/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ // Todo: This entire class should be converted to a module var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; var GeomObj = require("js/lib/geom/geom-obj").GeomObj; /////////////////////////////////////////////////////////////////////// // Class GLBrushStroke // representation a sequence points (polyline) created by brush tool. // Derived from class GLGeomObj /////////////////////////////////////////////////////////////////////// var BrushStroke = function GLBrushStroke() { /////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////// this._Points = []; this._BBoxMin = [0, 0, 0]; this._BBoxMax = [0, 0, 0]; this._dirty = true; //whether or not to use the canvas drawing to stroke/fill this._useCanvasDrawing = true; //the X and Y location of this subpath's canvas in stage world space of Ninja this._canvasX = 0; this._canvasY = 0; //stroke information this._strokeWidth = 0.0; this._strokeColor = [0.4, 0.4, 0.4, 1.0]; this._secondStrokeColor = this._strokeColor; this._strokeHardness = 100; this._strokeMaterial = null; this._strokeStyle = "Solid"; this._strokeDoSmoothing = false; //the wetness of the brush (currently this is multiplied to the square of the stroke width, but todo should be changed to not depend on stroke width entirely //smaller value means more samples for the path this._WETNESS_FACTOR = 0.25; //prevent extremely long paths that can take a long time to render this._MAX_ALLOWED_SAMPLES = 500; //drawing context this._world = null; //tool that owns this brushstroke this._drawingTool = null; this._planeMat = null; this._planeMatInv = null; this._planeCenter = null; ///////////////////////////////////////////////////////// // Property Accessors/Setters ///////////////////////////////////////////////////////// this.setWorld = function (world) { this._world = world; }; this.getWorld = function () { return this._world; }; this.geomType = function () { return this.GEOM_TYPE_CUBIC_BEZIER; }; this.setDrawingTool = function (tool) { this._drawingTool = tool; }; this.getDrawingTool = function () { return this._drawingTool; }; this.setPlaneMatrix = function(planeMat){ this._planeMat = planeMat; }; this.setPlaneMatrixInverse = function(planeMatInv){ this._planeMatInv = planeMatInv; }; this.setPlaneCenter = function(pc){ this._planeCenter = pc; }; this.getCanvasX = function(){ return this._canvasX; }; this.getCanvasY = function(){ return this._canvasY; }; this.setCanvasX = function(cx){ this._canvasX=cx; }; this.setCanvasY = function(cy){ this._canvasY=cy; }; this.getNumPoints = function () { return this._Points.length; }; this.getPoint = function (index) { return this._Points[index]; }; this.addPoint = function (pt) { //add the point only if it is some epsilon away from the previous point var numPoints = this._Points.length; if (numPoints>0) { var threshold = 1;//this._WETNESS_FACTOR*this._strokeWidth; var prevPt = this._Points[numPoints-1]; var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); if (diffPtMag>threshold){ this._Points.push(pt); this._dirty=true; } } else { this._Points.push(pt); this._dirty=true; } }; this.insertPoint = function(pt, index){ this._Points.splice(index, 0, pt); this._dirty=true; }; this.isDirty = function(){ return this._dirty; }; this.makeDirty = function(){ this._dirty=true; }; this.getBBoxMin = function () { return this._BBoxMin; }; this.getBBoxMax = function () { return this._BBoxMax; }; this.getStrokeWidth = function () { return this._strokeWidth; }; this.setStrokeWidth = function (w) { this._strokeWidth = w; this._dirty=true; }; this.getStrokeMaterial = function () { return this._strokeMaterial; }; this.setStrokeMaterial = function (m) { this._strokeMaterial = m; }; this.getStrokeColor = function () { return this._strokeColor; }; this.setStrokeColor = function (c) { this._strokeColor = c; }; this.setSecondStrokeColor = function(c){ this._secondStrokeColor=c; } this.setStrokeHardness = function(h){ this._strokeHardness=h; } this.setDoSmoothing = function(s){ this._strokeDoSmoothing = s; } this.getStrokeStyle = function () { return this._strokeStyle; }; this.setStrokeStyle = function (s) { this._strokeStyle = s; }; this.setWidth = function () { };//NO-OP for now this.setHeight = function () { };//NO-OP for now //remove and return anchor at specified index, return null on error this.removePoint = function (index) { var retAnchor = null; if (index < this._Points.length) { retPt = this._Points.splice(index, 1); this._dirty=true; } return retPoint; }; //remove all the points this.clear = function () { this._Points = []; this._dirty=true; } this.translate = function (tx, ty, tz) { for (var i=0;i1) { if (0){ var threshold = this._WETNESS_FACTOR*this._strokeWidth; var prevPt = this._Points[0]; var prevIndex = 0; for (var i=1;ithreshold){ //insert points along the prev. to current point var numNewPoints = Math.floor(distance/threshold); for (var j=0;j this._MAX_ALLOWED_SAMPLES){ console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES); break; } } } //**** add samples to the long sections of the path --- Catmull-Rom spline interpolation if (this._strokeDoSmoothing && numPoints>1) { var numInsertedPoints = 0; var threshold = 5;//0.25*this._strokeWidth; //this determines whether a segment between two sample is too long var prevPt = this._Points[0]; for (var i=1;ithreshold){ //build the control polygon for the Catmull-Rom spline (prev. 2 points and next 2 points) var prev = (i===1) ? i-1 : i-2; var next = (i===numPoints-1) ? i : i+1; var ctrlPts = [this._Points[prev], this._Points[i-1], this._Points[i], this._Points[next]]; //insert points along the prev. to current point var numNewPoints = Math.floor(distance/threshold); for (var j=0;j this._MAX_ALLOWED_SAMPLES){ console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES); break; } } console.log("Inserted "+numInsertedPoints+" additional CatmullRom points"); } // *** compute the bounding box ********* this._BBoxMin = [Infinity, Infinity, Infinity]; this._BBoxMax = [-Infinity, -Infinity, -Infinity]; numPoints = this._Points.length; if (numPoints === 0) { this._BBoxMin = [0, 0, 0]; this._BBoxMax = [0, 0, 0]; } else { for (var i=0;i pt[d]) { this._BBoxMin[d] = pt[d]; } if (this._BBoxMax[d] < pt[d]) { this._BBoxMax[d] = pt[d]; } }//for every dimension d from 0 to 2 } } //increase the bbox given the stroke width for (var d = 0; d < 3; d++) { this._BBoxMin[d]-= this._strokeWidth/2; this._BBoxMax[d]+= this._strokeWidth/2; }//for every dimension d from 0 to 2 } this._dirty = false; }; this.buildBuffers = function () { //return; //no need to do anything for now };//buildBuffers() //render // specify how to render the subpath in Canvas2D this.render = function () { // get the world var world = this.getWorld(); if (!world) throw( "null world in brushstroke render" ); // get the context var ctx = world.get2DContext(); if (!ctx) throw ("null context in brushstroke render") var numPoints = this.getNumPoints(); if (numPoints === 0) { return; //nothing to do for empty paths } ctx.save(); this.computeMetaGeometry(); var bboxMin = this.getBBoxMin(); var bboxMax = this.getBBoxMax(); var bboxWidth = bboxMax[0] - bboxMin[0]; var bboxHeight = bboxMax[1] - bboxMin[1]; ctx.clearRect(0, 0, bboxWidth, bboxHeight); /* ctx.lineWidth = this._strokeWidth; ctx.strokeStyle = "black"; if (this._strokeColor) ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); ctx.fillStyle = "blue"; if (this._fillColor) ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); var lineCap = ['butt','round','square']; ctx.lineCap = lineCap[1]; ctx.beginPath(); var firstPoint = this._Points[0]; ctx.moveTo(firstPoint[0]-bboxMin[0], firstPoint[1]-bboxMin[1]); for (var i = 1; i < numPoints; i++) { var pt = this._Points[i]; ctx.lineTo(pt[0]-bboxMin[0], pt[1]-bboxMin[1]); } ctx.stroke(); */ /* var isDebug = false; var prevPt = this._Points[0]; var prevX = prevPt[0]-bboxMin[0]; var prevY = prevPt[1]-bboxMin[1]; prevPt = [prevX,prevY]; for (var i = 1; i < numPoints; i++) { var pt = this._Points[i]; ctx.globalCompositeOperation = 'source-over'; var x = pt[0]-bboxMin[0]; var y = pt[1]-bboxMin[1]; pt = [x,y]; //vector from prev to current pt var seg = VecUtils.vecSubtract(2, pt, prevPt); var segDir = VecUtils.vecNormalize(2, seg, 1.0); var segMidPt = VecUtils.vecInterpolate(2, pt, prevPt, 0.5); var w2 = this._strokeWidth*0.5; var segDirOrtho = [w2*segDir[1], -w2*segDir[0]]; //add half the strokewidth to the segMidPt var lgStart = VecUtils.vecAdd(2, segMidPt, segDirOrtho); var lgEnd = VecUtils.vecSubtract(2, segMidPt, segDirOrtho); ctx.save(); ctx.beginPath(); if (isDebug) { ctx.strokeStyle="black"; ctx.lineWidth = 1; ctx.moveTo(lgStart[0], lgStart[1]); ctx.lineTo(lgEnd[0], lgEnd[1]); ctx.stroke(); } var lg = ctx.createLinearGradient(lgStart[0], lgStart[1], lgEnd[0], lgEnd[1]); lg.addColorStop(1, 'rgba(0,0,0,0.0)'); lg.addColorStop(0.5,'rgba(255,0,0,1.0)'); lg.addColorStop(0, 'rgba(0,0,0,0.0)'); ctx.fillStyle = lg; if (isDebug){ ctx.strokeStyle="blue"; ctx.lineWidth=0.5; } ctx.moveTo(prevX-w2, prevY); ctx.lineTo(prevX+w2, prevY); ctx.lineTo(x+w2, y); ctx.lineTo(x-w2, y); ctx.lineTo(prevX-w2, prevY); ctx.fill(); ctx.closePath(); ctx.restore(); prevPt = pt; prevX = x; prevY = y; } if (isDebug) ctx.stroke(); if (isDebug){ //draw the skeleton of this stroke ctx.lineWidth = 1; ctx.strokeStyle = "black"; var pt = this._Points[0]; ctx.beginPath(); ctx.moveTo(pt[0]-bboxMin[0],pt[1]-bboxMin[1]); for (var i = 1; i < numPoints; i++) { pt = this._Points[i]; var x = pt[0]-bboxMin[0]; var y = pt[1]-bboxMin[1]; ctx.lineTo(x,y); } ctx.stroke(); } */ /* var R2 = this._strokeWidth; var R = R2*0.5; var hardness = 0; //for a pencil, this is always 1 //TODO get hardness parameter from user interface var innerRadius = (hardness*R)-1; if (innerRadius<1) innerRadius=1; var r = ctx.createRadialGradient(0,0,innerRadius, 0,0,R); var midColor = "rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+",1)"; r.addColorStop(0, midColor); var endColor = "rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+",0.0)"; r.addColorStop(1, endColor); ctx.fillStyle = r; for (var i = 0; i < numPoints; i++) { var pt = this._Points[i]; ctx.globalCompositeOperation = 'source-over'; var x = pt[0]-bboxMin[0]; var y = pt[1]-bboxMin[1]; ctx.save(); ctx.translate(x,y); ctx.arc(0, 0, R, 0, 2 * Math.PI, false); ctx.fill(); ctx.restore(); //ctx.globalCompositeOperation = 'source-in'; //ctx.rect(x-R, y-R, R2, R2); } */ /* //build the stamp for the brush stroke //todo get this directly from the UI var t=0; var numTraces = this._strokeWidth; var halfNumTraces = numTraces/2; var startPos = [-this._strokeWidth/2,0]; var brushStamp = []; //build an angled (calligraphic) brush stamp var deltaDisplacement = [1,1];//[this._strokeWidth/numTraces, 0]; //a horizontal line brush for (t=0;t this._BBoxMax[0]) return false; if (y < this._BBoxMin[1]) return false; if (y > this._BBoxMax[1]) return false; if (z < this._BBoxMin[2]) return false; if (z > this._BBoxMax[2]) return false; return true; }; this.collidesWithPoint = function (x, y) { if (x < this._BBoxMin[0]) return false; if (x > this._BBoxMax[0]) return false; if (y < this._BBoxMin[1]) return false; if (y > this._BBoxMax[1]) return false; return true; }; }; //function BrushStroke ...class definition BrushStroke.prototype = new GeomObj(); BrushStroke.prototype._CatmullRomSplineInterpolate = function(ctrlPts, t) { //perform CatmullRom interpolation on the spline...assume t is in [0,1] var t2 = t*t; var t3 = t2*t; var retPoint = [0,0,0]; for (var i=0;i<3;i++){ retPoint[i] = 0.5 *( (2*ctrlPts[1][i]) + (-ctrlPts[0][i] + ctrlPts[2][i]) * t + (2*ctrlPts[0][i] - 5*ctrlPts[1][i] + 4*ctrlPts[2][i] - ctrlPts[3][i]) * t2 + (-ctrlPts[0][i] + 3*ctrlPts[1][i]- 3*ctrlPts[2][i] + ctrlPts[3][i]) * t3); } return retPoint; } if (typeof exports === "object") { exports.BrushStroke = BrushStroke; }