/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ /* * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms) * These parameters are compiled into all jshaders and can be set from any jshader * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter. * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1]) * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter * this parameter can be used to set the value for that shader but will not override the global setting * The values set here are the default global values. * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects */ var RDGE = RDGE || {}; RDGE.rdgeGlobalParameters = { "u_projMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_mvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_invMvMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_normalMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_worldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_viewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_invViewMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_invWorldMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_inv_viewport_width": { 'type': 'float', 'data': [1] }, "u_inv_viewport_height": { 'type': 'float', 'data': [1] }, "u_lightPos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] }, "u_lightDiff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, "u_lightAmb": { 'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0] }, "rdge_lights": { "u_light0Pos": { 'type': 'vec3', 'data': [-20.0, 50.0, 20.0] }, "u_light0Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, "u_light0Amb": { 'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0] }, "u_light0Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, "u_light1Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, "u_light1Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0] }, "u_light1Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, "u_light1Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, "u_light2Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, "u_light2Diff": { 'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0] }, "u_light2Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, "u_light2Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, "u_light3Pos": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] }, "u_light3Diff": { 'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1] }, "u_light3Amb": { 'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0] }, "u_light3Spec": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] } }, "colMap": { 'type': 'tex2d', 'data': "assets/images/white.png" }, //"envMap": {'type': 'tex2d', 'data': null}, //"normalMap": {'type': 'tex2d', 'data': null}, //"glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"}, //"u_shadowDepthMap": {'type': 'tex2d', 'data': null}, //"u_depthMap": {'type': 'tex2d', 'data': null}, "u_matAmbient": { 'type': 'vec4', 'data': [1.00, 1.00, 1.00, 1] }, "u_matDiffuse": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, "u_matSpecular": { 'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0] }, "u_matShininess": { 'type': 'float', 'data': [128.0] }, "u_matEmission": { 'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0] }, "u_frustumFarZ": { 'type': 'float', 'data': [1000.0] }, "u_shadowLightWorld": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_shadowBiasMatrix": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_vShadowLight": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_shadowBPV": { 'type': 'mat4', 'data': RDGE.mat4.identity() }, "u_farZ": { 'type': 'float', 'data': [1000] }, "u_shadowLightFarZ": { 'type': 'float', 'data': [1000] }, "u_cameraFTR": { 'type': 'vec3', 'data': [0.0, 0.0, 0.0] } };