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onKeyUp = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onKeyUp != undefined && input.eventHandlers[i].onKeyUp(ev) ) { break; } i++; } } /* * input.onMouseDown * Top level onMouseDown event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseDown = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseDown != undefined && input.eventHandlers[i].onMouseDown(ev) ) { break; } i++; } } /* * input.onMouseUp * Top level onMouseUp event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseUp = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseUp != undefined && input.eventHandlers[i].onMouseUp(ev) ) { break; } i++; } } /* * input.onMouseMove * Top level onMouseMove event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseMove = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseMove != undefined && input.eventHandlers[i].onMouseMove(ev) ) { break; } i++; } } /* * input.onMouseWheel * Top level onMouseWheel event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseWheel = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseWheel != undefined && input.eventHandlers[i].onMouseWheel(ev) ) { break; } i++; } }