/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ input = {} /* * input.eventHandlers * Register one or more event handlers with the input system. An event handler can be * any object defining one or more of the following event handling functions: * onKeyDown(ev) * onKeyUp(ev) * onMouseDown(ev) * onMouseUp(ev) * onMouseMove(ev) * onMouseWheel(ev) * ... * */ input.eventHandlers = []; /* * input.onKeyDown * Top level onKeyDown event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onKeyDown = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onKeyDown != undefined && input.eventHandlers[i].onKeyDown(ev) ) { break; } i++; } } /* * input.onKeyUp * Top level onKeyUp event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onKeyUp = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onKeyUp != undefined && input.eventHandlers[i].onKeyUp(ev) ) { break; } i++; } } /* * input.onMouseDown * Top level onMouseDown event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseDown = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseDown != undefined && input.eventHandlers[i].onMouseDown(ev) ) { break; } i++; } } /* * input.onMouseUp * Top level onMouseUp event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseUp = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseUp != undefined && input.eventHandlers[i].onMouseUp(ev) ) { break; } i++; } } /* * input.onMouseMove * Top level onMouseMove event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseMove = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseMove != undefined && input.eventHandlers[i].onMouseMove(ev) ) { break; } i++; } } /* * input.onMouseWheel * Top level onMouseWheel event handler function. This function propogates events to all registered * event handlers. The first handler to return true stops this propogation, thus "handling" the event. */ input.onMouseWheel = function(ev) { var i = 0; var count = input.eventHandlers.length; while( i < count ) { if( input.eventHandlers[i].onMouseWheel != undefined && input.eventHandlers[i].onMouseWheel(ev) ) { break; } i++; } }