/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; var GeomObj = require("js/lib/geom/geom-obj").GeomObj; var CanvasController = require("js/controllers/elements/canvas-controller").CanvasController; // Todo: This entire class should be converted to a module /////////////////////////////////////////////////////////////////////// // Class GLBrushStroke // representation a sequence points (polyline) created by brush tool. // Derived from class GLGeomObj /////////////////////////////////////////////////////////////////////// var BrushStroke = function GLBrushStroke() { /////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////// this._Points = []; this._OrigPoints = []; this._BBoxMin = [0, 0, 0]; this._BBoxMax = [0, 0, 0]; this._dirty = true; this._addedSamples = false; this._storedOrigPoints = false; //whether or not to use the canvas drawing to stroke/fill this._useCanvasDrawing = true; //the HTML5 canvas that holds this brush stroke this._canvas = null; //the X and Y location of this brush stroke canvas in stage world space of Ninja this._canvasX = 0; this._canvasY = 0; //stroke information this._strokeWidth = 0.0; this._strokeColor = [0.4, 0.4, 0.4, 1.0]; this._secondStrokeColor = [1, 0.4, 0.4, 1.0]; this._strokeHardness = 100; this._strokeMaterial = null; this._strokeStyle = "Solid"; this._strokeDoSmoothing = false; this._strokeUseCalligraphic = false; this._strokeAngle = 0; this._strokeAmountSmoothing = 0; //threshold that tells us whether two samples are too far apart this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5; //threshold that tells us whether two samples are too close this._MIN_SAMPLE_DISTANCE_THRESHOLD = 2; //prevent extremely long paths that can take a long time to render this._MAX_ALLOWED_SAMPLES = 500; //drawing context this._world = null; //tool that owns this brushstroke this._drawingTool = null; this._planeMat = null; this._planeMatInv = null; this._planeCenter = null; ///////////////////////////////////////////////////////// // Property Accessors/Setters ///////////////////////////////////////////////////////// this.setCanvas = function(c) { this._canvas = c; } this.setWorld = function (world) { this._world = world; }; this.getWorld = function () { return this._world; }; this.geomType = function () { return this.GEOM_TYPE_CUBIC_BEZIER; }; this.setDrawingTool = function (tool) { this._drawingTool = tool; }; this.getDrawingTool = function () { return this._drawingTool; }; this.setPlaneMatrix = function(planeMat){ this._planeMat = planeMat; }; this.setPlaneMatrixInverse = function(planeMatInv){ this._planeMatInv = planeMatInv; }; this.setPlaneCenter = function(pc){ this._planeCenter = pc; }; this.getCanvasX = function(){ return this._canvasX; }; this.getCanvasY = function(){ return this._canvasY; }; this.setCanvasX = function(cx){ this._canvasX=cx; }; this.setCanvasY = function(cy){ this._canvasY=cy; }; this.getNumPoints = function () { return this._Points.length; }; this.getPoint = function (index) { return this._Points[index]; }; this.addPoint = function (pt) { //add the point only if it is some epsilon away from the previous point var numPoints = this._Points.length; if (numPoints>0) { var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD; var prevPt = this._Points[numPoints-1]; var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); if (diffPtMag>threshold){ this._Points.push(pt); this._dirty=true; } } else { this._Points.push(pt); this._dirty=true; } }; this.insertPoint = function(pt, index){ this._Points.splice(index, 0, pt); this._dirty=true; }; this.isDirty = function(){ return this._dirty; }; this.makeDirty = function(){ this._dirty=true; }; this.getBBoxMin = function () { return this._BBoxMin; }; this.getBBoxMax = function () { return this._BBoxMax; }; this.getStrokeWidth = function () { return this._strokeWidth; }; this.setStrokeWidth = function (w) { this._strokeWidth = w; this._dirty=true; }; this.getStrokeMaterial = function () { return this._strokeMaterial; }; this.setStrokeMaterial = function (m) { this._strokeMaterial = m; this._dirty = true; }; this.getStrokeColor = function () { return this._strokeColor; }; this.setStrokeColor = function (c) { this._strokeColor = c; this._dirty = true; }; this.setSecondStrokeColor = function(c){ this._secondStrokeColor=c; this._dirty = true; } this.setStrokeHardness = function(h){ if (this._strokeHardness!==h){ this._strokeHardness=h; this._dirty = true; } } this.getStrokeHardness = function(){ return this._strokeHardness; } this.setDoSmoothing = function(s){ if (this._strokeDoSmoothing!==s) { this._strokeDoSmoothing = s; this._dirty = true; } } this.getDoSmoothing = function(){ return this._strokeDoSmoothing; } this.setSmoothingAmount = function(a){ if (this._strokeAmountSmoothing!==a) { this._strokeAmountSmoothing = a; this._dirty = true; } } this.getSmoothingAmount = function(){ return this._strokeAmountSmoothing; } this.setStrokeUseCalligraphic = function(c){ if (this._strokeUseCalligraphic!==c){ this._strokeUseCalligraphic = c; this._dirty = true; } } this.setStrokeAngle = function(a){ if (this._strokeAngle!==a){ this._strokeAngle = a; this._dirty = true; }; } this.getStrokeUseCalligraphic = function(){ return this._strokeUseCalligraphic; } this.getStrokeAngle = function(){ return this._strokeAngle; } this.getStrokeStyle = function () { return this._strokeStyle; }; this.setStrokeStyle = function (s) { this._strokeStyle = s; }; this.setWidth = function () { };//NO-OP for now this.setHeight = function () { };//NO-OP for now //remove all the points this.clear = function () { this._Points = []; this._OrigPoints = []; this._dirty=true; } /*this.translate = function (tx, ty, tz) { for (var i=0;ithreshold){ //build the control polygon for the Catmull-Rom spline (prev. 2 points and next 2 points) var prev = (i===1) ? i-1 : i-2; var next = (i===numPoints-1) ? i : i+1; var ctrlPts = [this._Points[prev], this._Points[i-1], this._Points[i], this._Points[next]]; //insert points along the prev. to current point var numNewPoints = Math.floor(distance/threshold); for (var j=0;j this._MAX_ALLOWED_SAMPLES){ // console.log("leaving the resampling because numPoints is greater than limit:"+this._MAX_ALLOWED_SAMPLES); // break; //} } this._Points = newSampledPoints.slice(0); newSampledPoints = []; console.log("Inserted "+numInsertedPoints+" additional CatmullRom points"); this._addedSamples = true; this._dirty=true; } //if we need to add samples to this curve (done only once) //build a copy of the original points...this should be done only once if (this._storedOrigPoints === false) { this._OrigPoints = this._Points.slice(0); this._storedOrigPoints = true; } //if we need to store a copy of the original points (done only once) if (this._dirty) { this._Points = this._OrigPoints.slice(0); numPoints = this._Points.length; if (this._strokeDoSmoothing && numPoints>1) { //iterations of Laplacian smoothing (setting the points to the average of their neighbors) var numLaplacianIterations = this._strokeAmountSmoothing; for (var n=0;n pt[d]) { this._BBoxMin[d] = pt[d]; } if (this._BBoxMax[d] < pt[d]) { this._BBoxMax[d] = pt[d]; } }//for every dimension d from 0 to 2 } } //increase the bbox given the stroke width and the angle (in case of calligraphic brush) var bboxPadding = this._strokeWidth/2; if (this.__strokeUseCalligraphic) { this._BBoxMin[0]-= bboxPadding*Math.cos(this._strokeAngle); this._BBoxMin[1]-= bboxPadding*Math.sin(this._strokeAngle); this._BBoxMax[0]+= bboxPadding*Math.cos(this._strokeAngle); this._BBoxMax[1]+= bboxPadding*Math.sin(this._strokeAngle); } else { for (var d = 0; d < 3; d++) { this._BBoxMin[d]-= bboxPadding; this._BBoxMax[d]+= bboxPadding; }//for every dimension d from 0 to 2 } } //if this was dirty this._dirty = false; }; this.buildBuffers = function () { //return; //no need to do anything for now };//buildBuffers() //render // specify how to render the subpath in Canvas2D this.render = function () { // get the world var world = this.getWorld(); if (!world) throw( "null world in brushstroke render" ); // get the context var ctx = world.get2DContext(); if (!ctx) throw ("null context in brushstroke render"); var numPoints = this.getNumPoints(); if (numPoints === 0) { return; //nothing to do for empty paths } ctx.save(); this.computeMetaGeometry(); var bboxMin = this.getBBoxMin(); var bboxMax = this.getBBoxMax(); var bboxWidth = bboxMax[0] - bboxMin[0]; var bboxHeight = bboxMax[1] - bboxMin[1]; //assign the new width and height as the canvas dimensions through the canvas controller if (this._canvas) { CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); } ctx.clearRect(0, 0, bboxWidth, bboxHeight); this.drawToContext(ctx, bboxMin[0], bboxMin[1]); ctx.restore(); } //this.render() this.drawToContext = function(ctx, origX, origY){ var numPoints = this.getNumPoints(); if (this._strokeUseCalligraphic) { //build the stamp for the brush stroke var t=0; var numTraces = this._strokeWidth; var halfNumTraces = numTraces/2; var opaqueRegionHalfWidth = 0.5*this._strokeHardness*numTraces*0.01; //the 0.01 is to convert the strokeHardness from [0,100] to [0,1] var maxTransparentRegionHalfWidth = halfNumTraces-opaqueRegionHalfWidth; //build an angled (calligraphic) brush stamp var deltaDisplacement = [Math.cos(this._strokeAngle),Math.sin(this._strokeAngle)]; deltaDisplacement = VecUtils.vecNormalize(2, deltaDisplacement, 1); var startPos = [-halfNumTraces*deltaDisplacement[0],-halfNumTraces*deltaDisplacement[1]]; var brushStamp = []; for (t=0;t0) { alphaVal = 1.0 - distFromOpaqueRegion/maxTransparentRegionHalfWidth; alphaVal *= 1.0/ctx.lineWidth; //factor that accounts for lineWidth !== 1 } ctx.save(); ctx.strokeStyle="rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+alphaVal+")"; //linearly interpolate between the two stroke colors var currStrokeColor = VecUtils.vecInterpolate(4, this._strokeColor, this._secondStrokeColor, t/numTraces); //ctx.strokeStyle="rgba("+parseInt(255*currStrokeColor[0])+","+parseInt(255*currStrokeColor[1])+","+parseInt(255*currStrokeColor[2])+","+alphaVal+")"; ctx.translate(disp[0],disp[1]); ctx.beginPath(); ctx.moveTo(this._Points[0][0]-origX, this._Points[0][1]-origY); for (var i=0;i this._BBoxMax[0]) return false; if (y < this._BBoxMin[1]) return false; if (y > this._BBoxMax[1]) return false; if (z < this._BBoxMin[2]) return false; if (z > this._BBoxMax[2]) return false; return true; }; this.collidesWithPoint = function (x, y) { if (x < this._BBoxMin[0]) return false; if (x > this._BBoxMax[0]) return false; if (y < this._BBoxMin[1]) return false; if (y > this._BBoxMax[1]) return false; return true; }; }; //function BrushStroke ...class definition BrushStroke.prototype = new GeomObj(); BrushStroke.prototype._CatmullRomSplineInterpolate = function(ctrlPts, t) { //perform CatmullRom interpolation on the spline...assume t is in [0,1] var t2 = t*t; var t3 = t2*t; var retPoint = [0,0,0]; for (var i=0;i<3;i++){ retPoint[i] = 0.5 *( (2*ctrlPts[1][i]) + (-ctrlPts[0][i] + ctrlPts[2][i]) * t + (2*ctrlPts[0][i] - 5*ctrlPts[1][i] + 4*ctrlPts[2][i] - ctrlPts[3][i]) * t2 + (-ctrlPts[0][i] + 3*ctrlPts[1][i]- 3*ctrlPts[2][i] + ctrlPts[3][i]) * t3); } return retPoint; } if (typeof exports === "object") { exports.BrushStroke = BrushStroke; }