/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var g_dbgPanel = null; /** * Implements an easy to use debugging panel. * @param id - element id of a
to convert into a debug panel * @param title - header title for the panel */ function utilDbgPanel(id, title) { this.id = id; this.root = '#' + id; this.accordion = this.root + ' .dbgpanel-accordion'; this.categories = {}; this.counter = 0; $(this.root).addClass('dbgpanel-outer ui-widget-content'); $(this.root).draggable({handle: this.root, containment: 'body'}); $(this.root).resizable({minWidth: $(this.root).width(), minHeight: $(this.root).height()}); $(this.root).append('

' + title + '

'); $(this.root).append('
'); $(this.accordion).accordion({clearStyle: true}); } /** * Adds a label to the debug panel. * @param category - category to which to append a label */ utilDbgPanel.prototype.appendLabel = function(category, label) { var cat = this.getCategorySelector(category); $(cat).append('

' + label + '

'); } /** * Adds a toggle button to the debug panel. * @param category - category to which to append a toggle * @param value - current value of the boolean * @param label - button label * @param onChange - function that receives an updated value upon a change */ utilDbgPanel.prototype.appendBoolean = function(category, value, label, onChange) { var cat = this.getCategorySelector(category); var button = this.getUniqueID(); $(cat).append('
'); $('#'+button).prop('checked', (value || (value != 0.0))); $('#'+button).button({label: label}); $('#'+button).change(function(e) { if (e.target.checked) value = (typeof value == "number") ? 1.0 : true; else value = (typeof value == "number") ? 0.0 : false; if(onChange) onChange(value); }); } /** * Adds a slider to the debug panel. * @param category - category to which to append a slider * @param value - current value of the number * @param rangeMin - minimum permitted value * @param rangeMax - maximum permitted value * @param stepSize - granularity of allowable values * @param onChange - function that receives an updated value upon a change */ utilDbgPanel.prototype.appendNumber = function(category, value, rangeMin, rangeMax, stepSize, onChange) { var cat = this.getCategorySelector(category); var slider = this.getUniqueID(); $(cat).append('
'); $('#'+slider).slider({ min: rangeMin, max: rangeMax, value: value, step: stepSize, slide: function(event, ui) { value = ui.value; if(onChange) onChange(value); }, change: function(event, ui) { value = ui.value; if(onChange) onChange(value); } }); } /** * Returns a unique id that can be used with child elements of this debug panel. */ utilDbgPanel.prototype.getUniqueID = function() { return this.id + '_' + this.counter++; } /** * Queries the jquery selector corresponding to the passed accordion category. * @param category - category div for which to return a selector */ utilDbgPanel.prototype.getCategorySelector = function(category) { var selector = this.categories[category]; if (selector == undefined) { // Generate a selector for this category selector = this.getUniqueID(); // Add a new div to the accordion ui $(this.accordion).accordion("destroy"); $(this.accordion).append('

' + category + '

'); $(this.accordion).accordion({clearStyle: true}); // Store the selector selector = '#' + selector; this.categories[category] = selector; } return selector; } ////////////////////////////////// g_sg=null; g_wireframe=false; g_initializedDbgPanel=false; g_showScene=true; g_showBloom=true; enableNormalMapping=true; g_bloomIntensity1=0.7; g_bloomIntensity2=0.5; g_bloomIntensity3=1.0; g_bloomIntensity4=0.2; g_mainLight=null; g_shadowLigthSize=7.93; g_shadowColor=[1.0 - 0.922, 1.0 - 0.7373, 1.0 - 0.4824, 0.5]; g_depthMapGenShader=null; g_showSSAO=true; g_enableShadowMapping=true; g_sampleRadius=0.36; g_intensity=0.75; g_distScale=0.60; g_bias=0.05; g_animationRate=1.0; ////////////////////////////////// utilDbgPanel.prototype.enableFXDebug = function( ) { this.appendBoolean("General",g_showScene,"Enable scene render",function(val) { g_showScene=val; }); this.appendBoolean("General",g_wireframe,"Enable wireframe",function(val) { g_wireframe=val; }); this.appendBoolean("General",true,"Enable frustum culling",function(val) { g_sg.frustumCulling=val; }); this.appendBoolean("General",enableNormalMapping,"Enable normal mapping",function(val) { enableNormalMapping=val; }); this.appendBoolean("Shadows",g_enableShadowMapping,"Enable shadow mapping",function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.shadowDepthMap.visibility = (!val ? 0 : 1); var scene = g_Engine.getContext().getScene(); scene.renderGraph.finalPass.shader.screenQuad.u_shadowMap.set("assets/images/white"); scene.renderGraph.finalPass.textures[2].enabled = val; }); this.appendLabel("Shadows","Light Size"); this.appendNumber("Shadows",g_shadowLigthSize, 1.0, 32.0, 0.01, function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.shadowMap.shader.shadowMap.u_lightSize.set([val]);}); this.appendLabel("Shadows","Color-R"); this.appendNumber("Shadows",g_shadowColor[0], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); g_shadowColor[0] = 1.0 - val; scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); this.appendLabel("Shadows","Color-G"); this.appendNumber("Shadows",g_shadowColor[1], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); g_shadowColor[1] = 1.0 - val; scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); this.appendLabel("Shadows","Color-B"); this.appendNumber("Shadows",g_shadowColor[2], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); g_shadowColor[2] = 1.0 - val; scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); this.appendLabel("Shadows","Color-A"); this.appendNumber("Shadows",g_shadowColor[3], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); g_shadowColor[3] = val; scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); this.appendLabel("Animation","Rate"); this.appendNumber("Animation",g_animationRate,-4.0,4.0,0.1,function(val) { g_animationRate=val; }); this.appendBoolean("Bloom",g_showBloom,"Enable bloom",function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.glowMap.visibility = (!val ? 0 : 1); var scene = g_Engine.getContext().getScene(); scene.renderGraph.finalPass.shader.screenQuad.u_glowFinal.set("assets/images/black"); scene.renderGraph.finalPass.textures[0].enabled = val; }); this.appendLabel("Bloom","1024x1024 mip weight"); this.appendNumber("Bloom",g_bloomIntensity1,0.0,1.5,0.01,function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.blurFull.shader.gaussianBlur.u_weight.set([val]);}); this.appendLabel("Bloom","256x256 mip weight"); this.appendNumber("Bloom",g_bloomIntensity2,0.0,1.5,0.01,function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.blurQuater.shader.gaussianBlur.u_weight.set([val]);}); this.appendLabel("Bloom","128x128 mip weight"); this.appendNumber("Bloom",g_bloomIntensity3,0.0,1.5,0.01,function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.blurThreeQuater.shader.gaussianBlur.u_weight.set([val]);}); // this.appendLabel("Bloom","64x64 mip weight"); // this.appendNumber("Bloom",g_bloomIntensity4,0.0,1.5,0.01,function(val) { g_bloomIntensity4=val; }); this.appendBoolean("Ambient Occlusion",g_showSSAO,"Enable SSAO",function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.depth_map.visibility = (!val ? 0 : 1); var scene = g_Engine.getContext().getScene(); scene.renderGraph.finalPass.shader.screenQuad.u_ssaoRT.set("assets/images/black"); scene.renderGraph.finalPass.textures[1].enabled = val; }); this.appendLabel("Ambient Occlusion","Sampling radius"); this.appendNumber("Ambient Occlusion",g_sampleRadius,0.0,5.0,0.0001,function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.SSAO.shader.ssao.u_artVals.data[0] = val;}) this.appendLabel("Ambient Occlusion","Intensity"); this.appendNumber("Ambient Occlusion",g_intensity,0.0,3.0,0.0001,function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.SSAO.shader.ssao.u_artVals.data[1] = val;}); this.appendLabel("Ambient Occlusion","Distance scaling"); this.appendNumber("Ambient Occlusion",g_distScale,0.0,2.0,0.0001,function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.SSAO.shader.ssao.u_artVals.data[2] = val;}); this.appendLabel("Ambient Occlusion","Bias"); this.appendNumber("Ambient Occlusion",g_bias,0.0,0.5,0.0001,function(val) { var scene = g_Engine.getContext().getScene(); scene.renderGraph.SSAO.shader.ssao.u_artVals.data[3] = val;}); }