/*
This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/
var MaterialsModel = require("js/models/materials-model").MaterialsModel;
///////////////////////////////////////////////////////////////////////
// Class GLGeomObj
// Super class for all geometry classes
///////////////////////////////////////////////////////////////////////
var GeomObj = function GLGeomObj() {
///////////////////////////////////////////////////////////////////////
// Constants
///////////////////////////////////////////////////////////////////////
this.GEOM_TYPE_RECTANGLE = 1;
this.GEOM_TYPE_CIRCLE = 2;
this.GEOM_TYPE_LINE = 3;
this.GEOM_TYPE_PATH = 4;
this.GEOM_TYPE_CUBIC_BEZIER = 5;
this.GEOM_TYPE_BRUSH_STROKE = 6;
this.GEOM_TYPE_UNDEFINED = -1;
// Needed for calculating dashed/dotted strokes
this.DASH_LENGTH = 0.15;
this.DOT_LENGTH = 0.05;
this.GAP_LENGTH = 0.05;
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
this._matrix = Matrix.I(4);
this._next = undefined;
this._prev = undefined;
this._child = undefined;
this._parent = undefined;
this.m_world = null;
// stroke and fill colors
this._strokeColor = [0,0,0,0];
this._fillColor = [0,0,0,0];
// stroke and fill materials
this._fillMaterial = null;
this._strokeMaterial = null;
// array of primitives - used in RDGE
this._primArray = [];
this._materialNodeArray = [];
this._materialArray = [];
this._materialTypeArray = [];
// the transform node used by RDGE
this._trNode = null;
///////////////////////////////////////////////////////////////////////
// Property accessors
///////////////////////////////////////////////////////////////////////
this.setWorld = function( world ) {
this.m_world = world;
};
this.getWorld = function() {
return this.m_world;
};
this.getMatrix = function() {
return this._matrix.slice(0);
};
this.setMatrix = function(m) {
this._matrix = m.slice(0);
};
this.setNext = function( next ) {
this._next = next;
};
this.getNext = function() {
return this._next;
};
this.setPrev = function( prev ) {
this._prev = prev;
};
this.getPrev = function() {
return this._prev;
};
this.setChild = function( child ) {
this._child = child;
};
this.getChild = function() {
return this._child;
};
this.setParent = function( parent ) {
this._parent = parent;
};
this.getParent = function() {
return this._parent;
};
this.geomType = function() {
return this.GEOM_TYPE_UNDEFINED;
};
this.getPrimitiveArray = function () {
return this._primArray;
};
this.getMaterialNodeArray = function() {
return this._materialNodeArray;
};
this.getMaterialArray = function () {
return this._materialArray;
};
this.getTransformNode = function() {
return this._trNode;
};
this.setTransformNode = function(t) {
this._trNode = t;
};
this.setFillColor = function(c) {
this.setMaterialColor(c, "fill");
};
this.setStrokeColor = function(c) {
this.setMaterialColor(c, "stroke");
};
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
this.setMaterialColor = function(c, type) {
var i = 0,
nMats = 0;
if(c) {
if(c.gradientMode) {
// Gradient support
if (this._materialArray && this._materialTypeArray) {
nMats = this._materialArray.length;
}
var stops = [],
colors = c.color;
var len = colors.length;
// TODO - Current shaders only support 4 color stops
if(len > 4) {
len = 4;
}
for(var n=0; n 0) {
var arr = [];
for (var i = 0; i < nMats; i++) {
var matObj =
{
'materialNodeName' : this._materialNodeArray[i].name,
'material' : this._materialArray[i].exportJSON(),
'type' : this._materialTypeArray[i]
}
arr.push( matObj );
}
jObj =
{
'nMaterials' : nMats,
'materials' : arr
};
}
}
return jObj;
}
this.importMaterialsJSON = function (jObj) {
this._materialArray = [];
this._materialTypeArray = [];
if (!jObj) return;
var nMaterials = jObj.nMaterials;
var matArray = jObj.materials;
for (var i = 0; i < nMaterials; i++) {
var mat;
var matObj = matArray[i].material;
var shaderName = matObj.material;
switch (shaderName) {
case "flat":
case "radialGradient":
case "linearGradient":
case "bumpMetal":
case "uber":
case "plasma":
case "deform":
case "water":
case "paris":
case "raiders":
case "tunnel":
case "reliefTunnel":
case "squareTunnel":
case "twist":
case "fly":
case "julia":
case "mandel":
case "star":
case "zinvert":
case "keleidoscope":
case "radialBlur":
case "pulse":
mat = MaterialsModel.getMaterialByShader( shaderName );
if (mat) mat = mat.dup();
break;
default:
console.log( "material type: " + shaderName + " is not supported" );
break;
}
if (mat) {
mat.importJSON( matObj );
this._materialArray.push( mat );
this._materialTypeArray.push( matObj.type );
var type = matArray[i].type;
if (type == "fill") this._fillMaterial = mat;
else this._strokeMaterial = mat;
}
}
};
this.translate = function(v) {
var mat = Matrix.Translation( v );
//var mat2 = mat.multiply( this._matrix );
//this._matrix = mat2;
glmat4.multiply(mat, this._matrix, this._matrix);
};
this.transform = function( mat ) {
if (mat) {
//this._matrix = mat.multiply( this._matrix );
glmat4.multiply(mat, this._matrix, this._matrix);
}
};
this.setMatrix = function(mat) {
var gl = this.getWorld().getGLContext();
if (gl) {
gl.uniformMatrix4fv(this.getWorld().getShaderProgram().mvMatrixUniform, false, new Float32Array(mat));
}
};
this.buildBuffers = function() {
// this function must be overridden by the base class
alert( "GLGeomObj.buildBuffers must be overridden by base class" );
};
this.render = function() {
alert( "GLGeomObj.render method must be overridden by sub class" );
};
this.collidesWithPoint = function( x, y ) {
alert( "GLGeomObj.collidesWithPoint method must be overridden by sub class" );
};
this.getNearPoint = function( pt, dir ) {
// the alert is not displayed. Objects may choose not to implement this method.
//alert( "GLGeomObj.getNearPoint method must be overridden by sub class" );
};
this.getNearVertex = function( pt, dir ) {
// this should be overridden by objects (such as rectangles) that have corners
};
this.containsPoint = function( pt, dir ) {
// the alert is not displayed. Objects may choose not to implement this method.
//alert( "GLGeomObj.containsPoint method must be overridden by sub class" );
};
this.getPropertyFromString = function( prop, str ) {
var index = str.indexOf( prop );
if (index < 0) throw new Error( "property " + prop + " not found in string: " + str);
var rtnStr = str.substr( index+prop.length );
index = rtnStr.indexOf( "\n" );
if (index >= 0) {
rtnStr = rtnStr.substr(0, index);
}
return rtnStr;
};
// Gradient stops for rgba(255,0,0,1) at 0%; rgba(0,255,0,1) at 33%; rgba(0,0,255,1) at 100% will return
// 255,0,0,1@0;0,255,0,1@33;0,0,255,1@100
this.gradientToString = function(colors) {
var rtnStr = "";
if(colors && colors.length) {
var c = colors[0],
len = colors.length;
rtnStr += String(c.value.r + "," + c.value.g + "," + c.value.b + "," + c.value.a + "@" + c.position);
for(var i=1; i