/* Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Motorola Mobility LLC nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ var GeomObj = require("js/lib/geom/geom-obj").GeomObj; var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; var MaterialsModel = require("js/models/materials-model").MaterialsModel; var drawUtils = require("js/helper-classes/3D/draw-utils").DrawUtils; var vecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; /////////////////////////////////////////////////////////////////////// // Class GLCircle // GL representation of a circle. // Derived from class GLGeomObj // The position and dimensions of the stroke, fill, and inner Radius should be in pixels /////////////////////////////////////////////////////////////////////// exports.Circle = Object.create(GeomObj, { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// _width: { value : 2.0, writable: true }, _height: { value : 2.0, writable: true }, _xOffset: { value : 0, writable: true }, _yOffset: { value : 0, writable: true }, _radius: { value : 2.0, writable: true }, _strokeWidth: { value : 0.25, writable: true }, _innerRadius: { value : 0, writable: true }, _ovalHeight: { value : 4.0, writable: true }, _strokeStyle: { value : "Solid", writable: true }, _aspectRatio: { value : 1.0, writable: true }, init: { value: function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, innerRadius, strokeMaterial, fillMaterial, strokeStyle) { if(arguments.length > 0) { this._width = width; this._height = height; this._xOffset = xOffset; this._yOffset = yOffset; this._ovalHeight = 2.0 * this._radius; this._strokeWidth = strokeSize; this._innerRadius = innerRadius; this._strokeColor = strokeColor; this._fillColor = fillColor; this._strokeStyle = strokeStyle; this._matrix = Matrix.I(4); //this._matrix[12] = xOffset; //this._matrix[13] = yOffset; } this.m_world = world; if(strokeMaterial) { this._strokeMaterial = strokeMaterial.dup(); } else { this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); } if(strokeColor) { if(this._strokeMaterial.hasProperty("color")) { this._strokeMaterial.setProperty( "color", this._strokeColor ); } else if (this._strokeMaterial && (this._strokeMaterial.gradientType === this._strokeColor.gradientMode)) { this._strokeMaterial.setGradientData(this._strokeColor.color); } } if(fillMaterial) { this._fillMaterial = fillMaterial.dup(); } else { this._fillMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); } if(fillColor) { if(this._fillMaterial.hasProperty("color")) { this._fillMaterial.setProperty( "color", this._fillColor ); } else if (this._fillMaterial && (this._fillMaterial.gradientType === this._fillColor.gradientMode)) { this._fillMaterial.setGradientData(this._fillColor.color); } } } }, /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// // TODO - Use getters/setters in the future getStrokeWidth: { value: function() { return this._strokeWidth; } }, setStrokeWidth: { value: function(w) { this._strokeWidth = w; } }, getStrokeMaterial: { value: function() { return this._strokeMaterial; } }, setStrokeMaterial: { value: function(m) { this._strokeMaterial = m; } }, getFillMaterial: { value: function() { return this._fillMaterial; } }, setFillMaterial: { value: function(m) { this._fillMaterial = m; } }, getRadius: { value: function() { return this._radius; } }, setRadius: { value: function(r) { this._radius = r; } }, getInnerRadius: { value: function() { return this._innerRadius; } }, setInnerRadius: { value: function(r) { this._innerRadius = r; } }, getStrokeStyle: { value: function() { return this._strokeStyle; } }, setStrokeStyle: { value: function(s) { this._strokeStyle = s; } }, getWidth: { value: function() { return this._width; } }, setWidth: { value: function(w) { this._width = w; } }, getHeight: { value: function() { return this._height; } }, setHeight: { value: function(h) { this._height = h; } }, geomType: { value: function() { return this.GEOM_TYPE_CIRCLE; } }, /////////////////////////////////////////////////////////////////////// // update the "color of the material getFillColor: { value: function() { return this._fillColor; } }, // setFillColor: { // value: function(c) { // this._fillColor = c; // } // }, getStrokeColor: { value: function() { return this._strokeColor; } }, // setStrokeColor: { // value: function(c) { // this._strokeColor = c; // } // }, /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// buildBuffers: { value: function() { // get the world var world = this.getWorld(); if (!world) throw( "null world in buildBuffers" ); if (!world._useWebGL) return; // make sure RDGE has the correct context RDGE.globals.engine.setContext( world.getCanvas().rdgeid ); // create the gl buffer var gl = world.getGLContext(); // determine the number of triangles to generate var nTriangles = 60; // yes, we will do better than this // get the normalized device coordinates (NDC) for // all position and dimensions. var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); var xNDC = 2*this._xOffset/vpw, yNDC = -2*this._yOffset/vph, xRadNDC = this._width/vpw, yRadNDC = this._height/vph, xStrokeNDC = 2*this._strokeWidth/vpw, yStrokeNDC = 2*this._strokeWidth/vph, xInnRadNDC = this._innerRadius*xRadNDC, yInnRadNDC = this._innerRadius*yRadNDC; var aspect = world.getAspect(); var zn = world.getZNear(), zf = world.getZFar(); var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), b = -t, r = aspect*t, l = -r; // calculate the object coordinates from their NDC coordinates var z = -world.getViewDistance(); // get the position of the origin var x = -z*(r-l)/(2.0*zn)*xNDC, y = -z*(t-b)/(2.0*zn)*yNDC; // get the x and y radii var xRad = -z*(r-l)/(2.0*zn)*xRadNDC, yRad = -z*(t-b)/(2.0*zn)*yRadNDC; // save the overall dimensions to be used in the uv calculations this._ovalWidth = xRad; this._ovalHeight = yRad; // get the x & y stroke size var xStroke = -z*(r-l)/(2.0*zn)*xStrokeNDC, yStroke = -z*(t-b)/(2.0*zn)*yStrokeNDC; // get the inner radius var xInnRad = -z*(r-l)/(2.0*zn)*xInnRadNDC, yInnRad = -z*(t-b)/(2.0*zn)*yInnRadNDC; // get a matrix to rotate a point around the circle var angle = 2.0 * Math.PI/Number(nTriangles); var mat = Matrix.RotationZ( angle ); var reverseRotMat = Matrix.RotationZ( -angle ); // calculate matrices to scale the circle and stroke to fit the bounds of the ellipse var strokeScaleMat = Matrix.I(4); strokeScaleMat[0] = xRad; strokeScaleMat[5] = yRad; var fillScaleMat = Matrix.I(4); fillScaleMat[0] = xRad - xStroke; fillScaleMat[5] = yRad - yStroke; var innerRadiusScaleMat = Matrix.I(4); innerRadiusScaleMat[0] = xInnRad; innerRadiusScaleMat[5] = yInnRad; var innerStrokeScaleMat = Matrix.I(4); innerStrokeScaleMat[0] = xInnRad - xStroke; innerStrokeScaleMat[5] = yInnRad - yStroke; var i; var fillPrimArray, strokePrim0Array, strokePrim1Array; var fillMaterial, strokeMaterial0, strokeMaterial2; this._primArray = []; this._materialArray = []; this._materialTypeArray = []; this._materialNodeArray = []; ///////////////////////////////////////////////////////////// // Strokes if(this._strokeWidth > 0) { var numStrokes = 1; if(this._innerRadius !== 0) { strokeMaterial0 = this.makeStrokeMaterial(); strokePrim0Array = this.generateOvalRing(x, y, reverseRotMat, innerStrokeScaleMat, innerRadiusScaleMat, nTriangles, strokeMaterial0); } strokeMaterial2 = this.makeStrokeMaterial(); strokePrim1Array = this.generateOvalRing(x, y, reverseRotMat, fillScaleMat, strokeScaleMat, nTriangles, strokeMaterial2); } if (strokePrim0Array) { strokeMaterial0.fitToPrimitiveArray( strokePrim0Array ); for (i=0; i 0) { xScale = 0.5*innerRad*this._width; yScale = 0.5*innerRad*this._height; mat[0] = xScale; mat[5] = yScale; // get the bezier points var bezPts = MathUtils.circularArcToBezier( [0,0,0], [1,0,0], -2.0*Math.PI ); if (bezPts) { var n = bezPts.length; p = MathUtils.transformPoint( bezPts[0], mat ); ctx.moveTo( p[0], p[1] ); index = 1; while (index < n) { p0 = MathUtils.transformPoint( bezPts[index], mat ); p1 = MathUtils.transformPoint( bezPts[index+1], mat ); var x0 = p0[0], y0 = p0[1], x1 = p1[0], y1 = p1[1]; ctx.quadraticCurveTo( x0, y0, x1, y1 ); index += 2; } } } // fill the path ctx.fill(); } // calculate the stroke matrix xScale = 0.5*this._width - 0.5*lineWidth; yScale = 0.5*this._height - 0.5*lineWidth; mat[0] = xScale; mat[5] = yScale; // set up the stroke style ctx.beginPath(); ctx.lineWidth = lineWidth; if (this._strokeColor) { if(this._strokeColor.gradientMode) { if(this._strokeColor.gradientMode === "radial") { gradient = ctx.createRadialGradient(xCtr, yCtr, 0, xCtr, yCtr, 0.5*Math.max(this._height, this._width)); } else { gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2); } colors = this._strokeColor.color; len = colors.length; for(j=0; j 0) { // calculate the stroke matrix xScale = 0.5*innerRad*this._width - 0.5*lineWidth; yScale = 0.5*innerRad*this._height - 0.5*lineWidth; mat[0] = xScale; mat[5] = yScale; // draw the stroke p = MathUtils.transformPoint( bezPts[0], mat ); ctx.moveTo( p[0], p[1] ); index = 1; while (index < n) { var p0 = MathUtils.transformPoint( bezPts[index], mat ); var p1 = MathUtils.transformPoint( bezPts[index+1], mat ); var x0 = p0[0], y0 = p0[1], x1 = p1[0], y1 = p1[1]; ctx.quadraticCurveTo( x0, y0, x1, y1 ); index += 2; } } // render the stroke ctx.stroke(); } } } }, exportJSON: { value: function() { var jObj = { 'type' : this.geomType(), 'xoff' : this._xOffset, 'yoff' : this._yOffset, 'width' : this._width, 'height' : this._height, 'strokeWidth' : this._strokeWidth, 'strokeColor' : this._strokeColor, 'fillColor' : this._fillColor, 'innerRadius' : this._innerRadius, 'strokeStyle' : this._strokeStyle, 'strokeMat' : this._strokeMaterial ? this._strokeMaterial.getName() : MaterialsModel.getDefaultMaterialName(), 'fillMat' : this._fillMaterial ? this._fillMaterial.getName() : MaterialsModel.getDefaultMaterialName(), 'materials' : this.exportMaterialsJSON() }; return jObj; } }, importJSON: { value: function(jObj) { this._xOffset = jObj.xoff; this._yOffset = jObj.yoff; this._width = jObj.width; this._height = jObj.height; this._strokeWidth = jObj.strokeWidth; this._strokeColor = jObj.strokeColor; this._fillColor = jObj.fillColor; this._innerRadius = jObj.innerRadius; this._strokeStyle = jObj.strokeStyle; var strokeMaterialName = jObj.strokeMat; var fillMaterialName = jObj.fillMat; var strokeMat = MaterialsModel.getMaterial( strokeMaterialName ).dup(); if (!strokeMat) { console.log( "object material not found in library: " + strokeMaterialName ); strokeMat = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); } this._strokeMaterial = strokeMat; if (this._strokeMaterial.hasProperty( 'color' )) this._strokeMaterial.setProperty( 'color', this._strokeColor ); var fillMat = MaterialsModel.getMaterial( fillMaterialName ).dup(); if (!fillMat) { console.log( "object material not found in library: " + fillMaterialName ); fillMat = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); } this._fillMaterial = fillMat; if (this._fillMaterial.hasProperty( 'color' )) this._fillMaterial.setProperty( 'color', this._fillColor ); this.importMaterialsJSON( jObj.materials ); } }, collidesWithPoint: { value: function(x, y) { // if(x < this._xOffset) return false; // if(x > (this._xOffset + this._width)) return false; // if(y < this._yOffset) return false; // if(y > (this._yOffset + this._height)) return false; return true; } }, containsPoint: { value: function(pt, dir) { var world = this.getWorld(); if (!world) throw( "null world in containsPoint" ); // get a point on the plane of the circle // the point is in NDC, as is the input parameters var mat = this.getMatrix(); var plane = [0,0,1,0]; plane = MathUtils.transformPlane( plane, mat ); var projPt = MathUtils.vecIntersectPlane ( pt, dir, plane ); // transform the projected point back to the XY plane //var invMat = mat.inverse(); var invMat = glmat4.inverse( mat, [] ); var planePt = MathUtils.transformPoint( projPt, invMat ); // get the normalized device coordinates (NDC) for // the position and radii. var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); var xNDC = 2*this._xOffset/vpw, yNDC = 2*this._yOffset/vph, xRadNDC = this._width/vpw, yRadNDC = this._height/vph; var projMat = world.makePerspectiveMatrix(); var z = -world.getViewDistance(); var planePtNDC = planePt.slice(0); planePtNDC[2] = z; planePtNDC = MathUtils.transformHomogeneousPoint( planePtNDC, projMat ); planePtNDC = MathUtils.applyHomogeneousCoordinate( planePtNDC ); // get the gl coordinates var aspect = world.getAspect(); var zn = world.getZNear(), zf = world.getZFar(); var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), b = -t, r = aspect*t, l = -r; var angle = Math.atan2( planePtNDC[1] - yNDC, planePtNDC[0] - xNDC ); var degrees = angle*180.0/Math.PI; var objPtNDC = [Math.cos(angle)*xRadNDC + xNDC, Math.sin(angle)*yRadNDC + yNDC, 0]; var ctrNDC = [xNDC, yNDC]; var distToBoundary = VecUtils.vecDist( 2, ctrNDC, objPtNDC ), distToPt = VecUtils.vecDist( 2, ctrNDC, planePtNDC ); return (MathUtils.fpCmp(distToPt,distToBoundary) <= 0); } }, getNearPoint: { value: function(pt, dir) { var world = this.getWorld(); if (!world) throw( "null world in getNearPoint" ); // the input point and direction are in GL space // project to the z == 0 plane var mat = this.getMatrix(); var plane = [0,0,1,0]; plane = MathUtils.transformPlane( plane, mat ); var projPt = MathUtils.vecIntersectPlane ( pt, dir, plane ); // get the center of the circle in GL space var ctr = this.getGLCenter(); // transform the projected point to the plane of the circle var planePt = MathUtils.transformPoint( projPt, mat ); // get a matrix mapping the circle to a 2D coordinate system var normal = [ mat[8], mat[9], mat[10] ]; var planeMat = drawUtils.getPlaneToWorldMatrix(normal, ctr); var planeMatInv = glmat4.inverse( planeMat, [] ); var planePt2D = MathUtils.transformPoint( planePt, planeMatInv ); // get 2 points on the axes of the oval var wPt = this.preViewToGL( [this._xOffset + 0.5*this.getWidth(), this._yOffset, 0] ), hPt = this.preViewToGL( [this._xOffset, this._yOffset + 0.5*this.getHeight(), 0] ); var w = vecUtils.vecDist( 2, wPt, ctr ), h = vecUtils.vecDist( 2, hPt, ctr ); var aspect = w/h; // get the angle of the projected point relative to the circle var angle = Math.atan2( planePt2D[1], planePt2D[0]/aspect ); var degrees = angle*180.0/Math.PI; // get the corresponding point on the object var pt = [ Math.cos(angle)*w, Math.sin(angle)*h, 0 ]; var glPt = MathUtils.transformPoint( pt, planeMat ); return glPt; } }, recalcTexMapCoords: { value: function(vrts, uvs) { var n = vrts.length/3; if (n === 0) return; var ivrt = 0, iuv = 0; var uMin = 1.e8, uMax = -1.e8, vMin = 1.e8, vMax = -1.e8; var i, index = 3; var xMin = vrts[0], xMax = vrts[0], yMin = vrts[1], yMax = vrts[1]; for (i=1; i xMax) xMax = vrts[index]; if (vrts[index+1] < yMin) yMin = vrts[index+1]; else if (vrts[index+1] > yMax) yMax = vrts[index+1]; index += 3; } var ovalWidth = xMax - xMin, ovalHeight = yMax - yMin; for (i=0; i uMax) uMax = uvs[iuv]; iuv++; ivrt++; uvs[iuv] = 1.0 - (vrts[ivrt]-yMin)/ovalHeight; if (uvs[iuv] < vMin) vMin = uvs[iuv]; if (uvs[iuv] > vMax) vMax = uvs[iuv]; iuv++; ivrt += 2; } //console.log( "remap" ); //console.log( "uRange: " + uMin + " => " + uMax ); //console.log( "vRange: " + vMin + " => " + vMax ); } } });