/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ /* * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms) * These parameters are compiled into all jshaders and can be set from any jshader * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter. * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1]) * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter * this parameter can be used to set the value for that shader but will not override the global setting * The values set here are the default global values. * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects */ rdgeGlobalParameters = { "u_projMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_mvMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_invMvMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_normalMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_worldMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_viewMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_invViewMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_invWorldMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_inv_viewport_width": {'type': 'float', 'data': [1]}, "u_inv_viewport_height":{'type': 'float', 'data': [1]}, "u_lightPos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]}, "u_lightDiff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, "u_lightAmb": {'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0]}, "rdge_lights": { "u_light0Pos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]}, "u_light0Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, "u_light0Amb": {'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0]}, "u_light0Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, "u_light1Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, "u_light1Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0]}, "u_light1Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, "u_light1Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, "u_light2Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, "u_light2Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0]}, "u_light2Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, "u_light2Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, "u_light3Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]}, "u_light3Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]}, "u_light3Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]}, "u_light3Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}}, "colMap": {'type': 'tex2d', 'data': "assets/images/white.png"}, //"envMap": {'type': 'tex2d', 'data': null}, //"normalMap": {'type': 'tex2d', 'data': null}, //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"}, //"u_shadowDepthMap": {'type': 'tex2d', 'data': null}, //"u_depthMap": {'type': 'tex2d', 'data': null}, "u_matAmbient": {'type': 'vec4', 'data': [1.00,1.00,1.00, 1]}, "u_matDiffuse": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, "u_matSpecular": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}, "u_matShininess": {'type': 'float', 'data': [128.0]}, "u_matEmission": {'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0]}, "u_frustumFarZ": {'type': 'float', 'data': [1000.0]}, "u_shadowLightWorld": {'type': 'mat4', 'data': mat4.identity()}, "u_shadowBiasMatrix": {'type': 'mat4', 'data': mat4.identity()}, "u_vShadowLight": {'type': 'mat4', 'data': mat4.identity()}, "u_shadowBPV": {'type': 'mat4', 'data': mat4.identity()}, "u_farZ": {'type': 'float', 'data': [1000]}, "u_shadowLightFarZ": {'type': 'float', 'data': [1000]}, "u_cameraFTR": {'type': 'vec3', 'data':[0.0, 0.0, 0.0]} };